I used to be crazy about Multiplayer, if the game wasn't about Multiplayer, I wouldn't buy it. Now that's changed, and I enjoy Single Player games more than Multiplayer now. Sometimes the online community is just garbage. I really hope they don't focus Diablo 3 to be online, I really don't. On Titan Quest / Titan Quest: Immortal Throne, I'd mainly do single player due to the fact I could go at my own pace, enjoy killing all the creatures without some player rushing to them all, and not have any players complete quests I haven't completed yet which if they did automatically made the quest completed on my side.
I'd then go on multiplayer casually just to showcase my gear, or mess around. Since Diablo 3 will " hopefully " offer some decent PvP, that's a reason why I'd go online mostly. The PvP brings the community online, so I hope Blizzard realizes that and makes it one of the key focuses instead of wiping it to the side like most companies do with their Hack N Slash game. But it sounds like Blizzard is incorporating the same Online system Titan Quest used in terms of hosting a server, and players being able to join at any time and pick up where they left off in their single player campaign. I also liked to go online for the increased difficulty, since every player that joined, popped up a message saying the difficulty has been adjusted, which added more creatures, hero level creatures, and loot.
Vanishing Creatures is bull, Titan Quest had high Physics, and just and very good graphics, yet all the creatures / items remained on the ground with no slow downs at all. The world was seamless with no loads either.
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I'd then go on multiplayer casually just to showcase my gear, or mess around. Since Diablo 3 will " hopefully " offer some decent PvP, that's a reason why I'd go online mostly. The PvP brings the community online, so I hope Blizzard realizes that and makes it one of the key focuses instead of wiping it to the side like most companies do with their Hack N Slash game. But it sounds like Blizzard is incorporating the same Online system Titan Quest used in terms of hosting a server, and players being able to join at any time and pick up where they left off in their single player campaign. I also liked to go online for the increased difficulty, since every player that joined, popped up a message saying the difficulty has been adjusted, which added more creatures, hero level creatures, and loot.
I'd rather have 4-5 good classes than 7 so so classes. Obviously the less classes, the more thought will be put into them.