I never used the necro skill that made enemies flee, but it looks kind of like with Diablo 3 that it might come in handy. With hopefully harder enemies and without potion spamming, it looks like you're going to have to be more creative and cooperative this time around. Horrify may come in handy during the harder levels (assuming that it will work in higher level enemies).
Yeah. I can see horrify being used as an uber team skill. Horrify all the mobs, let the mage/ranged class pick em all off without even getting a scratch.
in the gameplay demo it just made the witch doctor seem really weak that he had to make his enemies run away... and has anyone ever though about demons running away................. shouldnt they be scarred of nothing... wtf is that crap
anyways witch doctor seems pretty lame imo.... very wowish, and not really that interesting at all...
well maybe lesser demons run away from more powerful demons.
Do you guys think this skill will be useful? Was terror useful in Diablo 2? I know blizzard has a plan for this but I have a hard time seeing how it will work.
Perhaps if D3 will be REALLY difficult and death is at every corner, then yea, horrify would be good for regrouping and holding off hordes of enemies while ur ranged units pick em off. But, like i said, the game has to be hard and monsters have to be ferociously deadly.
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Yeah. I can see horrify being used as an uber team skill. Horrify all the mobs, let the mage/ranged class pick em all off without even getting a scratch.
Not bad...
well maybe lesser demons run away from more powerful demons.
But back to my original question...
Perhaps if D3 will be REALLY difficult and death is at every corner, then yea, horrify would be good for regrouping and holding off hordes of enemies while ur ranged units pick em off. But, like i said, the game has to be hard and monsters have to be ferociously deadly.