Based on the new screenshot, it appears they aren't going to change one very annoying thing...
Since the infamous 2008 gameplay video of the barb, so since forever, every time you hit a monster the monster blinks a bright white. I don't like it. It makes it feel like some sort of arcade game. Now, I'm all about doing a "taken damage" effect, but this is extreme, in my opinion of course.
Gah! I complained about that long ago. It's bloody awful isn't it? That is a very arcade style thing to do to. I really thought it was just an early development sort of thing. But you're right, it's doing it here too isn't it?
It reminds me of the way enemies would flicker in Altered Beast.
AFAIK, it's just the glow of a recently dropped item. I mean, items (and gold) that have just dropped glow for a while and then fade out. I don't know how long the glow lasts, but it is not a permanent feature of those gold piles. It simply helps you to notice that it dropped in a really fast-paced combat.
I...guess so. Still though, remember how the gold in the last two games did nothing like that and you still noticed gold on the ground just as easy.
I've watched a lot of diablo 3 gameplay videos over and over and over again but the gold's brightness never really caught my attention till you mentioned it. I see them clearly now but I'm sure I'll forget about it again soon enough
You'd probably even notice it less running around I guess. I just really don't want Diablo 3 to feel like an arcade game. Bright shiney drops like that remind me of other things I hate in games like when you strike an enemy and numbers float out of their heads indicating how much damage you've done. God I hate that!
There's something that bothers me about the gold in this game. And I swear I'm not one of those people who ever felt D3 was way too colorful and all that crap. I just wish the gold didn't sparkle and shine so brightly. Not because I'm against bright things and colors and stuff. But just because it makes it look too arcadish to me. So many arcade style games have lots of sparkly glittery glowing things on the ground for you to walk over to pick up. And yes, I know D2's items on the ground sparkled a bit, but that was pretty different than this, way more toned down.
Some will probably argue, "Well, it's just so you can see the gold better..." Really, though? Or maybe have the gold either glowing or sparkling but not both. It just makes the gold really stand out way too much and it kind of clashes with everything you're seeing. Whether they turn down the brightness or contrast on the gold a bit, I don't care, but they should do something so it doesn't contrast so sharply with everything else around it.
It reminds me of the way enemies would flicker in Altered Beast.
Siaynoq's Playthroughs
Siaynoq's Playthroughs
You'd probably even notice it less running around I guess. I just really don't want Diablo 3 to feel like an arcade game. Bright shiney drops like that remind me of other things I hate in games like when you strike an enemy and numbers float out of their heads indicating how much damage you've done. God I hate that!
Siaynoq's Playthroughs
Some will probably argue, "Well, it's just so you can see the gold better..." Really, though? Or maybe have the gold either glowing or sparkling but not both. It just makes the gold really stand out way too much and it kind of clashes with everything you're seeing. Whether they turn down the brightness or contrast on the gold a bit, I don't care, but they should do something so it doesn't contrast so sharply with everything else around it.
Siaynoq's Playthroughs