I can understand that you'd like to see an MMO. I can even sees you thinking people need to grow up and not whine about it. What I can't for the life of me understand is how the MMO would have "more depth in game mechanics, more serious combat system and more challenging boss encounters. Oh yeah, and no more ebay economy."
And also how the MMO would be less of a no-brainer than a Diablo game.
I don't know about you, but everytime I play WoW I get tired of the really simple combat mechanics and the no-brainer play. All you do is hit the buttons in a row, the skill system is designed so that you don't even have to think about what button to push at what time. Only strategy is getting the group to work together well. If you play a solo quest, you'll see what I mean. There's no "hard challenge that I can beat if I try hard enough", there's just "I can beat this guy" or "I can't beat this guy".
WoW is a game of numbers. That means if you get your character strong enough you can win, no real skill required from the player. Okay, there's the occassional place and time where skill is required - or actually skillfull players who can kill things they shouldn't be able to.
Yes - this isn't true for all MMO's, but it is for WoW. And if it's true for WoW, it'll most likely be true for a Diablo MMO as well.
Lol bullshit. Taking down a boss in WoW for the first time can take months before a guild gains enough skill. After that it's smooth every time. It's all skill and no luck. In Diablo, if you can click a mouse a thousand times in a minute, you can kill everything - in fact, the rule about numbers and gear is the exact thing that applies here. Nihhilum didn't start doing Magtheridon with only 15 people on the second week of TBC's launch because they had uber gear. It's even said that D3 is designed so that "your grandmother can play it" or something along those lines.
Well if the trilogy is wrapped with D3, then next step would be an MMO? No? I personally think it's a fantastic idea. A world to unite all of D3 lore, locations and history. With more depth in game mechanics, more serious combat system and more challenging boss encounters. Oh yeah, and no more ebay economy.
But of course, I can already picture many kids complaining about their favorite no-brainer game going all grown up. Well get over it. You are lame and pathetic.
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But of course, I can already picture many kids complaining about their favorite no-brainer game going all grown up. Well get over it. You are lame and pathetic.