Thats my opinion too, i liked some edited pictures, but in some situations it sacrifices the detail level on the scene, i don't know if this is good. But the warcraft presence is enfatic, and it is not good too.
I really really really don't get this whole ZOMG WARCRAFT NOOO thing. I've played WC3 and WoW to death (don't hate me) and I see no similarities art-wise. I guess you can say the characters look a bit cartoony, although I personally think its fine, but I'd much rather have a bit cartoony as opposed to a failed attempt at realism. Sure, WC3 is pretty much a cartoon, but just because D3's models don't look real doesn't mean they're drawing from warcraft. And please, for the love of god, don't say stupid things like "The inventory is the same, therefore they're making another WoW." If you actually look at all the arguments for why this game is like WoW, they are, in the end, either in miniscule things like inventories, or simply false.
Anyone with Photoshop can go in and add darkness (in this case, in an area its not supposed to be) to an area. It takes real thought and talent to make a game feel dark even when the environment isn't, and I think Blizzard has shown us that they can.
i am gonna try posting every 2-3 pages so everyone will see it at least once
At least link the picture so its not just plain annoying. You're just acting like a 3 year old, no one cares what you think if you try to get it across in a trolling manner like this...
I honestly don't get the whole blue/green critiques. Personally I think it looks more like fog as opposed to anything else. Dark =/= Evil. When I was watching the gameplay video I personally thought it really added to the unknown aspect of the area. Just because the lighting isn't black doesn't mean its not a spooky place.
yea i am gonna "spam" for a while to make it Crystal clear, cause this Poll is a thriller, when all of you voted over the other thread that NEED more WORK!!
1. Obviously this thread is going to have more and different people voting in it as its on the front page...so yea. People who like the graphics aren't gonna go looking around for threads about people not liking the graphics.
2. I hear acting like a retard gets your point across.
3. I also hear acting like a retard gets you banned.
Making bright areas dark is not going to solve anything. Just because there are bright places in an evil game doesn't mean its going to turn into a Hello Kitty Island/WoW hybrid.
Sunny meadows, flowers, monsters that look like they've been copied directly from Wow, the mysterious blue and green glow everywhere and rainbows DO NOT FIT IN DIABLO.
So everywhere should be evil? Its been 20 years, but everything is still all messed up! Makes sense. I highly doubt these places will stay all nice and pretty.
One more thing, I'm not quite sure how I like "destructible environments" as once you've played through the game a time or two you're going to know exactly what to look for, it'll be a rush to "shoot the wall" on co-op games. Considering the typical die-hard Diablo fan will play through the game what, 50 times? 100? And any particular level several times each, I think the destrucrible environments are going to be a bit repetitive.
Also, I haven't heard yet, are the dungeons and outdoor environments going to be randomly generated like in games past?? I'd assume so but I haven't heard anything on the subject yet.
Considering that they have randomly generated events (sometimes its a caravan that needs rescuing, or maybe a pack of zombies, MD had it up somewhere) I'm sure they'll do the same for dungeons/destructible areas, although some storyline important things will obviously stay the same.
Personally, I don't mind the current way it looks, but here's what I would prefer. The beginning of the game should start out in "happier" looking areas that maybe demons just started coming to and haven't yet had the chance to leave their mark on the environment. Then, the further into the game you go the more evil and dark areas become. This would give more impact imo as it shows what the demons have done to the world
I don't think they would've bothered with the whole "20 Years Later" thing if they didn't plan on doing this.
Honesly guys, you can't really compare the D1 environment to D3's. D1 took place almost entirely in a dungeon. If you want the outdoors of a game to look the same as a game that takes place in a completely sealed off tunnel, you need to rethink your argument.
Great thread, I really hope blizzard addresses our concerns in some way. And as for the poll, definitely too cartoony and unrealistic. Simply making it darker will still leave disproportional environments and objects.
Disproportional? The Barbarian is supposed to be like 8 feet tall, keep that in mind when you say disproportional.
Yea guys lets make it so that areas that are supposed to be light simply don't exist and all we see is dark environments and don't get bored with it at all, and have nothing to contrast actually dark places with. Sounds reasonable to me!
I can't stand those before/after screenshots, I mean really, do you want them to make the beginning that dark? Where do you expect them to go when we get to a place thats actually supposed to be dark? Pitch black?
Furthermore, I don't think its really how it looks (obviously it should still feel evil and dark) but mainly, like Veltras said, what happens. Sure it might look a bit cartoony (I personally dont think it is, as 1. I wouldn't be able to run it if they made it too realistic and 2. Its damn hard to make it much more realistic than that...) but if that supposedly cartoony guy gets bit in half by a Living Siege Engine of Hell, thats pretty damn Diablo-like. Thats what impressed me the most about the gameplay video, sure it wasnt as dark as the other Diablos, but it looked well done and good, and the blood splatters and things like holes in the ground where the barbarian leaps or smashes really made it feel awesome.
I personally think it needs a tad more of a gothic-feel but I definetly don't want them to simply make everything darker and grayer in order to achieve that effect. They have much more technology open to them than in the previous Diablo games, and they should use this to make the enviornment interesting as opposed to grayed out but at the same time evil. Personally, I'm reserving judgement until I see a place that is supposed to be corrupted and evil, and see how they handle that. I don't mind the colors and brightness as I simply see an oppurtunity to mess it all up and give us a view of just how a place gets corrupted. Even after they show us an evil area, I'm still going to have to wait until I play it and see how it feels. Atm I'm just excited because the game is coming out and the graphics themselves look great and detailed, so they will be able to apply the same detail etc to a truly evil place, and I'm confident the effect will be epic.
I really really really don't get this whole ZOMG WARCRAFT NOOO thing. I've played WC3 and WoW to death (don't hate me) and I see no similarities art-wise. I guess you can say the characters look a bit cartoony, although I personally think its fine, but I'd much rather have a bit cartoony as opposed to a failed attempt at realism. Sure, WC3 is pretty much a cartoon, but just because D3's models don't look real doesn't mean they're drawing from warcraft. And please, for the love of god, don't say stupid things like "The inventory is the same, therefore they're making another WoW." If you actually look at all the arguments for why this game is like WoW, they are, in the end, either in miniscule things like inventories, or simply false.
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Anyone with Photoshop can go in and add darkness (in this case, in an area its not supposed to be) to an area. It takes real thought and talent to make a game feel dark even when the environment isn't, and I think Blizzard has shown us that they can.
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At least link the picture so its not just plain annoying. You're just acting like a 3 year old, no one cares what you think if you try to get it across in a trolling manner like this...
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1. Obviously this thread is going to have more and different people voting in it as its on the front page...so yea. People who like the graphics aren't gonna go looking around for threads about people not liking the graphics.
2. I hear acting like a retard gets your point across.
3. I also hear acting like a retard gets you banned.
Making bright areas dark is not going to solve anything. Just because there are bright places in an evil game doesn't mean its going to turn into a Hello Kitty Island/WoW hybrid.
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So everywhere should be evil? Its been 20 years, but everything is still all messed up! Makes sense. I highly doubt these places will stay all nice and pretty.
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Considering that they have randomly generated events (sometimes its a caravan that needs rescuing, or maybe a pack of zombies, MD had it up somewhere) I'm sure they'll do the same for dungeons/destructible areas, although some storyline important things will obviously stay the same.
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I don't think they would've bothered with the whole "20 Years Later" thing if they didn't plan on doing this.
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Yea, and this would also make it so they would kinda have to remake areas, causing the game to take longer to come out and therefore no ones happy.
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Disproportional? The Barbarian is supposed to be like 8 feet tall, keep that in mind when you say disproportional.
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Furthermore, I don't think its really how it looks (obviously it should still feel evil and dark) but mainly, like Veltras said, what happens. Sure it might look a bit cartoony (I personally dont think it is, as 1. I wouldn't be able to run it if they made it too realistic and 2. Its damn hard to make it much more realistic than that...) but if that supposedly cartoony guy gets bit in half by a Living Siege Engine of Hell, thats pretty damn Diablo-like. Thats what impressed me the most about the gameplay video, sure it wasnt as dark as the other Diablos, but it looked well done and good, and the blood splatters and things like holes in the ground where the barbarian leaps or smashes really made it feel awesome.
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