The problem is that when the main focus of the company is on encouraging people to pay $100 bucks to line up to toss salad instead of on making new IP, it doesn't help. The rabid fanboys here are part of that problem. Getting a shiny 3d version of a game (with yet-more-rendered yet still irrelevant to the game cinematics) I played ten years ago is kind of cool, but it doesn't touch the old-school experience of getting a genuinely new game every year.
I wish I knew some way to encourage them to get back to that mindset.
Oh so you want a whole new game? I doubt that'll happen, they'll milk current franchises for all they're worth.
Actually, DM, I've spent thousands of hours playing Blizzard games, and I'm sure I'll be there picking up D3 in the first month it comes out, if it is actually released.
Many old-school fans like me are frustrated that Blizzard seems to be stuck in this strange endless loop of self-repetition, which is encouraged by the endless treadmill that is WoW, we really wish that Blizzard would give us a steady stream of great new games like back in the day.
I have no problem with you expressing your opinion. Just up until now it was nothing but Blizzard bashing.
Maybe the announcement of D3/SC2 is the dawn of a new age of consistent releases once again who knows.
Blah blah blah blah, I don't even like Diablo 3 in the least bit so all I do is sit here and complain about it to people who actually want to talk about the game and not complain about everything and anything!
If you hate D3 and Blizzard so much, why the hell are you here? I haven't heard one thing good about Blizzard from you since your first post. Just endless complaining on a FANsite.
It almost seems as if you're saying that the goal here is to suck money out of players instead of using development money to create new IP and new content.
I'm sorry, I must be missing something. Like all of the non-WoW content which has been released since 2002...
It's a very fine line between sucking money out of players, and using the money for development.
They have been working on Non-WoW content since 2002... D3 anyone? SC2? SC: Ghost? (yes I know it failed, but it still cost money)
Just because you can't immediately see what they're working on doesn't mean they're not working on it.
Interesting. I wasn't aware of the seeming fact that the Diablo and Diablo II were RTS games, or that most of the content therein consisted of reskinned monsters.
Nor was I aware that some people considered a dozen patches and an expansion on one game to be more work than the entirety of the released content of the Starcraft and Diablo worlds. (Or even five times as much work, if we go on the theory that the money these games make is directly funneled into development.)
I learn so many things from these forums.
Blah blah blah, by now it's obvious you're a troll and not open to ANY form of changing your opinion.
Diablo wasn't a RTS but it WAS a hacknslash, not a MMO.
Yes more time was put into WoW, they have a MUCH larger team than Diablo and Starcaft had in the past.
Does that necessarily make WoW a better game? No. There was a lot more work put into it though.
3D environments are a lot harder to work with than 2D and in a MMO you have to keep people pleased for them to keep playing and paying. In a RTS and HacknSlash you don't have that obligation because once they buy the game, that's it. That's all the money you're getting.
Interesting. So, from Jan 2005 until now - about three and a half years - they've made well over a billion dollars in profit and released a bunch of patches and one expansion. For one game. Which was based on previous IP.
This makes for an interesting contrast with the period from Jan 1997 to July 2000, when they released Diablo, Diablo II, Starcraft, Starcraft:BW, and numerous patches for both of those worlds as well as some patches for Warcraft II.
Running a MMO takes a LOT more work than running a RTS game.
The majority of the patches they released for all those games weren't too content heavy.
In WoW they had to keep hackers at bay, gold selling, botting, as well as working on WHOLE new dungeons, storylines, PvP Systems, etc.
Take for example, it's a lot easier to create the ubers for Diablo II which are just different colored monsters already seen than to flesh out a whole 3D dungeon with multiple bosses, balance the bosses, and make them strategy based along with new items that they drop.
Interesting theory! And, since WoW started being a geyser of cash almost 4 years ago, they have shut down two internal studios, indefinitely suspended at least one project, and... released exactly one expansion. How does this theory work again? And when are those movies coming out?
I didn't say anything about a movie.
They have released MANY content patches for WoW. If you don't know about something you shouldn't comment on it. Just because there isn't a constant flow of expansions doesn't mean they aren't doing anything. PvP Battlegrounds, Dire Maul, Character Transfers, Honor System, Ahn'Qiraj, Karazhan, Blackwing Lair, Darkmoon Fair, Public Test Realms, Naxxramas, Zul'Aman, The Sunwell, etc etc. I could go on and on and read through all the news since 2004 but I hope you get the point.
These content patches aren't made of rainbows and pixie dust, they cost money to make.
I'm more confident in D3 than anything I've ever been before, because the people making it are also under the same management that delivered to us Starcraft, Warcraft 3 and World of Warcraft -- and they have some of the deepest pockets in the game industry. They wouldn't be able to fuck up even if they tried.
Exactly. They've become a gaming tycoon for a reason and with 3 separate franchises that differ quite a bit they've got a lot of ground covered to rake in the cash.
I really don't see how Bill's opinion is in any way 'valuable' to the development of Diablo 3. He isn't working on it.
He was talking trash about ArenaNet's Guild Wars before Hellgate: London was out, and even further past the point of HGL's release, saying that Guild Wars wasn't very successful or whatever. When you consider the fact that Guild Wars sold over 5 million copies, and Hellgate sold around 250k, you'd realize what a bad position Bill is in to be saying such things.
That was my thoughts exactly.
Who cares what Bill Roper says? They did good on Diablo but Hellgate... not so much... at all.
Quote from name="Sol Invictus" »
That is not going to happen. The original employees (ALL OF THEM) from Flagship Studios Seattle founded a new company called Runic Games and they are not going to be working on Mythos.
So they pretty much"jumped ship" as it was sinking?
Wonder what they'll try to make next.
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Oh so you want a whole new game? I doubt that'll happen, they'll milk current franchises for all they're worth.
I have no problem with you expressing your opinion. Just up until now it was nothing but Blizzard bashing.
Maybe the announcement of D3/SC2 is the dawn of a new age of consistent releases once again who knows.
If you hate D3 and Blizzard so much, why the hell are you here? I haven't heard one thing good about Blizzard from you since your first post. Just endless complaining on a FANsite.
Yet Chris Metzen's poems are all throughout the D2 manual.
It's a very fine line between sucking money out of players, and using the money for development.
They have been working on Non-WoW content since 2002... D3 anyone? SC2? SC: Ghost? (yes I know it failed, but it still cost money)
Just because you can't immediately see what they're working on doesn't mean they're not working on it.
Blah blah blah, by now it's obvious you're a troll and not open to ANY form of changing your opinion.
Diablo wasn't a RTS but it WAS a hacknslash, not a MMO.
Yes more time was put into WoW, they have a MUCH larger team than Diablo and Starcaft had in the past.
Does that necessarily make WoW a better game? No. There was a lot more work put into it though.
3D environments are a lot harder to work with than 2D and in a MMO you have to keep people pleased for them to keep playing and paying. In a RTS and HacknSlash you don't have that obligation because once they buy the game, that's it. That's all the money you're getting.
Running a MMO takes a LOT more work than running a RTS game.
The majority of the patches they released for all those games weren't too content heavy.
In WoW they had to keep hackers at bay, gold selling, botting, as well as working on WHOLE new dungeons, storylines, PvP Systems, etc.
Take for example, it's a lot easier to create the ubers for Diablo II which are just different colored monsters already seen than to flesh out a whole 3D dungeon with multiple bosses, balance the bosses, and make them strategy based along with new items that they drop.
I didn't say anything about a movie.
They have released MANY content patches for WoW. If you don't know about something you shouldn't comment on it. Just because there isn't a constant flow of expansions doesn't mean they aren't doing anything. PvP Battlegrounds, Dire Maul, Character Transfers, Honor System, Ahn'Qiraj, Karazhan, Blackwing Lair, Darkmoon Fair, Public Test Realms, Naxxramas, Zul'Aman, The Sunwell, etc etc. I could go on and on and read through all the news since 2004 but I hope you get the point.
These content patches aren't made of rainbows and pixie dust, they cost money to make.
/facepalm
The more people they appeal to, the more customers, the more money, it's how a business stays afloat.
With that money they make they make more expansions, sequels, patches, etc etc.
Don't think he had anything to do with the art. Lol.
Exactly. They've become a gaming tycoon for a reason and with 3 separate franchises that differ quite a bit they've got a lot of ground covered to rake in the cash.
That was my thoughts exactly.
Who cares what Bill Roper says? They did good on Diablo but Hellgate... not so much... at all.
So they pretty much"jumped ship" as it was sinking?
Wonder what they'll try to make next.