I'm totally not trying to m2+potato = you. Just trying to get the idea behind BP effectiveness. Lets say I got 2.00 to attack speed and 50% CHC. In theory would you not crit once per attack? two attack with 50% chance would/should be 1 crit. Why is this more effective than simply trying to crit once per attack? Someone mentioned a huge dps gain from BP crit. Why? Does it rng to max chd or something? IIRC this maybe old data, doesn't chd rng from 1-X, X being your cap on chd? So one crit from BP could actually be pretty weak compared to more crits which would give a higher chance at a big chd? Not to mention it could happen once per attack instead of once per five?
What am I looking at wrong? I too looked at BP and my mind started pondering ideas, after some thought the above was my conclusion. What am I missing?
For a lot of builds its not worth it but imagine having a bunch of DOTs stacked on an enemy that are critting every single tic. Or a meteor shower with a 100% crit chance. Like I said this ring needs to be built around, you can't just throw it on your favourite build and expect to work
The benefit comes from 2 main things
1. Skills that cant crit factor in your chc and chd into the damage on every hit. So if bp has a good uptime you can have a higher average crit chance which means more dmg. This also goes for skills with a CD that contribute heaps to your dps like SSS so if your able to time your skills well you can give your main damage dealers near 100% crit while your filler skills proc bp and dont benefit as much from chc
2. in order to get max crit (excluding bonuses from skills and passives) you need to use a spot on 6 items (7 if you have an offhand) which can be replaced if your using bp.
And no CHD is not a range its a fixed number. So if you have 50% crit and 400% chd 1/2 of all hits will hit for +400% dmg the other 1/2 will hit for not crit dmg. Skills that cant crit will hit for 1+ (.5 x 4) dmg per hit or 3x normal dmg
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1. Skills that cant crit factor in your chc and chd into the damage on every hit. So if bp has a good uptime you can have a higher average crit chance which means more dmg. This also goes for skills with a CD that contribute heaps to your dps like SSS so if your able to time your skills well you can give your main damage dealers near 100% crit while your filler skills proc bp and dont benefit as much from chc
2. in order to get max crit (excluding bonuses from skills and passives) you need to use a spot on 6 items (7 if you have an offhand) which can be replaced if your using bp.
And no CHD is not a range its a fixed number. So if you have 50% crit and 400% chd 1/2 of all hits will hit for +400% dmg the other 1/2 will hit for not crit dmg. Skills that cant crit will hit for 1+ (.5 x 4) dmg per hit or 3x normal dmg