I don't think he means a literal exploit. I think he means a exploitation of the game mechanics. Indeed certain areas will give more exp than others, which is why people run them so much. They're not created to be ran at a very fast pace by a group of people though. They're created for regular gameplay. People developed runs later on after they realized it was possible.
I remember the frozen orb sorc I made I got level 79 in like 3 days, not even playing a whole lot.
Did tristram, then tombs, then baal, then the guy showed me how to go from normal to hell. (it had something to do with being in the party while he did nightmare quests, I can't remember it's been a while.)
Then I did Chaos Sanctuary runs in hell up until level 79.
That's in no way the way the places we used were intended to be used, but it was fast and it worked.
get stronger higher lvls and become incredibly strong/godly?
lvl 99 is a limit that needs to be updated and if you dont want to get past lvl 99 because it's pointless then fine just stick to pvp once u get there while other people would keep lvling.
That's not the point I'm trying to make at all. I don't even like PvP all that much.
If you have level 100+ items and monsters that are killable fairly easily at level 99 then when you're level 150 things are going to be boring as hell and easy. Which is going to flood the market with items that all the high levels loot because they have nothing left to do and can solo things easy.
Why not just keep the level at 99 and then make things a little harder? That way there is no stat/skill imbalance and no one soloing everything with no help and looting insane items all day long.
Not if you get a drop from a demon and see it was the godly godly gear youve been looking for...but the lvl requirement for it is lvl 110.... youll probly have a good reason then to get to atleast lvl 110
For what purpose? To have even better gear to kill the demons easier that you can already kill in your level 90 and 100 gear?
That may appeal to some people, but if you have a full set of level 110 stuff and you're up against monsters of a lower caliber they will get slaughtered too easy presumably.
Level 150 etc etc would be over powered. You'd have a class that could have too many skills and stats. Unless they did some major balancing. Which would be pointless.
Levels really aren't important, it's the exp and time you put into each level.
Like if you get level 200 but it only takes half the time of level 100, it really has no point.
I don't see them raising the max level passed 100. They might make it a little harder to level though, and runs will probably be a thing of the past.
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I don't think he means a literal exploit. I think he means a exploitation of the game mechanics. Indeed certain areas will give more exp than others, which is why people run them so much. They're not created to be ran at a very fast pace by a group of people though. They're created for regular gameplay. People developed runs later on after they realized it was possible.
I remember the frozen orb sorc I made I got level 79 in like 3 days, not even playing a whole lot.
Did tristram, then tombs, then baal, then the guy showed me how to go from normal to hell. (it had something to do with being in the party while he did nightmare quests, I can't remember it's been a while.)
Then I did Chaos Sanctuary runs in hell up until level 79.
That's in no way the way the places we used were intended to be used, but it was fast and it worked.
That's not the point I'm trying to make at all. I don't even like PvP all that much.
If you have level 100+ items and monsters that are killable fairly easily at level 99 then when you're level 150 things are going to be boring as hell and easy. Which is going to flood the market with items that all the high levels loot because they have nothing left to do and can solo things easy.
Why not just keep the level at 99 and then make things a little harder? That way there is no stat/skill imbalance and no one soloing everything with no help and looting insane items all day long.
For what purpose? To have even better gear to kill the demons easier that you can already kill in your level 90 and 100 gear?
That may appeal to some people, but if you have a full set of level 110 stuff and you're up against monsters of a lower caliber they will get slaughtered too easy presumably.
Levels really aren't important, it's the exp and time you put into each level.
Like if you get level 200 but it only takes half the time of level 100, it really has no point.
I don't see them raising the max level passed 100. They might make it a little harder to level though, and runs will probably be a thing of the past.