Yes, but if you don't go into public games, you don't interact with this community thing I keep bringing up... this is supposed to be a cooperative game yes? The community aspect is to allow a decently friendly interface for all people, be it new players, or veterans looking for others to explore the darkest depths of hell with. Why should I have to curb my behavior, one that is encouraged by Blizzard, just so I can be assured that my entertainment won't be ruined by something that supposedly cannot be helped?
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Make a new character, go to a PvE realm. It's that simple.
EDIT, also come on? camped for hours...
Happened to me when I played Horde on Maelstrom in 2005. I couldn't leave Hillsbrad because I kept getting camped at the tower heading towards Tarren Mill.
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So far from what I've read your biggest argument against PKing is that they disrupt your social interaction with other players. Therefore preventing you from making a lasting relationship with someone online. You're forced to roam a lonely existence from game to game wishing and hoping no one will bust in a interrupt your precious cooperative experience EVEN though you have easy, simple to use tools at your disposal to prevent this from happening. You simply cannot adapt and are left in the cold.
I am not trying to insult you. But there is a reason why the phrase "carebear" was coined and you pretty much sum it up perfectly.
Easy, simple to use tools? Like what? /camp? /petition? So, I have to halt my gaming experience so you can enjoy an easy, no-skill kill? This game is not about you, or me... this game is about us, the players, the fans, those who love the game for what it is.... a fun game to play with your friends to achieve a common goal. The goal is presented to us... "Kill stuff, collect goodies, beat the game"... it's designed to take place in a community.... much like Diablofans.com... we're a community of like minds who love Diablo. Why, then, would people pit each other against one another for the sake of mere amusement of ourselves? Aren't we supposed to be a community?
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yes, im talking in terms of a wow pvp server though (where u can actually go kill a low level player in a neutral zone). you can always "pvp" in arenas on a pve server.
people play on pvp servers because they like the option of open ended world pvp.
And yet, a large public outcry has arisen for a while now about griefing and PKing... lower levels complaining that Hillsbrad can never be leveled in due to the incessant amount of high levels looking for a fight.... or what about in zones where PKing is encouraged? Hellfire Penninsula much? Western Plaguelands? How many times must a character endure camping or griefing until it becomes unfair to them when they're new and its their first character? How long should they just buck up and take it, preventing them from participating in the end-game content that Blizzard's WoW devs oh-so-love? Tell me how a level 21 new player who finds themself on the wrong side of the road, camped for hours, deserves to get griefed just because it is available?
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Ok Im going to have to post on this. This has gone on for far to long.
#1 yes they probably will take out the PK factor ruining Diablo 3 but thats something that we cannot really stop because Blizzard is a big company and isnt going to listen.
The big company won't listen to the people who are supplying them with the money that nets them profit. You're right. >.>
#2 For all of you sticking up for WOW and wanting Diablo 3 to be like WOW (A completely different franchise) go play WOW please. Diablo 2 is actually part of the Diablo series and was a huge success so if your saying "Well this worked in WOW", Ill just rebuttle with "Well PKing worked in D2".
Obviously PKing didn't work out in D2, otherwise there wouldn't be people voicing a strong opinion against it, now would there be?
#3 If they take out PKing in Diablo 3 its going to decrease sales drastically and he is absolutely right (I read his entire post) The game is going to dry out quick if they make it so based on cooperative and everyone is just going to go back to Diablo 2 or WOW. Diablo 3 will fall apart soon after its release.
This is based on non-factual evidence presented by the opinions of a guy who enjoys ruining the pleasure of others. What support do you have that sales wouldn't boom? There are games out there that are PvE based games that are thriving across the world. Final Fantasy XI is one of the most prominent of them.
#4 I will be one of those pissed customers and if they take PVP/Pking out of the game than I am just going to buy it to beat the storyline and than Im going to go back to Diablo 2 and play it for a little bit and quit because Ive played it for so long and than just go back to Cabal Online.
Go then. If you're so quick to snub your nose at a quality franchise with quality lore and quality gameplay, we really don't want you to be a part of our gaming community.
#5 If you think your going to be one of those angry customers than try out Cabal Online. Cabal Online is the best MMO I have played and has lighting fast combat and excellent PVP.
See above response.
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That's why when you were killed by another player your ear dropped? Okay sure what ever you say. I guess the hostile button never really was mean't for PvP huh????
Having a PvP mechanism, i.e. the Hostile button, doesn't mean the game was designed for PvP with PvE elements... Just because an AK47 has a safety on it doesn't mean it's designed for safety with killing elements.
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Just out of curiosity.... have you checked the validity of that statement? I just spent a good long while looking for any evidence of that post.... it was quoted from a person with no actual evidence that the statement was real. Find me proof, and I'll be at your mercy.
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Some community manager says he doesn't like griefers so everyone should assume PK is out in D3? Right... I wouldn't put my money on that.
You act like using the custom game features is some kind of huge burden on cooperative play. I got a HUGE news flash for you. It actually helps cooperative play. Why?
Here's a two major reasons for you:
Private games with friends
Level restrictions keep unwanted high level players out.
It's nice not being stuck having to join public games all the time. I can actually group with my friends and avoid unwanted hostile players? WOW HOLY CRAP WHAT A CONCEPT. WOW HUGE BURDEN HERE!!!!!!!!!!!
Look at all the people who play on WoW PVP realms. It's close to 50/50. Fact is: People who want PK totally out of the game are an annoying vocal minority and nothing more. Move along.
Good night.
I think it's safe to say that the World of Warcraft game, and the Warcraft Franchise differ greatly from the Diablo franchise. Warcraft itself was designed specifically around PvP. Same with Starcraft. Diablo, however, was not.
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Now, that being said... if Blizzard created realms specifically designed for PvX specific gameplay... it would show that the "outliers" on the game scale aren't really outliers at all in Blizzard's Diablo franchise. And if that is the case, I will gladly apologize for my errors.
Unfortunately, I have a hard time believing that the Diablo franchise was made with the PKers in mind.
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How is my logic flawed? RPGs are based on choices. A PK chooses to go hostile. You, player have any number of tools at your disposal to deal with the threat. Regardless of gear, level, skill.
That's what what made D2 awesome and that's what made WoW awesome. Blizzard would have done away with any sort of "PKing" a long time ago if they didn't think it fit into there version of what an "RPG" is
While I will agree that, through I hated it, WoW's world PvP was a brilliant design on Blizzard's behalf. What I feel is a top reason the game sold so well was the utter enmity between the Horde and the Alliance. World PvP did nothing more than to propigate that. That's fine and well, I'll accept that.
I'll also concede that RPGs are based on player choices. However I feel that inhibiting certain player choices by our GM, Blizzard, to keep the environment at a happy medium would be more beneficial to them, and the player base as a whole. In a game that's designed around story-driven PvE with the option of PvP, I feel that PKers // Griefers and MFers // Farmers are deviants to the scale of Diablo II's gameplay. How few do the PKers number versus the people who play the game from start to finish? Appealing to balance of the game, the GM must make a decision... allow the outliers to continue to cause grief to those who wish to play the game normally, or create a fair and balanced game that prevent the deviants to become too far segregated from the game that the purpose is lost for them?
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Can we all agree D3 needs to expand on the current D2 hostile system and improve it? The current D2 system is fine and WOULD work for D3 but I think we all agree it needs to be looked at again from both sides of the table.
I personally FULLY support that PK still be in D3 because at the end of the day Diablo is supposed to be a role playing game. Players should be able to chose how they play the game and not be forced into rule sets based on how certain portions of the population feel. That's the true essence of what an RPG is supposed to be.
But your logic is flawed... rules sets in RPGs are designed to create and maintain a fair and balanced game to provide enjoyment out of everyone. PKing is neither fair nor balanced... therefore rule sets will be implicated.
You can play WoW all day long, but you'll never convince Blizzard to allow Priest Turn Undead spells to damage the Forsaken... it's neither fair nor balanced to the entire player base.
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Exactly. More people will be pleased with the removal than with it staying. More people pleased = more sales for Blizzard. That's why they go with majority consensus instead of the minority that likes to cause people annoyance.
I started typing a long and involving speech (which I have grown accustomed to recently)... and then you said it nice and sweetly, though with a little less tact than I would've used.... but well done nevertheless!
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Those who stand for nothing will fall for anything.
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Happened to me when I played Horde on Maelstrom in 2005. I couldn't leave Hillsbrad because I kept getting camped at the tower heading towards Tarren Mill.
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So then why not introduce PvE realms in Diablo III?
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Easy, simple to use tools? Like what? /camp? /petition? So, I have to halt my gaming experience so you can enjoy an easy, no-skill kill? This game is not about you, or me... this game is about us, the players, the fans, those who love the game for what it is.... a fun game to play with your friends to achieve a common goal. The goal is presented to us... "Kill stuff, collect goodies, beat the game"... it's designed to take place in a community.... much like Diablofans.com... we're a community of like minds who love Diablo. Why, then, would people pit each other against one another for the sake of mere amusement of ourselves? Aren't we supposed to be a community?
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Those who stand for nothing will fall for anything.
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Those who stand for nothing will fall for anything.
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And yet, a large public outcry has arisen for a while now about griefing and PKing... lower levels complaining that Hillsbrad can never be leveled in due to the incessant amount of high levels looking for a fight.... or what about in zones where PKing is encouraged? Hellfire Penninsula much? Western Plaguelands? How many times must a character endure camping or griefing until it becomes unfair to them when they're new and its their first character? How long should they just buck up and take it, preventing them from participating in the end-game content that Blizzard's WoW devs oh-so-love? Tell me how a level 21 new player who finds themself on the wrong side of the road, camped for hours, deserves to get griefed just because it is available?
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Those who stand for nothing will fall for anything.
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The big company won't listen to the people who are supplying them with the money that nets them profit. You're right. >.>
Obviously PKing didn't work out in D2, otherwise there wouldn't be people voicing a strong opinion against it, now would there be?
This is based on non-factual evidence presented by the opinions of a guy who enjoys ruining the pleasure of others. What support do you have that sales wouldn't boom? There are games out there that are PvE based games that are thriving across the world. Final Fantasy XI is one of the most prominent of them.
Go then. If you're so quick to snub your nose at a quality franchise with quality lore and quality gameplay, we really don't want you to be a part of our gaming community.
See above response.
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Yes, but as we've already established PvP =/= PK
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Having a PvP mechanism, i.e. the Hostile button, doesn't mean the game was designed for PvP with PvE elements... Just because an AK47 has a safety on it doesn't mean it's designed for safety with killing elements.
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Those who stand for nothing will fall for anything.
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Those who stand for nothing will fall for anything.
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I think it's safe to say that the World of Warcraft game, and the Warcraft Franchise differ greatly from the Diablo franchise. Warcraft itself was designed specifically around PvP. Same with Starcraft. Diablo, however, was not.
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Those who stand for nothing will fall for anything.
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Unfortunately, I have a hard time believing that the Diablo franchise was made with the PKers in mind.
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Those who stand for nothing will fall for anything.
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While I will agree that, through I hated it, WoW's world PvP was a brilliant design on Blizzard's behalf. What I feel is a top reason the game sold so well was the utter enmity between the Horde and the Alliance. World PvP did nothing more than to propigate that. That's fine and well, I'll accept that.
I'll also concede that RPGs are based on player choices. However I feel that inhibiting certain player choices by our GM, Blizzard, to keep the environment at a happy medium would be more beneficial to them, and the player base as a whole. In a game that's designed around story-driven PvE with the option of PvP, I feel that PKers // Griefers and MFers // Farmers are deviants to the scale of Diablo II's gameplay. How few do the PKers number versus the people who play the game from start to finish? Appealing to balance of the game, the GM must make a decision... allow the outliers to continue to cause grief to those who wish to play the game normally, or create a fair and balanced game that prevent the deviants to become too far segregated from the game that the purpose is lost for them?
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Those who stand for nothing will fall for anything.
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But your logic is flawed... rules sets in RPGs are designed to create and maintain a fair and balanced game to provide enjoyment out of everyone. PKing is neither fair nor balanced... therefore rule sets will be implicated.
You can play WoW all day long, but you'll never convince Blizzard to allow Priest Turn Undead spells to damage the Forsaken... it's neither fair nor balanced to the entire player base.
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Those who stand for nothing will fall for anything.
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I started typing a long and involving speech (which I have grown accustomed to recently)... and then you said it nice and sweetly, though with a little less tact than I would've used.... but well done nevertheless!
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Those who stand for nothing will fall for anything.
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