This idea targets player killers (PKs) in PVP who go after characters that are of a level markedly lower than their own.
The idea is that whenever a high level PK downs a low level player a group of higher level demons rise from the ground and consume the "offering" left behind by the PK. The demons, being the crazed, chaotic lot that they are, would then turn against the PK and break his ass in two.
Think "Blood of Heroes" from WoW, except there is no running away from the crazed demons that spawn. The demons would attack the PK in a visual frenzy and leave little but bones and dust in their wake.
The idea would be to cause a PK to think twice before griefing a low level character. Where, again, low level is markedly obvious.
It is a cool play on actions having consequences and perhaps would allow some people to play Diablo 3 without having to face really lopsided encounters in PVP.
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This idea targets player killers (PKs) in PVP who go after characters that are of a level markedly lower than their own.
The idea is that whenever a high level PK downs a low level player a group of higher level demons rise from the ground and consume the "offering" left behind by the PK. The demons, being the crazed, chaotic lot that they are, would then turn against the PK and break his ass in two.
Think "Blood of Heroes" from WoW, except there is no running away from the crazed demons that spawn. The demons would attack the PK in a visual frenzy and leave little but bones and dust in their wake.
The idea would be to cause a PK to think twice before griefing a low level character. Where, again, low level is markedly obvious.
It is a cool play on actions having consequences and perhaps would allow some people to play Diablo 3 without having to face really lopsided encounters in PVP.