I'm not sure the bluish color is a problem, I have a feeling there will be many different hues of dungeon lighting throughout, but you can see too far. I don't want to know there's 400 zombies lurking in the next room, I want to see 3 of them from on the edge of the dark, and once I enter the room see them flooding out of gods only know where. Scripted "oh crap" moments will only be surprising for so long. Being able to get bushwhacked by the randomly placed wandering monsters will make the games RUN FOR YOUR LIVES! moments ever possible. If my buddy disappears in the dark I want to have to search the darkness to find him and pull him out. Or by listening to his screams on positional sound...
http://i99.photobucket.com/albums/l318/frostwake/Diablo31.jpg <-- I like that a lot, it's a little too dark likely due to that it's photoshopped, but it has that the world is going to end feel. No doubt the entire game shouldn't look like that. If the bad mojo has JUST started, I don't expect the forces of evil have had time to torch everything, but I don't want to see a "ruined village" looking the same as the beach resort version of the blasted lands in WoW. Even those bird monsters in the blasted lands look happy to be there...
I'm not going to rag on the cartoony style, it's still better than how terrible WoW is. In WoW, the characters look like gushers candy shapes taped together, in D3 it looks solid and proportioned. The people's hands arent as big as their head like in WoW. I hear a lot of people comparing D3 to the graphics in Titan Quest. When you turn the special effects off the TQ character and equipment models are no more intricate than D3. They are just as blocky, you just can't tell with alll the AA and special effects turned on. I don't expect any less from Blizzard. It doesn't even look like AA is turned on in any of their screenshots, I imagine it can only get better.
They need to change it so you have to arrange junk in your bags. 12 hammers do not take up the same amount of space as 12 gems. I want to have to pitch out some junk to pick up something spiffy. That's how adventuring is meant to be!
Really, there's not much to complain about. The ability to stumble around in the dark without knowing exactly how close you are to your demise is something I greatly enjoy. I'm sure they can accomplish that without too much effort, and knowing blizzard I highly doubt they haven't implemented that somewhere already. That said, do you want every dungeon to be exactly the same? Diablo 1 only had ONE dungeon... I can see them using a wide range of color schemes. Not all rocks are grey you know... I don't expect every dungeon to look that way.
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http://i99.photobucket.com/albums/l318/frostwake/Diablo31.jpg <-- I like that a lot, it's a little too dark likely due to that it's photoshopped, but it has that the world is going to end feel. No doubt the entire game shouldn't look like that. If the bad mojo has JUST started, I don't expect the forces of evil have had time to torch everything, but I don't want to see a "ruined village" looking the same as the beach resort version of the blasted lands in WoW. Even those bird monsters in the blasted lands look happy to be there...
I'm not going to rag on the cartoony style, it's still better than how terrible WoW is. In WoW, the characters look like gushers candy shapes taped together, in D3 it looks solid and proportioned. The people's hands arent as big as their head like in WoW. I hear a lot of people comparing D3 to the graphics in Titan Quest. When you turn the special effects off the TQ character and equipment models are no more intricate than D3. They are just as blocky, you just can't tell with alll the AA and special effects turned on. I don't expect any less from Blizzard. It doesn't even look like AA is turned on in any of their screenshots, I imagine it can only get better.
They need to change it so you have to arrange junk in your bags. 12 hammers do not take up the same amount of space as 12 gems. I want to have to pitch out some junk to pick up something spiffy. That's how adventuring is meant to be!
Really, there's not much to complain about. The ability to stumble around in the dark without knowing exactly how close you are to your demise is something I greatly enjoy. I'm sure they can accomplish that without too much effort, and knowing blizzard I highly doubt they haven't implemented that somewhere already. That said, do you want every dungeon to be exactly the same? Diablo 1 only had ONE dungeon... I can see them using a wide range of color schemes. Not all rocks are grey you know... I don't expect every dungeon to look that way.