I hate to think it but it seems like they are trying to tailor their style to a broader market which may be turned off by the dark and evil environs of the Diablo franchise.
I don't understand why they might feel they have to do this with the enormous market they have in World of WarCraft already. You'd think they would want to not compromise that particularly lucrative audience by appealing to their tastes with a non-subscription-based game.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
Absolutely, the Witch Doctor looks as a spellcaster should, and I hope it's not the only class that does. Although I do hope it's the only one that appears to have Parkinson's Disease.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
It's kind of sad that everyone is attacking the colors so heavily. While the saturation could stand to be toned down slightly (say with the green glow in particular), a lack of color won't bring realism or horror to the game.
I've been saying frequently that the colours are not my problem with the graphics, but rather the models are, particularly the World of WarCraft-like armour.
The art director here says that they're exploring a new art direction -- that's fine with me, I'm not afraid of change, I'm afraid of mimicking an antithetical franchise. He says they want it to be 'bigger than life' and convey a real fantasy feeling -- that's all great, too, and the cinematics do that perfectly, but the in-game graphics just look silly. As it is, the 'horror' he contuously mentions is not coming across.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
I thought this thread was strictly for organised feedback, not for this antagonistic inanity between members. I hope it gets cleaned up, this post included.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
This poll would be better on a site that does not require registration but checks IPs instead, like Blizzard's official site, for both a higher voter turnout and lower chance of cheating. But, anyway:
I voted 'Too cartoony'.
Colour isn't a concern of mine, nor is gore. There is a reasonable amount of the former and plenty of the latter (in combat, anyway). What I'm concerned about is the World of WarCraft-like cartoon armour, blurry low-resolution textures, smudged-on foliage, and cute little gargoyles. At the moment, the game looks to me like an isometric World of WarCraft plus gore, mostly due to the pauldrontastic armour, low polygon count, and blurry textures. I do mean that as respectfully as possible and only hope for the former to be reconsidered and the latter two to scale upwards to more modern systems/standards.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
Sure, he does. The Necromancer had a bit less fat and a bit more muscle. I think it's quite appropriate.
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
The art director here says that they're exploring a new art direction -- that's fine with me, I'm not afraid of change, I'm afraid of mimicking an antithetical franchise. He says they want it to be 'bigger than life' and convey a real fantasy feeling -- that's all great, too, and the cinematics do that perfectly, but the in-game graphics just look silly. As it is, the 'horror' he contuously mentions is not coming across.
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
I voted 'Too cartoony'.
Colour isn't a concern of mine, nor is gore. There is a reasonable amount of the former and plenty of the latter (in combat, anyway). What I'm concerned about is the World of WarCraft-like cartoon armour, blurry low-resolution textures, smudged-on foliage, and cute little gargoyles. At the moment, the game looks to me like an isometric World of WarCraft plus gore, mostly due to the pauldrontastic armour, low polygon count, and blurry textures. I do mean that as respectfully as possible and only hope for the former to be reconsidered and the latter two to scale upwards to more modern systems/standards.
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’