I agree with the post above me, the original exp rate seemed wonderful with the monsters being scaled to number of players in the room. Exp was also adjusted accordingly to amount of players in the room.
For the sake of arguement though if i HAD to change something about it i would make it become slower to lvl sooner than when you hit the lvl 90's wall of D2. Perhaps when you hit in your 70's it becomes a bit slower, but make the distance between lvl's not make mega jumps in exp gaps...make them slow and fluid only gradually increasing. Once again I love it the way it is, but if something would have to be changed i would make it a bit harder to lvl sooner.
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