I agree with you. I do not think that it is going to be that drastic of a change. They commented that the new system is a path/pool system. Taking from this, all that means now is that you take a path to a grouping of skills. plug in some points into that pool and then take the path to the next pool of skills. Maybe these pools will be a mixture of different "trees" of skills.
For example:
pool 1 - summon zombie dog, locust swarm, plague of toads, soul harvest.
after putting five points into this pool you continue down the path to the next pool.
pool 2 - firebats, meditate, zombie charger, blood rites.
so on and so on.
My real question for the new system is will you be able to go back to previous pools or are you forced to advanced.
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Yea, i like the idea of the skills going into higher levels. While it would suck on normal to not get every skill, it would make me want to play through nightmare and hell that much more.
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1. this would limit my build. If I have to wait for a drop, that sux. and if I can buy it then what's the point of them dropping besides saving you some gold.
2. In the end every character would have every skill in which case you would eliminate a great deal of replayability. You could limit the amount of books that can be read but then people would have to hold on to a large number of books they don't want just in case they don't get the ones they do want.
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My main concern with books is
1. this would limit my build. If I have to wait for a drop, that sux. and if I can buy it then what's the point of them dropping besides saving you some gold.
2. In the end every character would have every skill in which case you would eliminate a great deal of replayability. You could limit the amount of books that can be read but then people would have to hold on to a large number of books they don't want just in case they don't get the ones they do want.
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I still do not want to change my character build based off of drops. Yes items are random and can change your character but skills are most essential to game play than gear. I plan on playing mostly SP and I cannot rely on drops to get to play my summoning class.
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I don't want to loose spell progression. Getting all spells at the beginning discourages level progression. I want to work to get better and cooler spells not just raise their damage or effect. It is always so much fun to get new spells. If all of the skills were avaiable from the beginning, most players would choose one or two skills and just keep raising them. Plus, what if you did want to start using a new spell. If you are too high level he new spell would be ineffective and useless until you raised it high enough. Higher spells need a increase in effect to have them be useable at higher levels.
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I think a response sayin that it is a common guess means pretty much nothing other than that a lot of people think it is a raise skill through use system.
I still think it is a simple tier system where there are no prerequisites like in a tree system.
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For example:
pool 1 - summon zombie dog, locust swarm, plague of toads, soul harvest.
after putting five points into this pool you continue down the path to the next pool.
pool 2 - firebats, meditate, zombie charger, blood rites.
so on and so on.
My real question for the new system is will you be able to go back to previous pools or are you forced to advanced.
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
1. this would limit my build. If I have to wait for a drop, that sux. and if I can buy it then what's the point of them dropping besides saving you some gold.
2. In the end every character would have every skill in which case you would eliminate a great deal of replayability. You could limit the amount of books that can be read but then people would have to hold on to a large number of books they don't want just in case they don't get the ones they do want.
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
I still do not want to change my character build based off of drops. Yes items are random and can change your character but skills are most essential to game play than gear. I plan on playing mostly SP and I cannot rely on drops to get to play my summoning class.
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I still think it is a simple tier system where there are no prerequisites like in a tree system.
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