People will finish in a day. Rmember when ladder reset? There were level 99's in days.
Ah, but they already know all of the ins-and-outs of the game, a new game will challenge them a little bit more.
But yeah, I'd still expect people to beat it within the week if it's anything similar to Diablo 2.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
yeh ok thats stuff is cool and i wouldnt mind seeing some of it, but lets not get all pokemon here, i dont want to know what a fallen's favourite brand of breakfast cereal is or some weirdo crap like that.
Ok, let me elaborate then. Stats should be gathered as you kill them. The more your character comes into contact with them, the more he learns about them.
But, things like what they are and such cannot be known through observation, thus I propose something extra. Think of the weapon description in Baldur's Gate. They filled no purpose, but they were a nice read. That's something I'd like to have for the monsters in D3 (and come to think of it, I'd like it for prominent NPC's, towns, cultures and deities too. I'd like it for just about everything :D).
Quote from name="Elfen Lied" »
i do truely wonder if blizzard employees view forums like this. its nice to think they do, but from what ive gathered virtually everyone of the people who have said the "are a representitive from Blizzard" seem to be fakers, it is hard to prove you really do actually work for the company but, lets say i worked for blizzard, i wouldnt say i do, no one will believe me.
They've said they read forums, and I am absolutely sure they've been in here. Perhaps not very often, but they have nonetheless.
Quote from "AcidReign" »
They might follow it to get a general idea of what the fans want. You never know.
Thankfully, the people over at Blizzard aren't stupid, and read all of what we write with a grain of salt. Or at least I hope they do, otherwise D3 might be in trouble
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
I think Diablo III should have a tome or something that is a statistical gathering of your kills and learned things from each monster you come across. This would make things more interesting and harder to just run into a group of monsters, knowing their weakness and strengths right away. Also, it would be sweet to see what each demon's lord would be. Like say you come across a fallen. In the tome it would record it as being the minion of Terror
Things like these are wonderful in RPG's I think. Since much of their foundations are built upon a solid story and plot, all of these small additions everywhere work to enhance the game. I would love to read about all monsters in the game.
I would also want to work for that privilege. Say perhaps that when you kill a Faller there's a really small chance that he drops a tribla toem or something. Then you could go through a quest to translate it to english (or whatever they speak in Sanctuary), resulting in the information being added to your library of knowledge.
Quote from name="Elfen Lied" »
but the odd thing was Diablo wasnt correctly labelled. he was called The Dark lord and underneath it, it said total kills 0. but he reset when you went to new game.
Aha, here we have it. Turns out that Diablo is Sauron, and in D3 we will fight Melkor!
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
That's kinda dumb, don't you think? Would detract from the realism of growing and nursing a hero.
That is actually an excellent idea. Isn't there anything worse than placing your points in the wrong place, or having your build nullified in a new patch. With sucha feature, it wouldn't be a problem.
And building your character isn't so much a question of realism as it is a question of achievement.
I just thouhg of something though. How about if you were given an aoutomatic respec when you reached certain levels? Say the thresholds were lvl 30 and 70. Prior to thirty, you can put points into-level skills, and then upon reaching 30, all points reset themselves, and you can continue the same character with the intended build for Hell.
Then at 70 you get a chance to reevaluate your placements and finalizing your character one last time? How does that sound?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
" As of August 2005, not a single company has contacted us. Hopefully this will give you some peace of mind.
Regardless, though, we'll comply with all reasonable removal requests from copyright holders, record labels, and the artists themselves."
Impressive. Nevertheless, I'll make the most I can out of it so long as it is there. (I just finished downloading Metal Gear Solid Music. Damn it's good )
Quote from "Doppelganger" »
was it? i clearly remember that kind of music mainly when your building a base and before the storm breaks lose.
(i'm gonna check it out now, cause you made me get confused now)
It might also be because of the fact that I always set the game to play the songs I liked (namely the fast-paced ones) so I never heard the slower ones
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
How does that site still manage to run, shouldn't it have been shut down by some angry publisher/developer (like EA) years ago?
The song has a certain Diabloesque feel to it, but at the same time it doesn't feel good enough. But it doesn't make me think of TA, that musci was much faster.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
in regards to LOD, there is only so many times you can finish all 3 difficulties, with all 7 characters, before you tire of it.
Precisely, and that narrows down extremely if you never play anything but Paladins, Sorceresses and Druids either.
But that's where mods come in for me. If not for them I would have quit this game years ago.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
So I've read about half of this thread and I'm highly disapointed. I realize that you're all gamers, and not developers, but some of your ideas are just "cool" and don't actually have use.
Let's instead look at the major issues with the diablo games:
Also realise that these ideas are thown together by a large amount of people that do ot share the same views of where Diablo should be heading, thus adding to the confusion.
Quote from "BSG" »
- Poor class (PVP AND PVM) balance
- Poor/unclear teamwork benifits
- Item reliance
- Unclear market
- Linear progression
- Lack of end-game content
- Lack of gameplay variation
Item reliance would actually be considered a strong point by most people, and I think it only go out of hand after Patch 1.10, where a lage portion of the gamer base had to be sustained with increased challenges (such as all creatures gettin one immunity in Hell). This made item depenency much steeper for less serious players.
Regarding the teamwork benefits, I would say that Diablo II was first and foremost a singleplayer game with multiplayers aspects. It was desgned around completion by only one person, and so class balance wasn't really an issue for the developers in the same sense as in pure multiplayer games.
Lack of end-game content has an MMO ring to it, but I definately agree that there's too little to do with your high-lvl chars except for MF-runs and the occasional Uber Trist.
Linear progression is a drawback which I am sure will be adressed in a sequel no matter what.
Gameplay variation? Once again people would probably call that a strength. After all, at least it's kept me hooked for six years.
I do however agree with all of your positive points.
Quote from "BSG" »
How can we solve the issues while leaving alone, or enhancing the good? Any "new ideas" should contribute to these ideas, and not add a new element all together. If you want new gameplay elements, make a new game.
No, if we want new elemets we should definately add them. D3 will after all be a new game, not just a rehash of D2.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
personally i liked the acts and thought they added a sense of actually unfolding the story piece by piece.
Finally an actual reason for keeping acts, though I think the original idea was to have them to cut down of processor usage. With better computers, that particular reason seems void to me, so the only reason so far appears to be to make the game more story-tellingish (can you say that?).
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Why not? I fail to see how not having acts will prevent a system similar to that of waypoints of being implemented.
And having a large amount of gaming land, open server, and lots of multiplayer people results in MMORPG.
Large amount of gaming land: This happens in all games in general, they get bigger and bigger as computers increase.
Open server: If you mean that everyone is in the same world, then yes, that is a point towards an MMO.
Multiplayer: Just as gaming land, more interaction between players is increasing over time. D3 will without a doubt have more interaction between players, whether it is an MMO or not makes no difference.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
No, I like acts, they keep noobs out of comng with you and getting killed on a level they shouldnt be on. If we didnt have acts people wouldnt be able to play trhough the game, itd be a jumbled mess with people pking and shit, I think We SHOULD have acts. DIablo one only really had one region of land, and caves, and catacombs and things, D2 had new regions, so Im assuming D3 will allow either new ones, or all of them...either way It will have act systems, MMO's wouldnt be good for D3, if we get it, then we might as well be playing world of Warcraft....because thats what itll most likely be like
That did not make any sense. Acts don't prevent you from getting PK'ed in any way, unless you normally get defeated by players much lower level than yourself.
Right now you can have a password, problem solved. If you don't have a password, then a potential PK'er is either going to be A: Higher level than you or B: Roughly the same level as you.
If A, then he will be able to go to all the acts you can, thus the act system does nothing.
If B, then he wil still be in the same area as you, and acts will still do nothing.
And if he's on a lower level than you, then he can't get to you, but even if he could he probably would have lost anyway.
Also, please tell me how not having acts makes D3 an MMO.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
i think what people meant by like capes for sorcoress and stuff is like you can put them on over the armor so it doesnt look like wow im a sorcoress with insane armor cause you dont usually see that in like real movies...there usually always wearing like robes or soemthing...archers dont wear heavy armor either and that needs to be changed...when the amazon has a full plate on it covers there whole body...archers arent suppost to be attacked from close up so they dont need armor as much...many things need to be changed...
If I put on a heavy armor on my amazon, I want it to look like a heavy armor. Otherwise I would have picked a lighter plate.
Quote from "beballstorm101" »
i agree with you ab the whole world and acts thing...just make it one big world like WoW or elder scrolls games instead of acts...they dont have nehting to do with eachother...its like wow i just killed andy and i go to another act and they know nothing ab andy...seriously...and cain is in 18 different places lol...hes in a1 and a2 at the same tiem...if it were a world he could only be in one place...its kidn of dumb
Well, if you can teleport from act to act instantaneously, why can't Cain do it?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Was that only BG1? Because I own BGII and I didn't get any map with it.
But if the music was originally in .wav (and I think Blizzard uses .wav), convert it to an .mp3 it would simply sound, if not worse, at least, different.
I don't know. I've converted some music from WC3 (originally they were .wav) to .mp3, and I didn't hear any difference. But maybe my hearing sucks, who knows?
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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But yeah, I'd still expect people to beat it within the week if it's anything similar to Diablo 2.
But, things like what they are and such cannot be known through observation, thus I propose something extra. Think of the weapon description in Baldur's Gate. They filled no purpose, but they were a nice read. That's something I'd like to have for the monsters in D3 (and come to think of it, I'd like it for prominent NPC's, towns, cultures and deities too. I'd like it for just about everything :D).
They've said they read forums, and I am absolutely sure they've been in here. Perhaps not very often, but they have nonetheless.
Thankfully, the people over at Blizzard aren't stupid, and read all of what we write with a grain of salt. Or at least I hope they do, otherwise D3 might be in trouble
I would also want to work for that privilege. Say perhaps that when you kill a Faller there's a really small chance that he drops a tribla toem or something. Then you could go through a quest to translate it to english (or whatever they speak in Sanctuary), resulting in the information being added to your library of knowledge.
Aha, here we have it. Turns out that Diablo is Sauron, and in D3 we will fight Melkor!
That is actually an excellent idea. Isn't there anything worse than placing your points in the wrong place, or having your build nullified in a new patch. With sucha feature, it wouldn't be a problem.
And building your character isn't so much a question of realism as it is a question of achievement.
I just thouhg of something though. How about if you were given an aoutomatic respec when you reached certain levels? Say the thresholds were lvl 30 and 70. Prior to thirty, you can put points into-level skills, and then upon reaching 30, all points reset themselves, and you can continue the same character with the intended build for Hell.
Then at 70 you get a chance to reevaluate your placements and finalizing your character one last time? How does that sound?
Impressive. Nevertheless, I'll make the most I can out of it so long as it is there. (I just finished downloading Metal Gear Solid Music. Damn it's good )
It might also be because of the fact that I always set the game to play the songs I liked (namely the fast-paced ones) so I never heard the slower ones
The song has a certain Diabloesque feel to it, but at the same time it doesn't feel good enough. But it doesn't make me think of TA, that musci was much faster.
But that's where mods come in for me. If not for them I would have quit this game years ago.
Item reliance would actually be considered a strong point by most people, and I think it only go out of hand after Patch 1.10, where a lage portion of the gamer base had to be sustained with increased challenges (such as all creatures gettin one immunity in Hell). This made item depenency much steeper for less serious players.
Regarding the teamwork benefits, I would say that Diablo II was first and foremost a singleplayer game with multiplayers aspects. It was desgned around completion by only one person, and so class balance wasn't really an issue for the developers in the same sense as in pure multiplayer games.
Lack of end-game content has an MMO ring to it, but I definately agree that there's too little to do with your high-lvl chars except for MF-runs and the occasional Uber Trist.
Linear progression is a drawback which I am sure will be adressed in a sequel no matter what.
Gameplay variation? Once again people would probably call that a strength. After all, at least it's kept me hooked for six years.
I do however agree with all of your positive points.
No, if we want new elemets we should definately add them. D3 will after all be a new game, not just a rehash of D2.
Why not? I fail to see how not having acts will prevent a system similar to that of waypoints of being implemented.
Large amount of gaming land: This happens in all games in general, they get bigger and bigger as computers increase.
Open server: If you mean that everyone is in the same world, then yes, that is a point towards an MMO.
Multiplayer: Just as gaming land, more interaction between players is increasing over time. D3 will without a doubt have more interaction between players, whether it is an MMO or not makes no difference.
That did not make any sense. Acts don't prevent you from getting PK'ed in any way, unless you normally get defeated by players much lower level than yourself.
Right now you can have a password, problem solved. If you don't have a password, then a potential PK'er is either going to be A: Higher level than you or B: Roughly the same level as you.
If A, then he will be able to go to all the acts you can, thus the act system does nothing.
If B, then he wil still be in the same area as you, and acts will still do nothing.
And if he's on a lower level than you, then he can't get to you, but even if he could he probably would have lost anyway.
Also, please tell me how not having acts makes D3 an MMO.
Well, if you can teleport from act to act instantaneously, why can't Cain do it?
That might exlain it, I've only had BGII for about wto years now I think.
I don't know. I've converted some music from WC3 (originally they were .wav) to .mp3, and I didn't hear any difference. But maybe my hearing sucks, who knows?