So Blizz recently came out with this announcement on the Nephalem Valor Buff. At level 60, your character gains a buff / aura for a duration upon defeating unique mobs or monsters. What do you suppose this means for the lore? Is it a purely gameplay mechanic, with no bearing on the storyline or nature of Sanctuary?
I personally doubt it, and it probably has to do with the resurgance of Nephalem-level power among humanity. It'll probably be explained as warriors finding this innate strength deep down at the core of their being when faced with overwhelming opposition. A limit breaking, I suppose.
Would that make your player character an Edyrem once it reaches level 60? That's the point at which the buff is accessible; and Edyrem are those humans who have awakened their inner nephalem power, as stated in the Sin War Triology.
It makes me wonder how the Nephalem Cube is linked to the past of Sanctuary. Who made it? Did it inspire the Horadric Cube? Why does it only destroy?
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Be it through hallowed grounds or lands of sorrow
All in the Forger's wake is left bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the dark Origin of Being
But be wary through what thickets it winds.
-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Hmm, neat little write-up connecting it to the lore side of things but I don't think they're really envisioning it as anything other than an endgame mechanic. The rare people of Sanctuary tapping into the long-lost inner power has been going on for a while, it's always been the loose explanation for who the powerful player-characters are.
Definitely fun to try and tie it in though. I just don't think it's really intended to stretch outside of pure gameplay mechanics.
Well, yeah, but I just wonder at their lore-related "excuse" to put it in there. If any.
I'm fairly confident that it's just gameplay, just as Town Portals and waypoints aren't part of the lore in any way. It doesn't make any sense, the buff makes monsters drop more items, but they certainly don't do that in the lore either. So what would they actually need to explain?
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I'm fairly confident that it's just gameplay, just as Town Portals and waypoints aren't part of the lore in any way.
Actually, I'm pretty sure a reference is made to them in the first manual. Scrolls imprinted with a special, crystal-infused ink are relics created by ancient mages that make use of waypoints, and can be used to identify objects. They are one-time use objects because any magical current completely destroys the delicate crystals in the ink.
Yeah, it's kinda lame, but it's still an explanation, no matter how small.
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Be it through hallowed grounds or lands of sorrow
All in the Forger's wake is left bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the dark Origin of Being
But be wary through what thickets it winds.
-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
At the very least, I doesn't seem to give any direct implications - so the given explanation (if you'd want to call it that) probably holds completely true: Realizing your true potential.
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It has been said... that in the end of all things... we would find a new beginning. But as the shadow once again crawls across our world... and the stench of terror drifts on a bitter wind... the people pray for strength and guidance. They should pray for the mercy of a swift death... for I've seen what the darkness hides!
... I don't think it's safe here.
Hoping for Pink Chain Lightning in D3!
Website: Virtual Meadows - Twitter: @Gnub
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I personally doubt it, and it probably has to do with the resurgance of Nephalem-level power among humanity. It'll probably be explained as warriors finding this innate strength deep down at the core of their being when faced with overwhelming opposition. A limit breaking, I suppose.
Would that make your player character an Edyrem once it reaches level 60? That's the point at which the buff is accessible; and Edyrem are those humans who have awakened their inner nephalem power, as stated in the Sin War Triology.
It makes me wonder how the Nephalem Cube is linked to the past of Sanctuary. Who made it? Did it inspire the Horadric Cube? Why does it only destroy?
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Definitely fun to try and tie it in though. I just don't think it's really intended to stretch outside of pure gameplay mechanics.
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Yeah, it's kinda lame, but it's still an explanation, no matter how small.
All in the Forger's wake is left bereft and fallow-Excerpt from the Litany of Residuum;
As Translated by He Who Brings Order
Website: Virtual Meadows - Twitter: @Gnub