Just a thought for a base of a nice character class using some ideas from D2 the amazons expertise in bow and the druids self buffs and other skills for handling melee + nature spells for tangling the character in roots or something I mean amazon + jungle = natural setting jungle = very naturish
Necromancer and rogue perhaps a hybrid between melee fighter and a summoner I mean who doesnt want to have an undead ninja berserker sort of class? a person who can quickly throw around a scythe and summon undead minions thats pretty essential in any awesome game and besides the necros self buffs and minions combined with the sins traps and quick strikes make for an endless amount of fun
please add your own ideas to these or comment on them
just a few thoughts for skills sorry for double post
Druid/amazon:
Spike- roots shoot out in a wave in front of the caster impaling and stabbing enemies
Thorn pod- the caster throws a pod in front of him/her that explodes when stepped on unleashing a burst of thorny seeds that slow enemies and cause them to bleed
Mossy obelisk- an obelisk covered in vegetation springs up in front of the caster blocking enemies from passing and emitting a small poisonous cloud around it
Guardian of the Ancients- summons a gigantic tree to bash your enemies for a short duration that charges up their ranks just before dying (long cooldown)
Choking vines- slows down enemies with a medium chance of immobilization a medium-low chance of damage over time (choke) and a low chance of decapitation
Cloud arrow- shoots an arrow that has a medium-high chance of calling a lightning strike in the area of the monster it hits that has a medium area of effect if successfully called (less chance of calling with level up but more arrows)
Natures eye (passive)- increases chance for arrows to hit enemies and travel on to the enemies behind
Shatter arrow- shoots an arrow of ice that when it hits will shatter and hit enemies in a half circle behind the target hit (more arrows on level up)
headhunter (passive)- increases chance of critical for arrow attacks
Necromancer/assassin:
hands of the dead- summons hands that grab and claw at your opponents legs slowing them down with a chance of ripping off a legs forcing the enemy to crawl after you while suffering bleed damage
blood rage- go into a rage that increases attack speed and chance of critical on melee attacks which increases per enemy you kill while under its influence
armor of the lost- rips out the bones of the enemies corpses in the area creating an armor from them that encases your body (the armor has a set amount of health that will take on all damage until it reaches zero more difficult enemies offer stronger bones and more health to the armor stacks to a limit per level)
call of the dead- the caster cries out in a terrifying wail that causes some enemies to run and increases your speed and critical chance for a short time
blood flood- causes a wave of blood to erupt from a corpse that effectively pushes back enemies with a chance of knock down and for bone shrapnel to explode from the corpse (the higher the level is the increased chance of knock down and shrapnel explosion)
dread bolt- summons a black wave of energy from the sky that explodes on impact with the ground damaging enemies in a large area
soul frenzy- drain mana repeatedly while increasing movement speed attack damage and attack speed while slightly reducing crit chance (lower mana and increased bonus on level up)
refresh- causes attacks against the enemy to leech a certain percentage of mana (increased duration and leech percent on level up along with a little less cooldown time)
bone trap- throw a bone on the ground that when stepped on summons a mass of skeletons to spring from the ground and begin to rip apart your enemies
soul reaper- summons a wraith for a short time that deals no damage but instead replenishes your health for every attack made against it while having a chance for enemies to be forced to attack it for a certain time (increased level increases reaper's health)
icy touch (passive)- gives attacks a chance to slow enemy and a small chance to freeze them
dread gaze (passive)- gives a chance to increase melee critical strike chance on enemies that enter your line of sight (screen)
harvest- quickly stab the enemy in front of you and regain a percent of damage made (more strikes on level)
I could think of more but I want to see your opinion on these ones and some of your own ideas of skills for different classes
well i was kind of saying like the assassin in diablo not warcraft (with stealth) but yeah the necro / assassin doesnt work out too well but i do really like the idea of a caster / ranger thanks for the opinions and comments though
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Necromancer and rogue perhaps a hybrid between melee fighter and a summoner I mean who doesnt want to have an undead ninja berserker sort of class? a person who can quickly throw around a scythe and summon undead minions thats pretty essential in any awesome game and besides the necros self buffs and minions combined with the sins traps and quick strikes make for an endless amount of fun
please add your own ideas to these or comment on them
Druid/amazon:
Spike- roots shoot out in a wave in front of the caster impaling and stabbing enemies
Thorn pod- the caster throws a pod in front of him/her that explodes when stepped on unleashing a burst of thorny seeds that slow enemies and cause them to bleed
Mossy obelisk- an obelisk covered in vegetation springs up in front of the caster blocking enemies from passing and emitting a small poisonous cloud around it
Guardian of the Ancients- summons a gigantic tree to bash your enemies for a short duration that charges up their ranks just before dying (long cooldown)
Choking vines- slows down enemies with a medium chance of immobilization a medium-low chance of damage over time (choke) and a low chance of decapitation
Cloud arrow- shoots an arrow that has a medium-high chance of calling a lightning strike in the area of the monster it hits that has a medium area of effect if successfully called (less chance of calling with level up but more arrows)
Natures eye (passive)- increases chance for arrows to hit enemies and travel on to the enemies behind
Shatter arrow- shoots an arrow of ice that when it hits will shatter and hit enemies in a half circle behind the target hit (more arrows on level up)
headhunter (passive)- increases chance of critical for arrow attacks
Necromancer/assassin:
hands of the dead- summons hands that grab and claw at your opponents legs slowing them down with a chance of ripping off a legs forcing the enemy to crawl after you while suffering bleed damage
blood rage- go into a rage that increases attack speed and chance of critical on melee attacks which increases per enemy you kill while under its influence
armor of the lost- rips out the bones of the enemies corpses in the area creating an armor from them that encases your body (the armor has a set amount of health that will take on all damage until it reaches zero more difficult enemies offer stronger bones and more health to the armor stacks to a limit per level)
call of the dead- the caster cries out in a terrifying wail that causes some enemies to run and increases your speed and critical chance for a short time
blood flood- causes a wave of blood to erupt from a corpse that effectively pushes back enemies with a chance of knock down and for bone shrapnel to explode from the corpse (the higher the level is the increased chance of knock down and shrapnel explosion)
dread bolt- summons a black wave of energy from the sky that explodes on impact with the ground damaging enemies in a large area
soul frenzy- drain mana repeatedly while increasing movement speed attack damage and attack speed while slightly reducing crit chance (lower mana and increased bonus on level up)
refresh- causes attacks against the enemy to leech a certain percentage of mana (increased duration and leech percent on level up along with a little less cooldown time)
bone trap- throw a bone on the ground that when stepped on summons a mass of skeletons to spring from the ground and begin to rip apart your enemies
soul reaper- summons a wraith for a short time that deals no damage but instead replenishes your health for every attack made against it while having a chance for enemies to be forced to attack it for a certain time (increased level increases reaper's health)
icy touch (passive)- gives attacks a chance to slow enemy and a small chance to freeze them
dread gaze (passive)- gives a chance to increase melee critical strike chance on enemies that enter your line of sight (screen)
harvest- quickly stab the enemy in front of you and regain a percent of damage made (more strikes on level)
I could think of more but I want to see your opinion on these ones and some of your own ideas of skills for different classes