People are looking for a much darker direction regarding the art style of the game simply to retain D2's gothic and dark feel. However ask yourself this: Was there any places in DII that made you feel ESPECIALLY creepy that would just completely engross you in a dark mood? Some may say yes but after playing through Act I and then moving to Act II for the first time, I know I thought "Phew, some day light finally" and when I reached Kurast, it made the entire town and those marshes seem even gloomier because I had grown used to the sands of Lut Gholein.
I think that it's not unreasonable for certain outdoor areas to have some sunshine or colour. The entire world is not engulfed in flame and sorrow. Especially now, they are trying to (story-wise) make it seem like people are trying to forget about what happened 20 years ago and some are being plain ignorant about the events that transpired. It seems natural that after 20 years, some green-ness and vegetation would come to the land. Looking at the Barb video, the Tristram dungeon looks dark enough and I think the art direction is great. It compliments their new 3D style.
The problem with asking the game to be darker is that we do not know what ANYTHING else looks like at this point. We saw Tristram and one section of an outdoor landscape. Whose to say the dark gothic tilesets we are looking for don't come along later when we face nastier challenges? I think that this thread should help Blizzard see that people are fiending for a darker atmosphere and to take it into consideration as they have themselves stated much of what remains to be done in the game is "pure content" so they can look into incorporating the fans' wishes in their future work on the game.
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People are looking for a much darker direction regarding the art style of the game simply to retain D2's gothic and dark feel. However ask yourself this: Was there any places in DII that made you feel ESPECIALLY creepy that would just completely engross you in a dark mood? Some may say yes but after playing through Act I and then moving to Act II for the first time, I know I thought "Phew, some day light finally" and when I reached Kurast, it made the entire town and those marshes seem even gloomier because I had grown used to the sands of Lut Gholein.
I think that it's not unreasonable for certain outdoor areas to have some sunshine or colour. The entire world is not engulfed in flame and sorrow. Especially now, they are trying to (story-wise) make it seem like people are trying to forget about what happened 20 years ago and some are being plain ignorant about the events that transpired. It seems natural that after 20 years, some green-ness and vegetation would come to the land. Looking at the Barb video, the Tristram dungeon looks dark enough and I think the art direction is great. It compliments their new 3D style.
The problem with asking the game to be darker is that we do not know what ANYTHING else looks like at this point. We saw Tristram and one section of an outdoor landscape. Whose to say the dark gothic tilesets we are looking for don't come along later when we face nastier challenges? I think that this thread should help Blizzard see that people are fiending for a darker atmosphere and to take it into consideration as they have themselves stated much of what remains to be done in the game is "pure content" so they can look into incorporating the fans' wishes in their future work on the game.