Actually, FOH, according to the pollsm the majority of "true" Diablo fans aren't that put off by the graphics. Sure "we" want it to be darker, but the game's really not that bright, and would never be compared to WoW if this wasns't a Blizzard game .. If would definately be compared to Titan Quest, Fate, Dungeon Seige, and other games like that ..... Definately not WoW though. That's an overexaggeration, in my opinion, of the worst kind.
I would also like to add (I already made a length post) that I would like to see more of a return of certain objects on the "map" that really enhance that horrific feel I was talking about. Examples of what I'm talking about are; Dead Rogues put on poles/lying dead on the ground, Trapped souls in Act 4, and other things like that ... I hope I got my point across, I've already typed a lot on the subject
Blizzard, (My opinions for, and against the new art design, and how I feel it can be used effectively.)
I trust you 100%. I know that you wouldn't have changed the art design if it wasn't for a reason. I love the way the graphics, and the isometric view play, and look. However, it doesn't look dark enough, to me, compared to the previous games, and the monsters aren't hellish enough. However, I admit that I haven't seen nearly enough to form an educated, respectable opinion. So, I'll only say this; As long as the game, environments, story, characters, and plot is dark, then I'll be more than satisfied. It seems that you aren't trying to make the game lighter; No, instead you're trying to (As said before at WWI) find different ways of conveying horror, and giving emotions through color instead of just making everything black. I trust you Blizzard, and Blizzard Art Designers... I hope that, if you pay attention to all of this, that you know, and hear that a lot of us ABSOLUTELY love the graphics for the most part (As long as they stay dark in tone.)
-- I would also like to say that I hope that the gothic aspect of the game, and the colorful, vibrant environments are balanced. I don't want too much darkness because that can get old, nor too much "hopefully/happy" environments; because that can get old too, not to mention it's un-Diablo-esque. I mean old in a sense that it's no longer awe-inspiring to look at the details. I never got tired of the darkness in Diablo (1), but having ranging environments would really help. I've been playing Diablo, and Diablo 2, and the expansion since day one, and really never quit, but I think that balancing the environments can really add something else to the replay value. I think that the environments of Diablo 2, which weren't as dark as Diablo (1), opened up the world, and showed it in a more detailed way. I don't think this could have been done had it not been slightly lighter (Ignoring the fact that most of Diablo (1) was in a dungeon/cave) Summary: Different colors create different moods which can be used for different effects at different parts of the game. Make the lighter outdoor scenes beautiful to look at (Not destroying the horror of it, though.), but still have the dark dungeons/environments
-- Use the contrasts of the bright, vibrant environments of some parts, and the dark, gothic, demonic areas that some of the areas (hopefully) have, to increase the effects of the later parts. For example, when I play Diablo 2, it's really hard to feel that the Catacombs of Act 1 are any more dangerous than Hell in Act 4. Act 4 is so much brigher with the lava that it didn't feel like it should when compared to the dungeons of Act 1. I'm hoping that this can be "fixed" if some parts are beautiful, and colorful, yet some are dark, and horrific.
-- I also think that the gore, and the violence in Diablo (1) really set a more effective mood than Diablo 2 (Like the Butcher, I think it is really a classic boss/monster, and I can still picture the effects it had on me so many years ago). Diablo 2 was violent, of course, but Diablo (1) seemed to have done it more effectively with the bosses/monsters. I'm hoping that (This is hinted at in video.) that the bosses/monsters can be used to create a more horrific mood that can really convey the world of Diablo.