Something about that piece of concept art is very reassuring.
The fact that they are not only focusing on massive, grand places that will take your breath away, but also the smaller, more numerous landscapes that help define the world of sanctuary and its history.
Seeing a picture as simple as that stone wall with weather-beaten fences and a tattered cloth with mountains in the distance lets me know that they take pride in the fine details, even if they'll never be appreciated by 90% of the players.
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It's time to welcome the other 80% of the color wheel to a Diablo game.
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The fact that they are not only focusing on massive, grand places that will take your breath away, but also the smaller, more numerous landscapes that help define the world of sanctuary and its history.
Seeing a picture as simple as that stone wall with weather-beaten fences and a tattered cloth with mountains in the distance lets me know that they take pride in the fine details, even if they'll never be appreciated by 90% of the players.
It's time to welcome the other 80% of the color wheel to a Diablo game.