READ THIS:
THIS IS PURE THEORY
THIS IS MY OPINION
CONSTRUCTIVE CRITICISM
THIS MAY NOT BE FOR YOU WHY YOU PICK A CERTAIN CLASS BUT IT'S HOW SOME PEOPLE VIEW THE CLASS -------
And ofc, I'm going to get 1 or 2 L2P from my opinion however, w/e
I've been reviewing classes, over all the most commonly wanted ones are
Barbarian and Wizard.
Few people want monk because they'd rather choose an assassin not a monk
and very few want witch doctor..
The thing for me is when I start, I would like to be a "hardcore pvper" instead of leveling fast. Whereas, diablo 2 I have thought of Necromancers(near like Witch Doctors) to level fast, more than PvP well. But I'm hoping that changes. It's kind of like a hunter in WoW IF ANY OF you play it. Fastest leveling, however, lacks in pvp. You may disagree with all of these statements, but it is what I have seen so far..
Now why barbarian and wizard? Because even though blizzard said magic find shouldn't effect what class you should play, people tend to still stay like diablo, and pick the AoEr/Grinder class. Which is a huge mistake imo.
Now about barbarian, in every game, everyone knows some of the easiest things to be in the beginning is all out "HULK SMASH" and ravaging peeps.. People like the simplicity of it, and quite simple.
While I do enjoy the giant muscle bound 2 handed swords apes every now and then, my staple in most games is the agile "I can totally kick your ass but can't take very much damage" character. For D2 that appears to be the monk.
I'll have to go with Airandius on that one. I know a lot of people who want to have a monk and even more who want a WD. They all have something everyone wants and I think this is what D3 is all about : Variety. And like Airandius, you can't generalize a theory by basing yourself on so few observations. THerefore, I do not agree with your opinions and quite frankly want to refute your allegations. I know this is your opinion and that it's a pure theory but you have to have some kind of information or source to back up what you say. In this case you don't and most of what was written seems like a 2 year old drawing with pastella and saying that it's a picasso...no offence to you! I just thought it would make a great mental picture ^_^!
I've been reviewing classes, over all the most commonly wanted ones are
Barbarian and Wizard.
Few people want monk because they'd rather choose an assassin not a monk
and very few want witch doctor..
Even if you make a pool in the 30 biggest Diablo sites and put all this statistics together you wouldn't be able to take this conclusion because the result is biapsed by the old diablo community and surely most of D3 players will be new to the franchise.
So imo what matters here is not wich class popularity but the common reason of why people are choosing their fav class so far.
The thing for me is when I start, I would like to be a "hardcore pvper" instead of leveling fast. Whereas, diablo 2 I have thought of Necromancers(near like Witch Doctors) to level fast, more than PvP well. But I'm hoping that changes. It's kind of like a hunter in WoW IF ANY OF you play it. Fastest leveling, however, lacks in pvp. You may disagree with all of these statements, but it is what I have seen so far..
...?
Necrmancers are amongs the top tier pvp characters with the bonemancer build.
Now why barbarian and wizard? Because even though blizzard said magic find shouldn't effect what class you should play, people tend to still stay like diablo, and pick the AoEr/Grinder class. Which is a huge mistake imo.
Now about barbarian, in every game, everyone knows some of the easiest things to be in the beginning is all out "HULK SMASH" and ravaging peeps.. People like the simplicity of it, and quite simple.
I partially agree with you. People tends to choose pure classes because they look more powerfull then hybrids at first glance. "I'm the most resilient class", "I'm the most damaging class", "I've the best AoE". The crowd really take those stuff as "best class" standarts instead of a class that do moderate characteristics.
My first character is going to be the WD. The only thing I didn't like about the Necromancer was that he couldn't summon zombies. The WD satisfies my zombie cravings while leaving the necromancers strategies intact, and adding even more. I think it was a good idea for them to make his primary attacks poison and fire. Having two DoT attacks going at once on the same monster would be devastating, and would still allow the WD to retreat, leaving the monster to die while he looks for more monsters to infect with his DoT. Combined this with curses and minions, and you have a very versatile class.
Ight so I have been on most sites, right for diablos, I've looked up on topics "what class will you be" and a majority say "Oh monk is cool and all, but I wish they made an assassin like, he's just a poser"
or they said "They are nothing like paladins, they seem to show-offy, and difficult to play"
whereas for the bonemancer comment. I was never good because I was a different spec, and even when I was bonemancer, I'd get owned by a good wizard anyways..
and ofc, this is all opinions/theorys' but hey, it's plenty of peoples..
Out of like 300 peoples posts I looked @ I saw like 50% barbarian, 30% wizard (common AoE / magic find they find it would be easier, even though blizzard said that wouldn't be so) and then 5% monk 5% witch doctor, and then all the others posts are people saying "Hoping new class is ranged they all suck currently"
well, guess what?
on most sites i've been to the majority say they are gonna play monk
and that the assassin is the poser.
and that they are glad the stupid paladins are gone (at this time anyway), becasue they are generic and boring
out of 400 people's posts i saw like 50% monk, 40% WD, 4% barbarian and 5% wizard
and then all the other posts are they don't care what the new class is because "the the announced classes are awesome"
I've been reviewing classes, over all the most commonly wanted ones are Barbarian and Wizard.
I'm not sure this is true. If it is, I'd say that the reason is because most people are already familiar with these two classes and know how powerful and fun either is. The Barbarian is making a reappearance from D2. The Wizard follows closely from both the Sorceror and Sorceress, even if most of the spells and skill tree have changed. Either way, both are easily recognizable icons from heroic fantasy.
Few people want monk because they'd rather choose an assassin not a monk
I doubt this is true either, even if some people don't want to play the Monk.
First, this would be the opposite case from the Barbarian and Wizard for me: he's new, so we're not sure how exactly the Monk plays and works, even with the skill previews out. We're not familiar enough with how powerful he is, even if the videos show how cool he is. People tend to stick to what's familiar to them, what they're used to.
Second, the assassin comparison isn't too valid. While the Monk is an agile, precise fighter in the same vein as the Assassin, from what we have seen, the focus of the Monk (martial arts mainly with holy defensive moves) is quite different from the Assassin's (a combination of martial arts, traps and tricks, mostly the latter). I'm quite sure they play very, very differently, almost to the point of making the classes incomparable.
and very few want witch doctor..
I may not be one of them, but this is not correct.
The thing for me is when I start, I would like to be a "hardcore pvper" instead of leveling fast. Whereas, diablo 2 I have thought of Necromancers(near like Witch Doctors) to level fast, more than PvP well. But I'm hoping that changes. It's kind of like a hunter in WoW IF ANY OF you play it. Fastest leveling, however, lacks in pvp. You may disagree with all of these statements, but it is what I have seen so far..
As a WoW player (Rogue) who's fought a lot of Hunters, I disagree. WoW Hunters are terrific in PvP. They have excellent control abilities, survivability and damage. They are very frustrating to fight against because they have a ton of escape, snare and root abilities.
As for leveling vs. PvP, leveling isn't the sole domain of the Hunter either. Any build from any class that deals a lot of damage quickly and frequently is a good leveler. A Warrior, Rogue, Mage, Warlock, Shaman, Druid... LMAO, any class that can inflict lots of hurt fast will level quickly enough.
Actually, in that sense, some PvP builds also work as leveling builds, and vice-versa.
Lastly, I'm pretty sure solid PvP builds will appear for all the classes once we've started playing D3.
Now why barbarian and wizard? Because even though blizzard said magic find shouldn't effect what class you should play, people tend to still stay like diablo, and pick the AoEr/Grinder class. Which is a huge mistake imo.
I think the bigger mistake is playing a class that you won't find fun because you think it's good for PvP or whatnot.
Now about barbarian, in every game, everyone knows some of the easiest things to be in the beginning is all out "HULK SMASH" and ravaging peeps.. People like the simplicity of it, and quite simple.
There's nothing wrong with simplicity. Many things in life work well and beautfully because they're so simple. When it comes to games like these, simple builds and playstyles have one strong advantage: once mastered, it's hard to screw them up.
You have to realize that D3 is a game and is about having fun. For most of us who're studying or working, games like these are for relieving stress and relaxing. When we feel choked by work and the complicated worries of life, it's nice to have something that makes you feel powerful and allows you to deal with trouble with straightforward, honest power. Whether that comes from the brute strength of the Barbarian or the arcane intellect of the Wizard, or even the dark powers of the Witch Doctor or holy discipline of the Monk, what's important is having fun and being able to unwind.
The thing you forgot is you can't respec, and when you get a solid pvp build, you can't be leveling build either..
also, the reason for people being barb is because of simplicity. Generally, all games are easier as melee, because the mana regeneration is a bitch until higher levels (usually) not sure about diablo 3 though..
I remember, in WoW i'd faceroll as a warrior / rogue at lower level, and then see higher level casters owning.. generally mana regeneration fucks up everything
The thing you forgot is you can't respec, and when you get a solid pvp build, you can't be leveling build either..
In D2, that is.
We don't know if Blizz will allow respecs for D3. They're putting so much versatility and variety into each class, I strongly suspect they will.
Replayability has been a key element in Diablo games- it should also be a priority for D3. If so, why not let players have the chance to respec their characters to explore each tree's abilities and as many combinations as possible?
For example, look at the Wizard's tree. While the Storm and Arcane talent trees represent the more traditional blasting mage, the Conjuration tree seems to encourage the player to get up close and personal by enhancing his weapon's damage and his defenses. Magic Weapon is a totally different style of play.
To play effectively, you have to plan out your skills in advance, concentrating points on the build you want. You can't waste points if you want an effective enough character.
But without a respec, a player wanting to experience and appreciate the Wizard completely will have to create a totally new Wizard and level 1-XX all over again just to try a new fighting style.
That may have been okay for D2, but I think Blizzard may now be more willing to make things easier for players. It may still be 2 years away before its release, but we're already seeing a TON of content to explore, from character classes to different specs within each class to more new monsters to a variety of environments to the new destructible and deformable terrain. That's a lot of stuff to cover, and it might be too overwhelming and tedious to have to level a new toon of the same class just because you want to try something different.
Quote from "agent101" »
also, the reason for people being barb is because of simplicity. Generally, all games are easier as melee, because the mana regeneration is a bitch until higher levels (usually) not sure about diablo 3 though..
I can't argue with the mana regen thing since I play a rogue main in WoW and a mage alt. However...
There is nothing wrong with simple if it's effective and fun.
I remember, in WoW i'd faceroll as a warrior / rogue at lower level, and then see higher level casters owning.. generally mana regeneration fucks up everything
That's very relative. Even where some classes simply devour other specific classes and then suck versus others in PvP, it's neither one-sided enough to piss off the WoW player base in general nor prompt massive rebalancing from Blizzard.
Warriors and Rogues are still very okay in both PvE and PvP (in fact, the Rogues are due for some minor nergs). Mana classes may have to play a careful balancing act between their mana regen and buffing up their stats and spells, but it's not hard. All the caster classes are still doing very okay.
Ight so your "We don't know if Blizz will allow respecs for D3." they would be ruining the point of diablo series as making your character stuck how it is. In none of the diablo's have they let you respec once.
"Replayability has been a key element in Diablo games- it should also be a priority for D3. If so, why not let players have the chance to respec their characters to explore each tree's abilities and as many combinations as possible?" Blizzard tried very hard to make it so it's not same thing over and over again. That is probably the #1 reason they don't want MF in it, because it's just going to be "roll sorc, get MF, make alts, then whipe, redo" That is also why the implimented more quests into the game, they do not want the thing to be played over and over again like a broken record. That is why in diablo 3, the map changes.
"There is nothing wrong with simple if it's effective and fun." Thats what the rogues in WoW said Pre-BC who could literally ambush backstab and kill a warlock.. what does that have to do with anything? Nothing I just had it on my head. Regardless, Simplicity=easier, easier = more people being that class, like hammerdins..
"Warriors and Rogues are still very okay in both PvE and PvP (in fact, the Rogues are due for some minor nergs). Mana classes may have to play a careful balancing act between their mana regen and buffing up their stats and spells, but it's not hard. All the caster classes are still doing very okay." I remember seeing my brother level up 4x faster than I did with my mage, simply because half the time I had to drink at lower levels. While I hit higher levels though, my dmg output has amazingly increased, so has my ability to kite. Making me much more viable.
ya I dunno where you got ur stats, son, cuz i know for sure that a lot of kids want to play the WD, I think he will be a much cooler class than the necro was. The monk will also be very popular. You probably got your "opinions" from old school gamers who are afraid of change, hence looking for the familiarity of barbarian and wizard. I know for fact, though (even excluding the last class), you won't see the wizard and barbarian dominate in the early stages of the game release.
I also have a question...who is gonna choose a female character?? I know i won't.
dude... the assasin blew so BAD.... she was probably my least favorite class in d2... and i'm sure as hell glad shes gone.
Monks have pretty much almost always been my favorite RPG class.... and i'm still contemplating making a d3 monk. I think your comment about the witch doctor and the monk being unwanted is rediculously wrong....
Next, the fact that you want play hunter in wow automatically makes me hate you. Before i quit wow, hunters were rediculously overpowered... and even after the nerf... they still were too strong.
Last, i personally am deciding between the monk and the Conjuration Wizard. I really like the battlemage build that i'm already planning, however the monk looks fun too. If the 5th class is a ranged class, i'm probably still going to go for the clone/melee mage build.
they would be ruining the point of diablo series as making your character stuck how it is. In none of the diablo's have they let you respec once.
Just because they didn't do it before doesn't mean they won't do it now. Change is always possible, especially if it makes the gameplay better. This is Diablo 3, not Diablo 1 or 2.
For the record, neither D1 nor D2 allowed you to bust down the walls and deform environment to let you use the terrain against your foes- but in D3 you can. That's totally new.
Blizzard tried very hard to make it so it's not same thing over and over again. That is probably the #1 reason they don't want MF in it, because it's just going to be "roll sorc, get MF, make alts, then whipe, redo" That is also why the implimented more quests into the game, they do not want the thing to be played over and over again like a broken record. That is why in diablo 3, the map changes.
Actually, the quests and maps changed in both D1 and D2 as well among different characters. Replayability. That's something Diablo bragged about, and was a big factor in giving Diablo 1 & 2 so much praise and such great reviews.
Allowing respecs will help cut down on any repetition in the game, along with Diablo series' established replayability system. More new stuff to try, less hassle, more fun.
Simplicity=easier, easier = more people being that class, like hammerdins..
And that is wrong... why?
If a "simpler" or "easier" class means a lot of people will choose it because they know they're going to have more fun with it, why stop them? It's their game.
Until now, a lot of people in WoW play Hunters because it's easy to play. But it doesn't stop skilled Hunter players from being effective and dangerous, whether in PvE or PvP.
Just because they didn't do it before doesn't mean they won't do it now. Change is always possible, especially if it makes the gameplay better. This is Diablo 3, not Diablo 1 or 2.
For the record, neither D1 nor D2 allowed you to bust down the walls and deform environment to let you use the terrain against your foes- but in D3 you can. That's totally new.
Actually, the quests and maps changed in both D1 and D2 as well among different characters. Replayability. That's something Diablo bragged about, and was a big factor in giving Diablo 1 & 2 so much praise and such great reviews.
Allowing respecs will help cut down on any repetition in the game, along with Diablo series' established replayability system. More new stuff to try, less hassle, more fun.
And that is wrong... why?
It's not wrong. It's a confirmed feature by Blizz
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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THIS IS PURE THEORY
THIS IS MY OPINION
CONSTRUCTIVE CRITICISM
THIS MAY NOT BE FOR YOU WHY YOU PICK A CERTAIN CLASS BUT IT'S HOW SOME PEOPLE VIEW THE CLASS -------
And ofc, I'm going to get 1 or 2 L2P from my opinion however, w/e
I've been reviewing classes, over all the most commonly wanted ones are
Barbarian and Wizard.
Few people want monk because they'd rather choose an assassin not a monk
and very few want witch doctor..
The thing for me is when I start, I would like to be a "hardcore pvper" instead of leveling fast. Whereas, diablo 2 I have thought of Necromancers(near like Witch Doctors) to level fast, more than PvP well. But I'm hoping that changes. It's kind of like a hunter in WoW IF ANY OF you play it. Fastest leveling, however, lacks in pvp. You may disagree with all of these statements, but it is what I have seen so far..
Now why barbarian and wizard? Because even though blizzard said magic find shouldn't effect what class you should play, people tend to still stay like diablo, and pick the AoEr/Grinder class. Which is a huge mistake imo.
Now about barbarian, in every game, everyone knows some of the easiest things to be in the beginning is all out "HULK SMASH" and ravaging peeps.. People like the simplicity of it, and quite simple.
While I do enjoy the giant muscle bound 2 handed swords apes every now and then, my staple in most games is the agile "I can totally kick your ass but can't take very much damage" character. For D2 that appears to be the monk.
In WoW, it was the Rogue.
So on and so forth.
Gimme monk!
Even if you make a pool in the 30 biggest Diablo sites and put all this statistics together you wouldn't be able to take this conclusion because the result is biapsed by the old diablo community and surely most of D3 players will be new to the franchise.
So imo what matters here is not wich class popularity but the common reason of why people are choosing their fav class so far.
...?
Necrmancers are amongs the top tier pvp characters with the bonemancer build.
I partially agree with you. People tends to choose pure classes because they look more powerfull then hybrids at first glance. "I'm the most resilient class", "I'm the most damaging class", "I've the best AoE". The crowd really take those stuff as "best class" standarts instead of a class that do moderate characteristics.
Fuck you, I'm a dragon.
or they said "They are nothing like paladins, they seem to show-offy, and difficult to play"
whereas for the bonemancer comment. I was never good because I was a different spec, and even when I was bonemancer, I'd get owned by a good wizard anyways..
and ofc, this is all opinions/theorys' but hey, it's plenty of peoples..
Out of like 300 peoples posts I looked @ I saw like 50% barbarian, 30% wizard (common AoE / magic find they find it would be easier, even though blizzard said that wouldn't be so) and then 5% monk 5% witch doctor, and then all the others posts are people saying "Hoping new class is ranged they all suck currently"
on most sites i've been to the majority say they are gonna play monk
and that the assassin is the poser.
and that they are glad the stupid paladins are gone (at this time anyway), becasue they are generic and boring
out of 400 people's posts i saw like 50% monk, 40% WD, 4% barbarian and 5% wizard
and then all the other posts are they don't care what the new class is because "the the announced classes are awesome"
I doubt this is true either, even if some people don't want to play the Monk.
First, this would be the opposite case from the Barbarian and Wizard for me: he's new, so we're not sure how exactly the Monk plays and works, even with the skill previews out. We're not familiar enough with how powerful he is, even if the videos show how cool he is. People tend to stick to what's familiar to them, what they're used to.
Second, the assassin comparison isn't too valid. While the Monk is an agile, precise fighter in the same vein as the Assassin, from what we have seen, the focus of the Monk (martial arts mainly with holy defensive moves) is quite different from the Assassin's (a combination of martial arts, traps and tricks, mostly the latter). I'm quite sure they play very, very differently, almost to the point of making the classes incomparable.
I may not be one of them, but this is not correct.
As a WoW player (Rogue) who's fought a lot of Hunters, I disagree. WoW Hunters are terrific in PvP. They have excellent control abilities, survivability and damage. They are very frustrating to fight against because they have a ton of escape, snare and root abilities.
As for leveling vs. PvP, leveling isn't the sole domain of the Hunter either. Any build from any class that deals a lot of damage quickly and frequently is a good leveler. A Warrior, Rogue, Mage, Warlock, Shaman, Druid... LMAO, any class that can inflict lots of hurt fast will level quickly enough.
Actually, in that sense, some PvP builds also work as leveling builds, and vice-versa.
Lastly, I'm pretty sure solid PvP builds will appear for all the classes once we've started playing D3.
I think the bigger mistake is playing a class that you won't find fun because you think it's good for PvP or whatnot.
There's nothing wrong with simplicity. Many things in life work well and beautfully because they're so simple. When it comes to games like these, simple builds and playstyles have one strong advantage: once mastered, it's hard to screw them up.
You have to realize that D3 is a game and is about having fun. For most of us who're studying or working, games like these are for relieving stress and relaxing. When we feel choked by work and the complicated worries of life, it's nice to have something that makes you feel powerful and allows you to deal with trouble with straightforward, honest power. Whether that comes from the brute strength of the Barbarian or the arcane intellect of the Wizard, or even the dark powers of the Witch Doctor or holy discipline of the Monk, what's important is having fun and being able to unwind.
also, the reason for people being barb is because of simplicity. Generally, all games are easier as melee, because the mana regeneration is a bitch until higher levels (usually) not sure about diablo 3 though..
I remember, in WoW i'd faceroll as a warrior / rogue at lower level, and then see higher level casters owning.. generally mana regeneration fucks up everything
We don't know if Blizz will allow respecs for D3. They're putting so much versatility and variety into each class, I strongly suspect they will.
Replayability has been a key element in Diablo games- it should also be a priority for D3. If so, why not let players have the chance to respec their characters to explore each tree's abilities and as many combinations as possible?
For example, look at the Wizard's tree. While the Storm and Arcane talent trees represent the more traditional blasting mage, the Conjuration tree seems to encourage the player to get up close and personal by enhancing his weapon's damage and his defenses. Magic Weapon is a totally different style of play.
To play effectively, you have to plan out your skills in advance, concentrating points on the build you want. You can't waste points if you want an effective enough character.
But without a respec, a player wanting to experience and appreciate the Wizard completely will have to create a totally new Wizard and level 1-XX all over again just to try a new fighting style.
That may have been okay for D2, but I think Blizzard may now be more willing to make things easier for players. It may still be 2 years away before its release, but we're already seeing a TON of content to explore, from character classes to different specs within each class to more new monsters to a variety of environments to the new destructible and deformable terrain. That's a lot of stuff to cover, and it might be too overwhelming and tedious to have to level a new toon of the same class just because you want to try something different.
I can't argue with the mana regen thing since I play a rogue main in WoW and a mage alt. However...
There is nothing wrong with simple if it's effective and fun.
That's very relative. Even where some classes simply devour other specific classes and then suck versus others in PvP, it's neither one-sided enough to piss off the WoW player base in general nor prompt massive rebalancing from Blizzard.
Warriors and Rogues are still very okay in both PvE and PvP (in fact, the Rogues are due for some minor nergs). Mana classes may have to play a careful balancing act between their mana regen and buffing up their stats and spells, but it's not hard. All the caster classes are still doing very okay.
"Replayability has been a key element in Diablo games- it should also be a priority for D3. If so, why not let players have the chance to respec their characters to explore each tree's abilities and as many combinations as possible?" Blizzard tried very hard to make it so it's not same thing over and over again. That is probably the #1 reason they don't want MF in it, because it's just going to be "roll sorc, get MF, make alts, then whipe, redo" That is also why the implimented more quests into the game, they do not want the thing to be played over and over again like a broken record. That is why in diablo 3, the map changes.
"There is nothing wrong with simple if it's effective and fun." Thats what the rogues in WoW said Pre-BC who could literally ambush backstab and kill a warlock.. what does that have to do with anything? Nothing I just had it on my head. Regardless, Simplicity=easier, easier = more people being that class, like hammerdins..
"Warriors and Rogues are still very okay in both PvE and PvP (in fact, the Rogues are due for some minor nergs). Mana classes may have to play a careful balancing act between their mana regen and buffing up their stats and spells, but it's not hard. All the caster classes are still doing very okay." I remember seeing my brother level up 4x faster than I did with my mage, simply because half the time I had to drink at lower levels. While I hit higher levels though, my dmg output has amazingly increased, so has my ability to kite. Making me much more viable.
I also have a question...who is gonna choose a female character?? I know i won't.
Battle not with monsters lest you become one.
Monks have pretty much almost always been my favorite RPG class.... and i'm still contemplating making a d3 monk. I think your comment about the witch doctor and the monk being unwanted is rediculously wrong....
Next, the fact that you want play hunter in wow automatically makes me hate you. Before i quit wow, hunters were rediculously overpowered... and even after the nerf... they still were too strong.
Last, i personally am deciding between the monk and the Conjuration Wizard. I really like the battlemage build that i'm already planning, however the monk looks fun too. If the 5th class is a ranged class, i'm probably still going to go for the clone/melee mage build.
For the record, neither D1 nor D2 allowed you to bust down the walls and deform environment to let you use the terrain against your foes- but in D3 you can. That's totally new.
Actually, the quests and maps changed in both D1 and D2 as well among different characters. Replayability. That's something Diablo bragged about, and was a big factor in giving Diablo 1 & 2 so much praise and such great reviews.
Allowing respecs will help cut down on any repetition in the game, along with Diablo series' established replayability system. More new stuff to try, less hassle, more fun.
And that is wrong... why?
If a "simpler" or "easier" class means a lot of people will choose it because they know they're going to have more fun with it, why stop them? It's their game.
Until now, a lot of people in WoW play Hunters because it's easy to play. But it doesn't stop skilled Hunter players from being effective and dangerous, whether in PvE or PvP.
It's not wrong. It's a confirmed feature by Blizz