Archon spells do not count as resource spenders/generators, the buffs only last 5 secs meaning you would have at least 15 sec downtime if you chose to use it (15 sec downtime on a 2.25 separate multiplier is already a huge loss). Archon stacks are generated upon attack and does not correlate to the amount of enemies attacked, and let's be honest: this is where you'll gain most of your stacks. This means you IAS will set upper limit to how many stacks you can get, with the nerfs to the belt we already lost 30% of that initial IAS. IAS is only for building stacks and afaik useless damage wise since your WoD won't scale with it (and your archon skills won't even come close to the WoD damage).
Ah. Forgot about that wonderful clause. I suppose we have to start considering an alternative damage bonus source from rings at that point.
Considering a perfect scenario without downtime on your attacks and with optimal Swami usage you would be able to build up stacks indefinitely. However I doubt this would ever be the case since even a fraction of second would harm your stacks considerably, not to mention the worst case scenario where you die.
Mmmm... Depends on how close you cut it with the Swami and CDR I suppose?
Now for the last part (and do correct me if I'm wrong) each Archon stack will give you +6% in the "Damage increased by Skills" catagory, so 100 stacks would give you +600%. This is additive with your increased elemental damage and other skill/passive bonuses (i.e. Glass Cannon) whereas TR is a +600% multiplicative damage will give you a clean 7x multiplier. Considering a case where we only use +40% elemental dmg on our gear the calculations would be following:
Vyr's:
100 * (1.4 + 6) = 740
TR:
100 * 1.4 * 7 = 980
To figure out how many stacks you'd need to compete with TR you'd have you solve this equation:
solve(100*(1.4+x)=980,x)
But this is assuming the TR wizard isn't running F&R or MW/GC (in this case the required stacks would be even higher, IDK what the highest amount of stacks on PTR are but with the belt nerf I doubt it's close).
TR can also fully utilize Zei's Stone which is yet again another separate multiplier. I was personally looking forward to Vyr since the TR playstyle is very tedious but in the end, only results matter.
TD;DR: Vyr can't compete with TR
You don't really have to solve an equation. TR is (Damage)*(1+6) archon stacks are +6%. If we assume Elemental + Skill + Global are all additive with each other (and I've seen a half dozen conflicting accounts of additivity between the three) then TR = Vyr's when Total Stacks = (Total Damage bonuses +100).
EG If you have +200% additive damage you need 300 stacks to multiply your damage by 7.
The tipping points are basically the performance of the new damage gem and whether WoD is affected by +Damage% from archon stacks. That raw base damage value combined with better single element scaling means as a pure DPS bonus it's quite a bit ahead of meteors if it's going off 1/second. Archon Beam + massive IAS boosts from stacks will result in a rather significant multplier to damage. As long as we can abstract out Fazula's as ~1/2stack/s gains in rifts since you'll never be more than 20s between archons if you're trying to maintain the stacks.
If we make the HORRIBLE assumption that archon will be able to finish rifts without dying and that they retain full stacks we're talking 300 stacks against the RG in a ten minute rift off a perfect nerfed chain.
So it all boils down to whether Archon can manage 100% stack maintenance. In which case you're looking at a 1800% damage bonus by ten minutes into a rift and a 300% Armour/Resist bonus. Doesn't matter what you have for additive bonuses at that point you're doing approximately all the damage. Which is probably related to the belt nerf. So your new point of optimizing is minimizing CC duration and time between packs. And just so you know, at that point Zei's is immaterial because you're looking at a 19x damage multiplier off stacks alone. The set is definitely about snowballing with exponential clear speed increases rather than havin ga solid baseline stat value.
Go forth and test for 100% uptime.
Hell even if the chain just works the first time i na rift maintaining full stacks would have you at like 300 stacks by 10 minutes anyway off attacks.
Wouldn't the Wave of Destruction hit for 7350% weapon damage since every stacks adds 350% to the original Wave?
350% + 350% * 20 = 7350%
But I still have a hard time seeing how this will outperform TR, Archon has a blatant weakness and it also requires you to be in close range in order to utilize its full potential.
it is actually 7500% weapon damage at 20 stacks, 350X20=7500 as to your issue with the viability, it is "fine" to stay in melee range after they changed the 4p with the season exclusive belt power, and that you gain defense from the set bonus now, and with the swami in the cube (which is pretty much mandatory as your "armour" slot item), you will be fine for the ~20 seconds you are out of archon form for and with obsidian ring of the zodiac in the cube (again one of those where you will likely not be using anything else for this slot) that downtime is cut even shorter.
350*20=7000 if this number is added on to the effect it would be 7350% (IDK how much damage it really does, I was only wondering) but whatever it is it doesn't make a difference, to elaborate what I meant by a blatant weakness: I was talking about is the fact you won't be able to utilize Focus/Restraint which is a separate 2.25x mulitplier, not to mention TR which is a 7x mulitiplier plus the fact that Archon stacks are pure sheet dps.
Ofc the melee thing is fine in most cases but not all.
What's locking vyr's+chantodo out of F&R?
As far as the 7x damage mnultiplier on Tal's... Just think about whatever your sheet +damage. If it's 100% then you need 100 stacks to be the same damage bonus as tal's. If it's 200% then you need 200 stacks. The question is not whether or not it's additive, the question is whether or not you can get that many stacks.
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Ah. Forgot about that wonderful clause. I suppose we have to start considering an alternative damage bonus source from rings at that point.
Mmmm... Depends on how close you cut it with the Swami and CDR I suppose?
You don't really have to solve an equation. TR is (Damage)*(1+6) archon stacks are +6%. If we assume Elemental + Skill + Global are all additive with each other (and I've seen a half dozen conflicting accounts of additivity between the three) then TR = Vyr's when Total Stacks = (Total Damage bonuses +100).
EG If you have +200% additive damage you need 300 stacks to multiply your damage by 7.
The tipping points are basically the performance of the new damage gem and whether WoD is affected by +Damage% from archon stacks. That raw base damage value combined with better single element scaling means as a pure DPS bonus it's quite a bit ahead of meteors if it's going off 1/second. Archon Beam + massive IAS boosts from stacks will result in a rather significant multplier to damage. As long as we can abstract out Fazula's as ~1/2stack/s gains in rifts since you'll never be more than 20s between archons if you're trying to maintain the stacks.
If we make the HORRIBLE assumption that archon will be able to finish rifts without dying and that they retain full stacks we're talking 300 stacks against the RG in a ten minute rift off a perfect nerfed chain.
So it all boils down to whether Archon can manage 100% stack maintenance. In which case you're looking at a 1800% damage bonus by ten minutes into a rift and a 300% Armour/Resist bonus. Doesn't matter what you have for additive bonuses at that point you're doing approximately all the damage. Which is probably related to the belt nerf. So your new point of optimizing is minimizing CC duration and time between packs. And just so you know, at that point Zei's is immaterial because you're looking at a 19x damage multiplier off stacks alone. The set is definitely about snowballing with exponential clear speed increases rather than havin ga solid baseline stat value.
Go forth and test for 100% uptime.
Hell even if the chain just works the first time i na rift maintaining full stacks would have you at like 300 stacks by 10 minutes anyway off attacks.
What's locking vyr's+chantodo out of F&R?
As far as the 7x damage mnultiplier on Tal's... Just think about whatever your sheet +damage. If it's 100% then you need 100 stacks to be the same damage bonus as tal's. If it's 200% then you need 200 stacks. The question is not whether or not it's additive, the question is whether or not you can get that many stacks.