I'm not sure which skills have the most broken proc coefficients (maybe monk skills?), but they should change Rimeheart to 5% chance on hit to enemies that are chilled, instead of frozen. We can keep up chill effect indefinitely, so maybe reducing to 5% chance is a fair trade?
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I'm not sure which skills have the most broken proc coefficients (maybe monk skills?), but they should change Rimeheart to 5% chance on hit to enemies that are chilled, instead of frozen. We can keep up chill effect indefinitely, so maybe reducing to 5% chance is a fair trade?