So I was thinking what could be a cool new class idea for D3. Maybe it would work maybe it won't.
I thought of something like a 'Wraith' class.
Appearance:
-Cloaked, overflowing robes, possibly open in front so user could see armor and gear.
- Runs quite seamlessly in a smoother than average motion
- Rather tall, over 6ft, slightly leaned forward.
Persona:
- Social outcast, keeps to himself, everyone avoids him.
- Mysterious stranger. He is rather cold and distant.
- Often whispers to himself remembering some dark secret or amusing tale.
Background:
- He has a love of knowledge, which is the basis of his power.
- Old acquaintance of Deckard Cain. They met in the ruins of an old temple, both looking for ancient texts and manuscripts.
- He could possibly could herald from the island north of Entsteig (don't know its name)
Skills:
- Wields a longsword as primary
- His secondary power is telekinetic/telekinesis which allows him to pull things or push things in various ways using his mind power. Only mind manipulation and movement of objects. He cannot use his mind to affect time or anything irrelevant (like the Wizard).
Resource:
'Potentia' (Latin for power) knowledge based system would make sense, no clue what it would be yet Builds up over time, quicker accumulation the higher the knowledge level. And how fast he can kill his enemies, or discovering new lands, new creatures, new important gear or scrolls; possible aiding his resource system, to gain more Potentia.
Abilities:
- Infiltrate: enemies think he is same as them (therefore not attack for a certain amount of time) only works for one kind creature at a time.
- Psychosis: controls one enemy at a time, it will fight for the hero.
- Mass confusion: groups of enemies go berserk, random individual results - fight each other, unaffected, shred own body to pieces/cannibalize, run away, jump off nearest elevation (suicide), or attack hero.
- Push: pushes the enemy away from hero, hitting barriers or falling off elevation. Hitting barriers or other enemies will cause a smaller amount of damage upon collision. Possibly relatively unaffected enemies. *
- Pull: pulls the enemy towards hero. Slight time delay so hero can step out of way if need be. Hitting barriers or other enemies will cause a smaller amount of damage upon collision. Possibly relatively unaffected enemies. *
* With Push and Pull abilities, Hero can affect enviromental changes, eg. 'Shockwave' topples loose stones to crush enemies, using these powers, sometimes inadvertently or accidentally.
- Pull + Stab: Individually pull an enemy towards hero, followed by impalement.
- Disarm: Hero can affect more than one enemy by disarming one weapon (random: sword or shield or club, etc) from each unit.
And several others Along with some sweet swordplay/moves which I haven't really thought of yet, but easily imaginable
And of course like all powers, the Hero needs to gain more experience in order to produce a more successful outcome.
So essentially the Wraith is a medium combat plus medium magic class, much like a paladin and also involving some different range options rather than spears or arrows (don't get me wrong, bows are sick haha).
Tell me what you think
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"So you have come here for information? I have some for you..."
To me it just sounds to sci-fi. I don't think that physics powers fit in with Diablo's lore. I like the overall class idea though. I don't think he would fit in with the original line-up but for an expansion. Instead of psychic abilities, he could do the same effect but with dark magic maybe. It would be cool to have a class that directly interacts with all of the destructible objects.
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I have to say I'm expecting a lot out of the 5th class. I feel like Blizzard is dangling it out there like a carrot right now. They know what the 5th class is going to be and it drives me nuts because the anticipation just builds expectations. I really hope they dont dissapoint.
I have no idea what the next class will be but I think the best way to get to what it is is to look at what the others are not. I think the past isn't very relevant because their tone so far is one of "mostly new and different". They brought back the Barb as a small bridge from game to game as far as classes but I think that will be it.
I like the persona of your character. The dark - brooding loner in the corner who acctualy kicks major ass is sweet. I think it may be a BIT to close to the witch doctor though cause I mean look at that guy, hes got to be a loner in a society outside of his.
I have a feeling the last class will have something to do with stealth. Its unlike the other 4 classes we have so far and is a major different game play and startegy. I just hope they make it completely different from the assassin in D2.
I think if your wraith has a place it will be more of a stealth class but you look like you have the start of that in there already. I personaly like your wraith, its dark and brooding which goes perfect with the tone of the game. Make it a bit more stealthy and less "mind power" and its very possible you are on to something!
I still say no to stealth. For how fast paced Diablo III is going to be, stealth would just be pointless. Why would you ever want to sneak past demons and not kill them. Plus with stealth, you usually have the fast paced melee character which is already being used by the monk.
If they use a darker character similar to this wraith, I think it will have to wait for an expansion. I don't think the idea is unique enough to round out the other fourth. Would still make an awesome class and I would play it though.
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Why would you ever want to sneak past demons and not kill them. Plus with stealth, you usually have the fast paced melee character which is already being used by the monk.
Thats a very good point. Looking at it that way I have to agree with you. I never WANTED stealth just thought it was a possible jump. But I'm assuming the guys at blizzard are smart enough to look at it that way too. Screw leaving monsters behind I'm killing them ALL haha
Yeah, no way is stealth gonna be in it. My guy is a killing machine death and destruction. I think it would be a sick combo. Kinda like meeting the grim reaper in a dark alley
I was trying to think of something that was somewhat ranged and close combat, and yet still fit in the Diablo universe. So yeah some sort of dark magic or mind thing, as a power + combat would be sick I think. I wanted to stay away from the wizard and the WD's skills.
Possibly mass confusion, is similar, but the rest are not the witch doctor at all. Plus the witch doctor is a freak (which is sweet, I mean look at him) who would get loads of attention. I wanted this guy to be more of a sociable shadow, relatively unnoticed, and cool. Again quite different I think. Not as fast as the monk but between < him and barb. Or perhaps more efficient ways of killing enemies? Barb is brute force, monk is fast martial arts.
Hopefully for the expansion! I'd want to play him
Add your ideas to help improve my wraith/reaper. More the better.
Thanks for the comments guys.
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"So you have come here for information? I have some for you..."
He has a love of knowledge, which is the basis of his power.
- Old acquaintance of Deckard Cain. They met in the ruins of an old temple, both looking for ancient texts and manuscripts.
When you said that I thought you were describing the archivist
nice concept, but I think it will fit in the exp though... I'm with the ranged class idea for the 5th
i like it alot, he seem to me to be a perfect mix of magic and combat.
it would be cool if the skill trees were like this.
Combat tree- with combat passives and actives that make him fight better.
Spell tree- push and pulls, and the pull and impale. also it could be its own magic type, like say dark magic. and it like the others would have its own effect when you get a critical.
Reaper tree- Maybe stuff that lets him such life out of people, and other dark/ shadowy magic.
I thought of something like a 'Wraith' class.
Appearance:
-Cloaked, overflowing robes, possibly open in front so user could see armor and gear.
- Runs quite seamlessly in a smoother than average motion
- Rather tall, over 6ft, slightly leaned forward.
Persona:
- Social outcast, keeps to himself, everyone avoids him.
- Mysterious stranger. He is rather cold and distant.
- Often whispers to himself remembering some dark secret or amusing tale.
Background:
- He has a love of knowledge, which is the basis of his power.
- Old acquaintance of Deckard Cain. They met in the ruins of an old temple, both looking for ancient texts and manuscripts.
- He could possibly could herald from the island north of Entsteig (don't know its name)
Skills:
- Wields a longsword as primary
- His secondary power is telekinetic/telekinesis which allows him to pull things or push things in various ways using his mind power. Only mind manipulation and movement of objects. He cannot use his mind to affect time or anything irrelevant (like the Wizard).
Resource:
'Potentia' (Latin for power) knowledge based system would make sense, no clue what it would be yet Builds up over time, quicker accumulation the higher the knowledge level. And how fast he can kill his enemies, or discovering new lands, new creatures, new important gear or scrolls; possible aiding his resource system, to gain more Potentia.
Abilities:
- Infiltrate: enemies think he is same as them (therefore not attack for a certain amount of time) only works for one kind creature at a time.
- Psychosis: controls one enemy at a time, it will fight for the hero.
- Mass confusion: groups of enemies go berserk, random individual results - fight each other, unaffected, shred own body to pieces/cannibalize, run away, jump off nearest elevation (suicide), or attack hero.
- Push: pushes the enemy away from hero, hitting barriers or falling off elevation. Hitting barriers or other enemies will cause a smaller amount of damage upon collision. Possibly relatively unaffected enemies. *
- Pull: pulls the enemy towards hero. Slight time delay so hero can step out of way if need be. Hitting barriers or other enemies will cause a smaller amount of damage upon collision. Possibly relatively unaffected enemies. *
* With Push and Pull abilities, Hero can affect enviromental changes, eg. 'Shockwave' topples loose stones to crush enemies, using these powers, sometimes inadvertently or accidentally.
- Pull + Stab: Individually pull an enemy towards hero, followed by impalement.
- Disarm: Hero can affect more than one enemy by disarming one weapon (random: sword or shield or club, etc) from each unit.
And several others Along with some sweet swordplay/moves which I haven't really thought of yet, but easily imaginable
And of course like all powers, the Hero needs to gain more experience in order to produce a more successful outcome.
So essentially the Wraith is a medium combat plus medium magic class, much like a paladin and also involving some different range options rather than spears or arrows (don't get me wrong, bows are sick haha).
Tell me what you think
First New Post!
Thanks!
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
I have no idea what the next class will be but I think the best way to get to what it is is to look at what the others are not. I think the past isn't very relevant because their tone so far is one of "mostly new and different". They brought back the Barb as a small bridge from game to game as far as classes but I think that will be it.
I like the persona of your character. The dark - brooding loner in the corner who acctualy kicks major ass is sweet. I think it may be a BIT to close to the witch doctor though cause I mean look at that guy, hes got to be a loner in a society outside of his.
I have a feeling the last class will have something to do with stealth. Its unlike the other 4 classes we have so far and is a major different game play and startegy. I just hope they make it completely different from the assassin in D2.
I think if your wraith has a place it will be more of a stealth class but you look like you have the start of that in there already. I personaly like your wraith, its dark and brooding which goes perfect with the tone of the game. Make it a bit more stealthy and less "mind power" and its very possible you are on to something!
If they use a darker character similar to this wraith, I think it will have to wait for an expansion. I don't think the idea is unique enough to round out the other fourth. Would still make an awesome class and I would play it though.
Find any Diablo news? Contact me or anyone else on the News team
Thats a very good point. Looking at it that way I have to agree with you. I never WANTED stealth just thought it was a possible jump. But I'm assuming the guys at blizzard are smart enough to look at it that way too. Screw leaving monsters behind I'm killing them ALL haha
I was trying to think of something that was somewhat ranged and close combat, and yet still fit in the Diablo universe. So yeah some sort of dark magic or mind thing, as a power + combat would be sick I think. I wanted to stay away from the wizard and the WD's skills.
Possibly mass confusion, is similar, but the rest are not the witch doctor at all. Plus the witch doctor is a freak (which is sweet, I mean look at him) who would get loads of attention. I wanted this guy to be more of a sociable shadow, relatively unnoticed, and cool. Again quite different I think. Not as fast as the monk but between < him and barb. Or perhaps more efficient ways of killing enemies? Barb is brute force, monk is fast martial arts.
Hopefully for the expansion! I'd want to play him
Add your ideas to help improve my wraith/reaper. More the better.
Thanks for the comments guys.
When you said that I thought you were describing the archivist
nice concept, but I think it will fit in the exp though... I'm with the ranged class idea for the 5th
it would be cool if the skill trees were like this.
Combat tree- with combat passives and actives that make him fight better.
Spell tree- push and pulls, and the pull and impale. also it could be its own magic type, like say dark magic. and it like the others would have its own effect when you get a critical.
Reaper tree- Maybe stuff that lets him such life out of people, and other dark/ shadowy magic.