"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
Xp, gold and MF are some things that casuals do take in consideration, as they do not dispose of the time to farm for goblins endlessly. Remember that this game isn't only for hardcore gamers. Even though not everybody has an ancient [item], that does means nothing. T6 is the place where you'll get your End game gear. Once you're done, you'll start getting more out of GRifts rather than T6 farming, and since the keys are basicaly free (Only costs time and a bit of gold for repairs here and there), the reward is improving gems and getting even higher.
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"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
I've seen alot of people asking that Blizz would create new torment levels. I want them as well, but they're not going to be as good as we think.
First off, let's get to the basics of it. A bonus Torment level means even more magic find, more gold find, and more bloodshards from Rifts and Goblins. This sounds like a good thing, but that would make greater rifts become moot.
Imagine this:
- Torment 7 -
1900% bonus gold and experience.
Monster HP a half part stronger than T6 in HP and damage.
More chance for Imperial gem drops.
It all looks nice, but that makes GRifts from 26 to 30 useless. What would the point of GRifts be if such were to happen? Tell me what you think about this!
Rollback Post to RevisionRollBack
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
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Only the Percentages do, don't forget that.
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
Xp, gold and MF are some things that casuals do take in consideration, as they do not dispose of the time to farm for goblins endlessly. Remember that this game isn't only for hardcore gamers. Even though not everybody has an ancient [item], that does means nothing. T6 is the place where you'll get your End game gear. Once you're done, you'll start getting more out of GRifts rather than T6 farming, and since the keys are basicaly free (Only costs time and a bit of gold for repairs here and there), the reward is improving gems and getting even higher.
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.
I've seen alot of people asking that Blizz would create new torment levels. I want them as well, but they're not going to be as good as we think.
First off, let's get to the basics of it. A bonus Torment level means even more magic find, more gold find, and more bloodshards from Rifts and Goblins. This sounds like a good thing, but that would make greater rifts become moot.
Imagine this:
- Torment 7 -
1900% bonus gold and experience.
Monster HP a half part stronger than T6 in HP and damage.
More chance for Imperial gem drops.
It all looks nice, but that makes GRifts from 26 to 30 useless. What would the point of GRifts be if such were to happen? Tell me what you think about this!
"We were meant for more than this! We were not meant for Heaven nor Hell... But to a place beyond the depths and above the skies! " - Gurthalas, Cruel Angel of Wind and Flame.