Finally, a lengthy post by Bashiok!
He's been rather silent as of late, but all is forgiven...
In case nobody has seen this response by Bashiok yet, it's essentially giving us more info on the rune system, which, thus far, has been kept pretty tightly under wraps. What we do know, is that they will be applied to skills, and that they will have a multitude of different effects.
What we don't know, is everything else.
One of his responses in particular, while very short, stood out from the others for sheer potential for discussion.
Official Blizzard Quote:
The only difference with more rare runes is that they would have an increased effect on the stats.
Incorrect.
Now, this can be taken two different ways depending on how you interpret it.
First, he could be saying that rare versions of the samerune will not simply add to the effect, but will add moreeffects. So for instance, a low quality version of a rune that adds a multiple shot effect, may add a bouncing effect at higher qualities.
OR
He could be saying that runes as a whole, as you move up the rarity tree, will be doing more than just adding a flat power bonus to the skill they are applied to.
Then, we've got this next little gem of information..
Official Blizzard Quote:
Some of them are fairly significant modifications, but I suppose it depends on what you think of as slightly or significantly.
Basically, this means runes will be much, much more interesting and complex than simple "adds X damage" runes, such as with the power rune.
This fact is also confirmed by the runes that have been announced so far: Power, Energy, Lethality, Multistrike, and Striking.
The Power rune has not had it's purpose revealed, but by the name, we can safely assume that it simply adds more power. The same goes for the energy rune, which probably makes the spell itself more energy efficient.
Then, we have the Lethality, Striking, and Multistrike runes.
Multistrike is pretty self explanatory, it adds multiple strikes to spells. Basically, this allows you to turn skills into a "chain" skills, such as with the skull of flame, which bounces when this rune is inserted into it.
Lethality, is more open to interpretation. The only skill we've seen it with is Electrocute. When socketed with this rune, Electrocute makes the target monster explode when killed by this skill. From this, we can conclude that this rune adds to the overall killing power of the skill, without adding a flat damage bonus.
Then, we've got the Striking rune. This one, when inserted into Teleport, makes it deal area of effect damage upon teleportation. So far, we've been led to believe that this rune turns non-lethal skills, into lethal skills. This open up an incredible amount of customization options. Imagine adding this to a warcry, would it turn it into a skill that sends rippled of force to knock back any nearby enemies, as well as benefitting allies?
In any case, it seems that we're going to be getting near endless skill customization options. Build-experimenters rejoice, your time has come.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
I like how Bashiok's one sentence posts can be interpreted into much, much more. And how he doesn't give us another sentence to clear things up.
Damn you, Bashiok, for letting our minds wander (to usually the wrong ends)!
Overall, I am glad to see the runes in D3 will be much more vast in effects and ways to customize than that of D2. Hopefully this will lead into more than making one of the same character 3 separate times to do almost the same thing.
Well, just for instance, when I hear "multistrike rune" I think about the skill Zeal. Then I think, will the rune stack? What if there is a zeal attack already, and hits 5 time? What if you add a multistrike rune towards that, will it double the attacks to 10, or just add 1, for 6?
Honestly, making "chain" attacks like Chain Lightning never occurred to me, but seems more viable. Making non-zeal attacks zeal-like seems overpowered, and balancing would be a problem right off the bat.
Man, I can't even imagine where they are going with all this. I mean, it might even be to the point where runes will change the skill so much that it will almost be it's own skill....I personally think that would be awesome. On top of that if we can combine runes (man do I hope so) that will greatly widen customization and building possibilities.
Considering this is really one of the only gameplay mechanics they have talked about, I can't wait to hear about the stuff we haven't seen yet...because honestly just skill runes alone makes my mouth salivate.
I think the fact that Bashiok only replied with an "incorrect", really signifies but one thing.
The person who had made that comment was so far from the truth that it just, didn't nrequire any more than a word of reply.
Meaning that what Zhar said in his post, I believe, was only the tip of the iceberg. I think were going to see something that's going to blow our fucking minds away. Our simpleton and divided imaginations couldn't begin to fathom the ideas that are being developed by the giant that is Blizzard.
All the masterminds and lords of the gaming universe are going to provide us with another decade of maddening click-fests, pwnage pvp, and L33t character builds.
Were talking about a motherload worth of customization. this is going to be 1998 all over again. Were going to see new concepts and builds years after release. :thumbsup:
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]Diablo 3, Hottest shit to happen to 21st Century Entertainment since Georges "Rush" St-Pierre.______________ --------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums -------- Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
hope so :)the more i see this game, the more i like it. Like, for most games, its all about winning and being the best, but for this one, i just want to play it for it. have fun, go with the story, build as i go.
However, the skill itself could also be balanced with the skill runes in mind... If I was in charge of it, it would be a massive headache for me to balance all that out, but I'm sure the guys and gals at blizzard can get it done
I loving balance thing like that !! I love Excel !!!
Quote from dunhac82 »
On top of that if we can combine runes (man do I hope so) that will greatly widen customization and building possibilities.
Okkk if it's work like that NOW "the massive headache" will start !!! lol
Sorry but I obviously doubt about that !! Too possibilities, don't dream... I want something simple, where you'll know almost possibilities and be able plan your build. If it's too complexe you'll be confused and badly plan your build because you don't know any possibilities...
Quote from interception »
As long as they don't re-introduce item rune words I'm all in for new ideas
I think if runework aren't the same as d2, it's can be cool.
while i do hope there is 2 slots for runes in each skill, other problems pop up that u havnt mentioned luc (at least in that post, i forgot what has been said before, been a day or so). Balancing most specifically. we already know the troubles of balancing as it is, now imagine the complexity of combo runes? ie multishot+power rune on tele??? itd be to over powered and call for a whole new redesign.
On the flip side, i would love combo runes. more to explore, more to do. Basically, the more custimization, the better. the trick is where to draw the line.
Yeah, it's actually pretty lengthy when you check out the whole post. There's still many more quotes in there we could have used. But all the others would have just been telling us things we already know, or uninteresting stuff.
So we choose those smaller quotes
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
To post a comment, please login or register a new account.
He's been rather silent as of late, but all is forgiven...
In case nobody has seen this response by Bashiok yet, it's essentially giving us more info on the rune system, which, thus far, has been kept pretty tightly under wraps. What we do know, is that they will be applied to skills, and that they will have a multitude of different effects.
What we don't know, is everything else.
One of his responses in particular, while very short, stood out from the others for sheer potential for discussion.
Official Blizzard Quote:
Incorrect.
Now, this can be taken two different ways depending on how you interpret it.
First, he could be saying that rare versions of the same rune will not simply add to the effect, but will add more effects. So for instance, a low quality version of a rune that adds a multiple shot effect, may add a bouncing effect at higher qualities.
OR
He could be saying that runes as a whole, as you move up the rarity tree, will be doing more than just adding a flat power bonus to the skill they are applied to.
Then, we've got this next little gem of information..
Official Blizzard Quote:
Some of them are fairly significant modifications, but I suppose it depends on what you think of as slightly or significantly.
Basically, this means runes will be much, much more interesting and complex than simple "adds X damage" runes, such as with the power rune.
This fact is also confirmed by the runes that have been announced so far: Power, Energy, Lethality, Multistrike, and Striking.
The Power rune has not had it's purpose revealed, but by the name, we can safely assume that it simply adds more power. The same goes for the energy rune, which probably makes the spell itself more energy efficient.
Then, we have the Lethality, Striking, and Multistrike runes.
Multistrike is pretty self explanatory, it adds multiple strikes to spells. Basically, this allows you to turn skills into a "chain" skills, such as with the skull of flame, which bounces when this rune is inserted into it.
Lethality, is more open to interpretation. The only skill we've seen it with is Electrocute. When socketed with this rune, Electrocute makes the target monster explode when killed by this skill. From this, we can conclude that this rune adds to the overall killing power of the skill, without adding a flat damage bonus.
Then, we've got the Striking rune. This one, when inserted into Teleport, makes it deal area of effect damage upon teleportation. So far, we've been led to believe that this rune turns non-lethal skills, into lethal skills. This open up an incredible amount of customization options. Imagine adding this to a warcry, would it turn it into a skill that sends rippled of force to knock back any nearby enemies, as well as benefitting allies?
In any case, it seems that we're going to be getting near endless skill customization options. Build-experimenters rejoice, your time has come.
Damn you, Bashiok, for letting our minds wander (to usually the wrong ends)!
Overall, I am glad to see the runes in D3 will be much more vast in effects and ways to customize than that of D2. Hopefully this will lead into more than making one of the same character 3 separate times to do almost the same thing.
*coughs*
Seriously though, most of his posts can, like you said, be interpreted to mean much more than they were actually meant to.
Of course, we may not be right ^^.
Honestly, making "chain" attacks like Chain Lightning never occurred to me, but seems more viable. Making non-zeal attacks zeal-like seems overpowered, and balancing would be a problem right off the bat.
Considering this is really one of the only gameplay mechanics they have talked about, I can't wait to hear about the stuff we haven't seen yet...because honestly just skill runes alone makes my mouth salivate.
All the nerds screaming in the background, LOL!
this really makes me want to play it now. It was inevitable for them to make a game system that owned all.
props.
The person who had made that comment was so far from the truth that it just, didn't nrequire any more than a word of reply.
Meaning that what Zhar said in his post, I believe, was only the tip of the iceberg. I think were going to see something that's going to blow our fucking minds away. Our simpleton and divided imaginations couldn't begin to fathom the ideas that are being developed by the giant that is Blizzard.
All the masterminds and lords of the gaming universe are going to provide us with another decade of maddening click-fests, pwnage pvp, and L33t character builds.
Were talking about a motherload worth of customization. this is going to be 1998 all over again. Were going to see new concepts and builds years after release. :thumbsup:
--------~~Mattheo's Quote of the day~~---------
----------Brought to you by Diablofans.com Forums --------
Originally Posted by mattheo_majik
I LOVE being a SEX TON!!!
ill do the nit picking later.
I loving balance thing like that !! I love Excel !!!
Okkk if it's work like that NOW "the massive headache" will start !!! lol
Sorry but I obviously doubt about that !! Too possibilities, don't dream... I want something simple, where you'll know almost possibilities and be able plan your build. If it's too complexe you'll be confused and badly plan your build because you don't know any possibilities...
I think if runework aren't the same as d2, it's can be cool.
On the flip side, i would love combo runes. more to explore, more to do. Basically, the more custimization, the better. the trick is where to draw the line.
Yeah, it's actually pretty lengthy when you check out the whole post. There's still many more quotes in there we could have used. But all the others would have just been telling us things we already know, or uninteresting stuff.
So we choose those smaller quotes