I only play singleplayer and it took me forever to get a level 78 barbarian, my highest level character. I think you are talking about in multiplayer. I don't want them to make it harder, it was already very slow for me towards higher levels.
Well you played single player so of course it would take longer. Diablo 3 is more multiplayer based, so it might be harder to level.
That's not the point I'm trying to make at all. I don't even like PvP all that much.
If you have level 100+ items and monsters that are killable fairly easily at level 99 then when you're level 150 things are going to be boring as hell and easy. Which is going to flood the market with items that all the high levels loot because they have nothing left to do and can solo things easy.
Why not just keep the level at 99 and then make things a little harder? That way there is no stat/skill imbalance and no one soloing everything with no help and looting insane items all day long.
Well, I think blizzard would be smart enough to have scaled monsters. Instead of farming off lvl 99 mobs they would have mobs reaching equal to or less then the max level. Other then that, I think bosses would have some level OVER any player level.
The thought of harder content on a hit capped level (99) seems more fair. Not only does it mean you need to work in groups for dungeons, but it also allows more time for players to gear up not level up.
LoD and patch 1.1 made it more difficult to level. No more portal camping games and insta rushes.
I hope leveling would have some slower effect. It would make the characters you make more sentimental and higher "worth" compared to a rerolled insta grinded character.
If Diablo 3 has levels beyond 99, I would only expect it to be in the expansion.
Well you played single player so of course it would take longer. Diablo 3 is more multiplayer based, so it might be harder to level.
Well, I think blizzard would be smart enough to have scaled monsters. Instead of farming off lvl 99 mobs they would have mobs reaching equal to or less then the max level. Other then that, I think bosses would have some level OVER any player level.
The thought of harder content on a hit capped level (99) seems more fair. Not only does it mean you need to work in groups for dungeons, but it also allows more time for players to gear up not level up.
I hope leveling would have some slower effect. It would make the characters you make more sentimental and higher "worth" compared to a rerolled insta grinded character.
If Diablo 3 has levels beyond 99, I would only expect it to be in the expansion.