I don't have anything against the bright colors that are used. If you play through D2, you'll notice that most of it is not dark at all, especially the outdoor zones in Act 2, 3 and 5. There's nothing wrong with a variety of bright colors, its far more pleasant to look at, and I would say it more accurately depicts the world of Sanctuary (at least the exterior).
Color is good for contrast, the game wouldn't me fun if everything is just awash with gray. And that isn't remotely close to how the previous Diablo games looked. Although the dungeons would probably benefit from a darker artstyle like the previous games, the outdoor zones don't need to be changed. Also, Diablo never had a gothic artstyle, none of the 5 acts in D2, except a few parts of Act 1 could be even considered gothic at all.
With that said, the light radius definitely must return, at least for dungeons (I don't think its necessary for the outdoor zones, but I wouldn't mind if they had a light radius too). It sets the atmosphere for dungeons very well. Although, I understand that a light radius would be a feature that would probably be better to add near the end of development, but it must be there.
However, I don't like how corpses, blood, and the destructible environment fades in about 30 seconds. This hinders the immersion of the game. In D1, corpses and blood never decayed, and in D2 they decayed after a long time, but in D3 they decay almost immediately.At the very least, make it an option to have no decay, if the concern is the system requirements. There's nothing like going back to see the bloody floor littered with corpses, and the carnage you just unleashed. Decay makes the game world far too clean, it should be messy and bloody, like the previous Diablo games, and the 30 second decay timer in D3 is just dumb. This is the most important issue I have with D3 at the moment.
Also, I do feel that the graphics are cartoony. Armor shouldn't be too large or be out of proportion, and some of the textures, such as that lion statue of the stairs that everyone keeps pointing to looks out of place in the Diablo universe. These are some examples where some more realism isn't a bad thing. Just follow the artstyle of D2.
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Color is good for contrast, the game wouldn't me fun if everything is just awash with gray. And that isn't remotely close to how the previous Diablo games looked. Although the dungeons would probably benefit from a darker artstyle like the previous games, the outdoor zones don't need to be changed. Also, Diablo never had a gothic artstyle, none of the 5 acts in D2, except a few parts of Act 1 could be even considered gothic at all.
With that said, the light radius definitely must return, at least for dungeons (I don't think its necessary for the outdoor zones, but I wouldn't mind if they had a light radius too). It sets the atmosphere for dungeons very well. Although, I understand that a light radius would be a feature that would probably be better to add near the end of development, but it must be there.
However, I don't like how corpses, blood, and the destructible environment fades in about 30 seconds. This hinders the immersion of the game. In D1, corpses and blood never decayed, and in D2 they decayed after a long time, but in D3 they decay almost immediately.At the very least, make it an option to have no decay, if the concern is the system requirements. There's nothing like going back to see the bloody floor littered with corpses, and the carnage you just unleashed. Decay makes the game world far too clean, it should be messy and bloody, like the previous Diablo games, and the 30 second decay timer in D3 is just dumb. This is the most important issue I have with D3 at the moment.
Also, I do feel that the graphics are cartoony. Armor shouldn't be too large or be out of proportion, and some of the textures, such as that lion statue of the stairs that everyone keeps pointing to looks out of place in the Diablo universe. These are some examples where some more realism isn't a bad thing. Just follow the artstyle of D2.