Yeah. Arcane Orb needs a legendary that makes it more viable, or needs a flat out buff, so that it's damage is worth the arcane cost.
Well, all Runes is out of the question, too much conflicting. Reduction of cost, like Monk, is possible, stacking with Cindercoat would allow us to spam it. Maybe something like if 5 or more enemies are hit by AO, refund cost? That would be interesting, although useless for Boss.
True about using all runes. I was thinking of something possibly like vile wards do for charge, where the damage increases for enemies hit. Wouldn't be great for guardians/single targets, but would be fun for super AOE.
Alternatively, something like Liquirius suggested, and have it scale based on distance travelled. Which creates an interesting positioning meta.
Basically, it just needs something that makes it worth the large cost in AP. I wouldn't be totally opposed to something like the monk torch, but I think they can come up with something more interesting.
Basicly the gameplay come close to the actual DH 6 marauders gameplay.
You put your time buble on the pack, Arcane Orb till out of arcane power, then Missile for regeneration/single target (aka rift boss).
I took Power Hungry for free Arcane Orb each time you get health globe, if you combine the passive with Reaper wraps it's gonna be very strong, as zDPS crus make health globe spawn really often for DHs Hatred regen.
Uh, not really. You want to get max potential out of the skill. For Arcane Orb you need a slow 2h with high damage, such as Furnace, that way your AO will count, since you can't spam it indefinitely For Magic Missile you want Mirror Ball + 1h Weapon. You see, the problem is that Magic Missile + Mirror Ball does more damage than Arcane Orb, if all 3 hit, and has the potential to have a bit more damage, thanks to the 15% MM damage from the Orb, so there is no point on spamming Arcane Orb, better use that slow for a Hydra or something.
Yeah. Arcane Orb needs a legendary that makes it more viable, or needs a flat out buff, so that it's damage is worth the arcane cost.
Sorry for offtopic, but talking about DH, is there a similar discusion on DH new set?
And to the current issue. It would be nice to see variability groups like instead two DH will be one plus wiz and with barbar and monk in center of the battle. And i'm not talking about M6 DH cuz i don't like M6 (but still it's only viable build and that's problem). I will look to for the news about from PTR with fingers crossed to change stereotypes in this game.
I'm not sure it'll be DPS competitive with an M6 DH, as I think it will be balanced around the fact that it has some CC capability. If the set is similar to how it was a BlizzCon, with the slow time wand and the helm from Blizz con, you will be able to spam the screen with bubbles, which will stun and then slow enemies. With that utility, I doubt it'll be balanced to do as much damage as M6.
It could be that the changes to Tal Rasha's though, will make the Wizard DPS competitive with M6 DH's. Giving them a build that has utility and a build that does damage.
Yeah I read it that way at first, but after someone pointed out the other possible interpretation, I could see it go one way or another., which is why I tried to list them as maybes.
I believe for punish and sycophants, they were referring to buffing the skills themselves, and not via items. I could be wrong, but that seemed to be what they were saying. There were going to be some slight changes to skills to complement the sets and new items, like buffs to punish and sycophants, but that most changes would just be number tweaks.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
True about using all runes. I was thinking of something possibly like vile wards do for charge, where the damage increases for enemies hit. Wouldn't be great for guardians/single targets, but would be fun for super AOE.
Alternatively, something like Liquirius suggested, and have it scale based on distance travelled. Which creates an interesting positioning meta.
Basically, it just needs something that makes it worth the large cost in AP. I wouldn't be totally opposed to something like the monk torch, but I think they can come up with something more interesting.
Yeah. Arcane Orb needs a legendary that makes it more viable, or needs a flat out buff, so that it's damage is worth the arcane cost.
I'm not sure it'll be DPS competitive with an M6 DH, as I think it will be balanced around the fact that it has some CC capability. If the set is similar to how it was a BlizzCon, with the slow time wand and the helm from Blizz con, you will be able to spam the screen with bubbles, which will stun and then slow enemies. With that utility, I doubt it'll be balanced to do as much damage as M6.
It could be that the changes to Tal Rasha's though, will make the Wizard DPS competitive with M6 DH's. Giving them a build that has utility and a build that does damage.
Fair enough.
I believe for punish and sycophants, they were referring to buffing the skills themselves, and not via items. I could be wrong, but that seemed to be what they were saying. There were going to be some slight changes to skills to complement the sets and new items, like buffs to punish and sycophants, but that most changes would just be number tweaks.