|
|
Diablo: #DailyDiablo What changes or updates in the Diablo III gameplay are most exci
>>
|
|
0
|
1,451
|
|
|
Diablo: I'm not sure we can do anything else. RT @nukesniper: @Diablo can you keep th
>>
|
|
0
|
2,080
|
|
|
Diablo: Continued work on Act II exterior locations. Keeping a varied palette of scen
>>
|
|
0
|
1,846
|
|
|
Diablo: @Novytech Synergies were added to entice people to spend points on boring ski
>>
|
|
0
|
1,379
|
|
|
Diablo: @alvarocavalcant It's spoiler free. But how about finishing Diablo II? :)
>>
|
|
0
|
1,829
|
|
|
Diablo: Good news: More story! Bad news: Just as much clicking. :) RT @Talverion: Mos
>>
|
|
0
|
1,820
|
|
|
Diablo: Hellforge has their interview with Leonard Boyarsky up at: http://bit.ly/K6TJ
>>
|
|
0
|
2,014
|
|
|
Diablo: #DailyDiablo What made playing #Diablo II fun for you, and/or what made it th
>>
|
|
0
|
1,940
|
|
|
Diablo: #DailyDiablo We're looking to give each class in Diablo III a unique resource
>>
|
|
0
|
1,482
|
|
|
Diablo: @robut Haha, they're not fake. The development updates we post are real and c
>>
|
|
0
|
1,532
|
|
|
Diablo: Gems and sockets now implemented in a temporary form to test the overall syst
>>
|
|
0
|
1,618
|
|
|
Diablo: #DailyDiablo Do you take part in other #Diablo communities outside the offici
>>
|
|
0
|
1,876
|
|
|
Diablo: #DailyDiablo What do you like most about the Diablo3.com website? What do you
>>
|
|
0
|
1,918
|
|
|
Diablo: #Diablo team Thursday movie nights in effect for fun and inspiration. Next we
>>
|
|
0
|
1,965
|
|
|
Diablo: RT @Warcraft: http://twitpic.com/ljw5d - Hey @Diablo. Missing something? - No
>>
|
|
0
|
2,357
|
|
|
Diablo: Two page interview with tech artist Julian Love over @PlanetDiablo. http://ww
>>
|
|
0
|
1,556
|
|
|
Diablo: http://twitpic.com/ljsxl - Hey @Warcraft. We're holding your standee hostage.
>>
|
|
0
|
2,567
|