Yeah, I'm thinking more like soulstone-sized and glowing more as you draw close to them. Having to look for them a little bit if the floor is covered in corpses sounds good to me, though not to the extent of gemstones.
Meh, I can dream.
Well that could work, but I don't think they'll go through the trouble to change it.
I mean, they're beautiful, but they seem to demand too much attenton for something as simple as a little health. With how huge and luminescent they are, I'd expect one to make me immortal or something. Consider how small the soulstones were and yet how much power they could contain (and impart).
Consistency, man!
If they were TINY TINY little shards of the worldstone though, it'd be hard to spot one in the middle of a battle if you needed health, OR accidentally run over one when you didn't need it.
Do you consume health orbs when you click on them, or walk over them? It seems like you only need to walk over them (cause the red orb was never highlighted in the gameplay trailer when the barb picked it up). But this is kind of a problem when you're in a narrow bridge, like the beginning of the game play trailer. Cause in multi player, what stops players from consuming all the health orbs in a narrow bridge when there are other players in need of the orb even more. And this is assuming that no other character has a leap ability like Barb.
All characters will have a skill to use strategically to get to health orbs.
Are you sure about that? You could see at least one potion drop from a monster or a chest in the trailer, but i don't remember seeing anyone using one.
Watch the Assault Beast fight, particularly the Witch Doctors health. It goes up like a potion has been used.
Potions are still in the game, you can see them being used in the gameplay if you watch, especially the Assault Beast fight.
Bashiok had this to say about potions still being in the game:
Quote from "Bashiok" »
On the side of potions, they still exist, but they're likely to be on a cooldown of some type. They'll also likely restore health based on a percentage that's relative to your character. They may heal an instant amount, they may be the old over time type system. They're probably going to be filling an emergency-heal role more than anything though.
Well that could work, but I don't think they'll go through the trouble to change it.
If they were TINY TINY little shards of the worldstone though, it'd be hard to spot one in the middle of a battle if you needed health, OR accidentally run over one when you didn't need it.
That'd be cool.
Red glowing shards of the worldstone. I think that'd fit nicely, I dont really have a problem with orbs either though.
All characters will have a skill to use strategically to get to health orbs.
Also they will heal the whole party.
Here is all about them:
http://wiki.diabloiii.ca/index.php/Blizzard_Representative:_Bashiok#What.27s_the_deal_with_the_new_Health_Orbs.3F
You're right, I didn't notice that orb there before.
Anyway Bashiok said potions will still be in the game so. <shrugs>
Well his health is going up and as far as I know, no one is using a healing spell, and health orbs weren't in that battle. So...
Watch the Assault Beast fight, particularly the Witch Doctors health. It goes up like a potion has been used.
Bashiok had this to say about potions still being in the game: