^ well the only reason it would be a "waste" would be if people don't pick up the shako, if he picks it up with the intent to sell it, then it is still in play
but letting it rot, sure that could breed an issue if people knew you left it there
but the only way the party would know is if he says "lolz I just left a shako on the ground"
Of course if he picks it up there is no problem, and if he does not tell other people he did not pick it up, nobody would bother him for it. But are you truly happy with the idea that some people might actually do that? Some items may be pretty useful for other people, and you just ignore them because they are not useful to you? (I don't mean literally YOU, but you get the idea...)
But i disagree about the complaints about a hotkey. You still need to identify stuff to know what stats it has before dropping them down
For some reason I did not think of this...
Then I am absolutely loving the new loot system (hopefully).
But... what happens if you actually know what the item is without the need of identifyiing, and don't really need it? (i.e. most people know that a unique Shako is a Harlequin Crest) It would be such a waste (of course, why would someone ignore a Shako is beyond me).
On the loot system, I think it's great because this time you can actually fight the monsters, and not your party members, for the best loot!:)
Although I agree with some other posters that there has to be some easier way of making items visible for the rest of the party, like a hotkey-and-a-click or something like that.
About the class-specific items, I have to remind you guys that they have barely finished the general idea for two (dos, deux) classes, and that nothing is final, specially when it comes to loot.
I am curious about the health-globe system... Will need to actually play it to have an idea of how it feels, but I am confident it will be good... or if not, we'll just scream our opinion to Blizzard. :thumbsup:
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Of course if he picks it up there is no problem, and if he does not tell other people he did not pick it up, nobody would bother him for it. But are you truly happy with the idea that some people might actually do that? Some items may be pretty useful for other people, and you just ignore them because they are not useful to you? (I don't mean literally YOU, but you get the idea...)
For some reason I did not think of this...
Then I am absolutely loving the new loot system (hopefully).
But... what happens if you actually know what the item is without the need of identifyiing, and don't really need it? (i.e. most people know that a unique Shako is a Harlequin Crest) It would be such a waste (of course, why would someone ignore a Shako is beyond me).
Although I agree with some other posters that there has to be some easier way of making items visible for the rest of the party, like a hotkey-and-a-click or something like that.
About the class-specific items, I have to remind you guys that they have barely finished the general idea for two (dos, deux) classes, and that nothing is final, specially when it comes to loot.
I am curious about the health-globe system... Will need to actually play it to have an idea of how it feels, but I am confident it will be good... or if not, we'll just scream our opinion to Blizzard. :thumbsup: