Go to 5:38 where he says, "We want to take dark as more of an emotion rather than actual color or choice." It was intentional for them to deviate the art direction slightly away from Diablo and Diablo II. They've iterated the art direction many times to achieve the visual appeal they've intended and I think they've succeeded. Screenshots alone do not convey the dark emotion. If you listen to the music at the beginning of the gameplay video, you'll notice it stays consistent with the Diablo ambient music.
I've played Diablo II for a long time from classic to LOD patch 1.11 and I like the new art direction. I found the color palette of Diablo and Diablo II to be one of the weaker points of the game. In fact, I know a friend who never played the Diablo series because of the "grainy-looking graphics."
For those of you who would prefer a darker, more gothic feel, then I suggest you read Keith Lee's response to this issue:
I stress the word "variety." As this is still the Diablo universe, there is bound to be hellish and/or dark and gothic environments not shown in the gameplay video. Having variety makes for a more interesting and less monotonous gaming experience. If that's still not dark enough, just turn down the gamma, brightness and turn off the blur filter. I know I've found Diablo II still a tad bit hard to see even with the gamma turned all the way up. From what I've seen from the gameplay video, I'm glad this will not be an issue again.
And for those of you saying the graphics look "WoWish," the only thing that this game resembles World of Warcraft is the interface. It has a much higher poly count, much more destructible environment, and much more sophisticated lighting than World of Warcraft. If anything, it looks a lot like Starcraft 2 since it's probably using the same proprietary graphics engine.
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http://www.wegame.com/watch/Diablo_3_Interview_with_Rob_Pardo/
Go to 5:38 where he says, "We want to take dark as more of an emotion rather than actual color or choice." It was intentional for them to deviate the art direction slightly away from Diablo and Diablo II. They've iterated the art direction many times to achieve the visual appeal they've intended and I think they've succeeded. Screenshots alone do not convey the dark emotion. If you listen to the music at the beginning of the gameplay video, you'll notice it stays consistent with the Diablo ambient music.
For those of you who would prefer a darker, more gothic feel, then I suggest you read Keith Lee's response to this issue:
http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/
I stress the word "variety." As this is still the Diablo universe, there is bound to be hellish and/or dark and gothic environments not shown in the gameplay video. Having variety makes for a more interesting and less monotonous gaming experience. If that's still not dark enough, just turn down the gamma, brightness and turn off the blur filter. I know I've found Diablo II still a tad bit hard to see even with the gamma turned all the way up. From what I've seen from the gameplay video, I'm glad this will not be an issue again.
And for those of you saying the graphics look "WoWish," the only thing that this game resembles World of Warcraft is the interface. It has a much higher poly count, much more destructible environment, and much more sophisticated lighting than World of Warcraft. If anything, it looks a lot like Starcraft 2 since it's probably using the same proprietary graphics engine.