Just because wont we returning, doesnt mean that corpse explosion will not be returning aswell. Hey, they may have a new attack, "Corpseless Explosion!" basically telekenesis.
Lulll
Yeah! Hope is renewed! Although causing monster minds to spontaneously explode through sheer thought does sound like a fun skill. Might have problems with skeletons though^_^
You probably dont know european history and you dont deserve the answer... but just because U.S.A is saying F.Y.R.O.M as Macedonia that doesnt mean that the name has been recognize oficially by anyone! so.. keep your idiotic thought and read history and learn about it!
Wow! Such hate! You are right my European History education is focused more on the Baltic area rather than the Balkans. But honestly there is no need to get rude about it. Here I was assuming that because the U.N. and the EU considered the name FYROMacedonia legitimate that they would be considered people other than the US that recognize it as such. I guess I was wrong!
Haeon: Thanks for looking that up! Even though it is old it doesn't mean it doesn't fit. Thank you.
Edit: It seems that the governing body there like to refer to themselves as the Republic of Macedonia perhaps we should refer to them as they wish to be called.
Source: http://www.vlada.mk/english/index_en.htm
Please do look up that source Haeon. I am very interested in that. I don't remember hearing that from Bliz but it would be a very important element in the storyline and how the game play works.
off-topic but Macedonia is a city in Greece and not a country!
i think after the first few battles in D3 we will not care about corpses. and here is my logic... the enemies are demons and creatures of hell right? so after they die the body's are dissapearing and they are going back to hell... its pretty logic to me...
Hey look! Foot in mouth. While it may be a city in greece it is also a country right next to albania and bulgaria.:D
A bit offtopic:
They have thought about how much time they want to spend on different aspects of the game, and also about the quality requirements. You can't simply say 'we will spend on infinite amount of time on everything, so that everything will be perfect'. Some people seem to think it works like this. I am talking about people saying they want 7(or more?) classes. Do we want 5 good classes? Or 7 less good classes? Or 100 crap classes? Or 1 perfect class? They think 5 is a good number, probably cause it worked well with diablo 2.
More off topic: going along with what timmen said also remember that 5 classes were in D2 and it bumped up to 7 in the expansion so there is always more time to add in two classes if an expansion will give the benefit of time and balancing.
But there are more than enough workarounds that still acknowledge your destruction of an area. For instance...
My only gripe with this is that it still removes corpse game mechanics (like redemption). So let's take it a step further. We're fighting hellspawn right? How about... when we kill them, they disintegrate in something of a soft firey/ember ash effect after 10 or so seconds, leaving behind a decal of well... ash instead of a 3d corpse. Add some bump mapping, to make it actually look like a pile ash, and...
1. We maintain low system specs
2. We maintain corpse game mechanics
3. We maintain a sense of carnal progress
Not to mention different types of enemies could have different types of corpse decay, making the game much richer.
That is a good idea. I was thinking purely of bodies but I suppose the decay into something less graphically intensive like a sprite of ash or bones would probably work and it wouldn't take away to the feel of the game. Probably the opposite in fact. Go spam that to Blizzard:spam:
Has anyone considered that they simply don't have a choice in the matter. Top Blizzard guys may just say, "the game has to meet a minimum of x specs. Work around that number." They may just be trying to save on resources and not have a billion bodies lying around. Who knows, maybe they left the corpses around in a test and found on some levels the demand made on the computers were just too high because the body count is astronomical.
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Yeah! Hope is renewed! Although causing monster minds to spontaneously explode through sheer thought does sound like a fun skill. Might have problems with skeletons though^_^
Wow! Such hate! You are right my European History education is focused more on the Baltic area rather than the Balkans. But honestly there is no need to get rude about it. Here I was assuming that because the U.N. and the EU considered the name FYROMacedonia legitimate that they would be considered people other than the US that recognize it as such. I guess I was wrong!
Haeon: Thanks for looking that up! Even though it is old it doesn't mean it doesn't fit. Thank you.
Edit: It seems that the governing body there like to refer to themselves as the Republic of Macedonia perhaps we should refer to them as they wish to be called.
Source: http://www.vlada.mk/english/index_en.htm
Hey look! Foot in mouth. While it may be a city in greece it is also a country right next to albania and bulgaria.:D
Maybe you should trust the guy who lives there.
More off topic: going along with what timmen said also remember that 5 classes were in D2 and it bumped up to 7 in the expansion so there is always more time to add in two classes if an expansion will give the benefit of time and balancing.
That is a good idea. I was thinking purely of bodies but I suppose the decay into something less graphically intensive like a sprite of ash or bones would probably work and it wouldn't take away to the feel of the game. Probably the opposite in fact. Go spam that to Blizzard:spam: