Someone has already noticed the similarity of health globes to Pacman, and the D2 inventory to Tetris. It seems like the proposed loot system is similar to a card game.
When a boss dies, there is a "deck" of loot, and each player "draws" an item into their "hand" which they then look at, then "discard" if they don't want it, or they can switch with their partner. Works for cards... (shrug)
Personally, I think it would be clever of them to incorporate gameplay from "old standby" games into theirs'... It would be kind of a no-brainer while slaughtering beasts, almost like a little subconscious minigame...
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Oh dear...
I've never played World of Warcraft...
As far as I'm concerned "loot tables" comes from Dungeons & Dragons, whence comes Diablo...
When a boss dies, there is a "deck" of loot, and each player "draws" an item into their "hand" which they then look at, then "discard" if they don't want it, or they can switch with their partner. Works for cards... (shrug)
Personally, I think it would be clever of them to incorporate gameplay from "old standby" games into theirs'... It would be kind of a no-brainer while slaughtering beasts, almost like a little subconscious minigame...