Well guys, it is finally that time. The game is ready and it is time to create your characters. To make this easier, I will post all of the info for the classes here. All you have to do to create you character is choose a class, give him a title, name, story and choose a skill. All stats and items are pre-set for now. As you level, you will be gaining new gear and adding points to your stats. Once everyone has made a character, the game will begin. Remember, every cycle is on a 3 day cycle. If you do not create your character in the next 3 days, the game will begin without you. Any questions you have should be asked in the Discussion thread here.
Once everyone has created theirs, I will be posting them at the top of this post for a quick reference to each character. It is on this page that all updates to your character will be shown such as improved stats, items, skills.
EXAMPLE -
Class:Brute
Title: Construction Worker
Name: Brutus
Story: Minding his own business at his job on the construction site, Brutus took up arms as the zombie invasion began.
Skill: Smash
pool stick (Brute: +1 str +1 hp) Item 2 - pool stick (Brute: +1 STR +1 HP) Item 3 - dynamite (deals 5 damage to all zombies in a 1sq radius, can be thrown up to 3 squares) Item 4 - comic book (Know +1 for 3 turns) Item 5 - N/A
$ - 350
With high strength, the brute was made to smash skulls and get into the thick of the fight. Specializing in melee damage and taking hits, the Brute is always on the front line of the zombie invasion.
Starting Weapon - Wooden Stick (+1 STR)/Trash Can Lid (+1 DEF)
Movement - 3 squares per turn
Damage range - X = attackable targets, P = Player
SKILLS -
[table="head"] CHARACTER LEVEL | SKILL (A)-Active, (P)-Passive| SKILL RANK|EFFECT
Level 1| Smash: 1SP (A) |0/3|The Brute smashes the target, increasing base damage by 1/3/5
Level 1| Steel Skin: 1SP (A) | 0/3|The Brute's skin hardens, increasing base defense by 1/3/5
Level 3 |Frenzy: 3SP (A) |0/3|The Brute swings its weapons madly, hitting the target 2 times for 66%/75%/100% of normal damage per swing
Level 3| Fortify: (P)|0/2| The Brute fortifies its armor, increasing the modifiers by 1/2 each.
Level 3| Shield Slam: 5SP (A) | 0/1| The Brute bashes the target with its shield, stunning it for 1 turn.
Level 5| Rush: 5SP (A)|0/1| The Brute rushes at a target up to 3 spaces away, knocking enemies back in its path, dealing 50% to the target.
Level 5|Knee Shatter: 5SP (A) |0/1| The Brute slams its weapon into the targets knees, halving its movement by 2 for 2 turns
Level 5|Weighted Weapon: (P)| 0/3|The Brute weights its weapon, increasing base strength by 25%/33%/50%.
Level 10| Decapitate: 10SP (A) |0/1| The Brute attempts to decapitate its target, increasing base damage by 10.
Level 10|Sweep: 10SP (A)| 0/2 |The Brute sweeps its weapon hitting 3 targets in front of it for 66%/75%/100%
Level 10|Adrenaline Rush: (P)| 0/1 | The Brute is fueled by adrenaline, increasing its health by 20%
Level 10|Wall: 10SP (A)| 0/1|The Brute prevents all damage of the next attack against it.[/table]
GAMBIT
Living in unsafe areas, the Gambit is well equipped for survival. Excelling in speed and knowledge, the Gambit uses trickery to snare his zombies. He can also pick locks to objects that would otherwise go unused.
Starting Weapon - Pocket Knife (+1 KNOW, +1 SPD)
Movement - 3 squares per turn
Damage range - X = attackable targets, P = Player
X
X
X
X
P
X
X
X
X
STATS-
[table="head"]ATTRIBUTE|POINTS
Hit points| 28
Stamina points|5
Knowledge |15
Speed| 20
Strength| 12
Accuracy| 7
Defense| 3
[/table]
SKILLS -
[table="head"] CHARACTER LEVEL | SKILL (A)-Active, (P)-Passive| SKILL RANK|EFFECT
Level 1 | Precision Strike: 1SP (A)| 0/3|The Gambit precisely attacks the target, increasing base damage by 1/3/5.
Level 1| Evasive Maneuvers: (A) 1SP| 0/3| The Gambit takes evasive maneuvers, increasing its base speed by 1/3/5.
Level 3| Hemorrhage: 2SP (A)| 0/3|The Gambit rips the target with its blades, causing it to bleed 66%/75%/100% damage over 2 turns
Level 3| Lock Pick: 1SP (A)| 0/1|The Gambit is able to use his skills to open even the toughest of locks.
Level 3| Camouflage: 3SP (A)| 0/1|The Gambit covers itself in its natural surroundings, becoming undetectable by enemies for 1 round.
Level 5 |Eye Gouge: 5SP (A)| 0/1|The Gambit gouges the eyes from the target, making it attack the closest thing for 1 round.
Level 5| Kidney Puncture: 5SP (A)| 0/1|The Gambit stabs the target in the kidney, halving its movement speed by 2 for 2 turns
Level 5| Manipulation: (P)| 0/3| The Gambit manipulates the weak points of its enemies, increasing base knowledge by 25%/33%/50%.
Level 10| Throat Slit: 10SP (A)| 0/1| The Gambit goes for the throat, increasing base damage by 10.
Level 10| Mutilation: 10SP (A)| 0/3| The Gambit violently attack the target, increasing damage by 66%/75%/100%
Level 10| Blood Rage: (P)| 0/1|The Gambit gains another attack after landing a critical strike.
Level 10| Cloak of Shadows: 10SP (A)| 0/1| The Gambit sinks into the shadows, granting it 100% chance to dodge the next attack.
[/table]
Marksman
The Marksman has always taken the more tactile approach to life. Surveying his surroundings and striking from a distance, the Marksman is always sure to stay far away from the actual fight.
Starting Weapon - Pepper Spray (+1 ACC, +1 STM)
(the marksman also requires ammo for most of his weapons)
Movement - 4 squares per turn Damage range - X = attackable targets, P = Player
X
X
X
X
X
X
P
X
X
X
X
X
X
STATS - [table="head"]ATTRIBUTES|POINTS
Hit Points| 32
Stamina Points |10
Knowledge | 7
Speed |9
Strength |11
Accuracy|6
Defense|5
[/table]
SKILLS -
[table="head"]CHARACTER LEVEL| SKILL (A)-Active, (P)-Passive|SKILL RANK|EFFECT
Level 1| Hollow Point Round: 1SP (A)| 0/3 |The Marksman fires a hollow point round, increasing base damage by 1/3/5.
Level 1|Sure Shot: 1SP (A)| 0/3| The Marksman fires a precise shot, increasing base accuracy by 1/3/5.
Level 3| Rapid Fire: 2SP (A)| 0/3| The Marksman fires 2 quick shots at 1 target dealing 66%/75%/100% of normal damage per shot.
Level 3| Zoom: (P)| 0/2|The Marksman looks down the sight, increasing range of attacks by 1/2 space(s)
Level 3| Fleet-Footed: 3SP (A)| 0/1| The Marksman moves quicker, increasing its movement by 1 space.
Level 5| Arm Aim: 5SP (A)| 0/1| The Marksman aims for the arms, disabling attacks for 1 round.
Level 5| Leg Aim: 5SP (A)| 0/1 | The Marksman aims for the legs, disabling movement for 1 round.
Level 5|Tracer Rounds: (P) |0/3| The Marksman fires special rounds, increasing base accuracy by 25%/33%/50%.
Level 10| Deadly Aim: 10SP (A) |0/1|The Marksman aims for the head, increasing base damage by 10.
Level 10| Volley: 10SP (A)| 0/3| The Marksman showers a 3x3 area with 6 bullets, dealing 66%/75%/100% of damage per shot.
Level 10| Recover Ammo: (P)| 0/1| The Marksman recovers all ammo from dead targets that it damaged.
Level 10| Steady Aim: 10SP (A)| 0/1| The Marksman takes perfect aim, granting its next attack 100% chance to hit. [/table]
Rollback Post to RevisionRollBack
Find any Diablo news? Contact me or anyone else on the News team
Class: Marksman Title: SWAT Officers Name: Marcus Story: Marcus was at a firing range when a mass of zombies ran onto the range. Aftrer watching his friends be mauled by the zombies, Marcus decided to fight back. Skill: Sure Shot
Class: Brute Title: Mountain Hermit Name: Bearnald Story: Bearnald used to live in the mountains fightning bears for fun. After watching a village being destroyed by a zombie attack he decided to test his strength by fightning the new threat. Skill: Steel Skin.
Class: Gambit Title: Assassin Name: Desmond Story: Desmond has had dreams of late, dreams of his ancestors. Those ancestors were assassins. When the zombies attacked his house he discovered that he had an aptitude into those art as well. With newfound strength and courage he tries to fight the zombie horde. Skill: Evasive Maneuvers
Class: Gambit Title: Gangster Name: Cornbread Story: Spending his life as a gangster, Cornbread became skilled with knives. While out on the streets, hustling dro, Cornbread's buyer was attacked by zombies. With his business failing, Cornbread has decided to fight back. Skill: Precision Strike
Class: Brute Title: Gladiator Name: Titus Story: Titus has always been fasinated with the roman era, going so far as even to change his name to reflect it. He couldnt believe his luck when he landed his dream job as a gladiator re-enactor. He has spent years in training expanding his physical prowess. Unfortunitely he has done the opposite to his mental capacity. Now that his once adoring fans are all zombies, he has decided to take the act to them. Skill: Smash
Class: Marksman Title: Always-Knew-This-Day-Would-Come-and-is-Thusly-Well-Prepared-Citizen Name: Lusk Smith Story: Lusk has always been a bit on the paranoid side. He was the nice but slightly creepy guy you might have seen hanging around the Army surplus store picking up supplies, or at the firing range 3 nights a week staying sharp, or at the local chain bookstore reserving the next Max Brooks book. He always knew Z-Day would arrive and almost seems a bit too happy that it has. He had a small cache of weapons that would make some small-town PDs jealous, but during the first hours of the invasion his home was set ablaze and now he's looking to survive like anyone else, left to start out with only his trusty can of mace. Skill: Hollow Point Round
Class: Marksman
Title: Hunter
Name: Drake Mercius
Story: Drake has been hunting since he was 5 years old, when his father took him out into the woods with his first pellet gun. His father was amazed when his son was able to shoot a hare between the eyes from over 40 ft. away. Ever since then, Drake has been practicing his marksman skills to become the best he could. He even spent a few years in the military as a covert sniper.
Skill: Sure Shot
Rollback Post to RevisionRollBack
"There's no doughnuts in Diablo. Oohhhh, I just threw it down. BlizzCon exclusive: no doughnuts. -Jay Wilson
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Once everyone has created theirs, I will be posting them at the top of this post for a quick reference to each character. It is on this page that all updates to your character will be shown such as improved stats, items, skills.
Band -Aid (heal 10 hp)
Item 2 - Band -Aid (heal 10 hp)
Item 3 - Band -Aid (heal 10 hp)
Item 4 - Band -Aid (heal 10 hp)
Item 5 - N/A
$ - 450
Skills -
Sure Shot lvl1 - 1SP
pool stick (Brute: +1 str +1 hp)
Item 2 - pool stick (Brute: +1 STR +1 HP)
Item 3 - dynamite (deals 5 damage to all zombies in a 1sq radius, can be thrown up to 3 squares)
Item 4 - comic book (Know +1 for 3 turns)
Item 5 - N/A
$ - 350
Skills -
Hollow Round lvl 1 - 1 SP
HP - 32
Sp - 10
KNOW - 7
SPD - 9
STR - 11
ACC - 6
DEF - 5
Armor - N/A
Weapon - Pepper Spray (+1 ACC, +1 SP)
Ammo: None required
Item 1 - N/A.
Item 2 - N/A
Item 3 - N/A
Item 4 - N/A
Item 5 - N/A
$ - 0
Skills -
Sure Shot lvl1 - 1SP
[/HR]
BRUTE
With high strength, the brute was made to smash skulls and get into the thick of the fight. Specializing in melee damage and taking hits, the Brute is always on the front line of the zombie invasion.
Movement - 3 squares per turn
Damage range - X = attackable targets, P = Player
STATS -
[TABLE="head"]ATTRIBUTE|POINTS
Hit Points |35
Stamina Points |5
Knowledge| 5
Speed |5
Strength |17
Accuracy | 8
Defense |12
[/TABLE]
SKILLS -
[table="head"] CHARACTER LEVEL | SKILL (A)-Active, (P)-Passive| SKILL RANK|EFFECT
Level 1| Smash: 1SP (A) |0/3|The Brute smashes the target, increasing base damage by 1/3/5
Level 1| Steel Skin: 1SP (A) | 0/3|The Brute's skin hardens, increasing base defense by 1/3/5
Level 3 |Frenzy: 3SP (A) |0/3|The Brute swings its weapons madly, hitting the target 2 times for 66%/75%/100% of normal damage per swing
Level 3| Fortify: (P)|0/2| The Brute fortifies its armor, increasing the modifiers by 1/2 each.
Level 3| Shield Slam: 5SP (A) | 0/1| The Brute bashes the target with its shield, stunning it for 1 turn.
Level 5| Rush: 5SP (A)|0/1| The Brute rushes at a target up to 3 spaces away, knocking enemies back in its path, dealing 50% to the target.
Level 5|Knee Shatter: 5SP (A) |0/1| The Brute slams its weapon into the targets knees, halving its movement by 2 for 2 turns
Level 5|Weighted Weapon: (P)| 0/3|The Brute weights its weapon, increasing base strength by 25%/33%/50%.
Level 10| Decapitate: 10SP (A) |0/1| The Brute attempts to decapitate its target, increasing base damage by 10.
Level 10|Sweep: 10SP (A)| 0/2 |The Brute sweeps its weapon hitting 3 targets in front of it for 66%/75%/100%
Level 10|Adrenaline Rush: (P)| 0/1 | The Brute is fueled by adrenaline, increasing its health by 20%
Level 10|Wall: 10SP (A)| 0/1|The Brute prevents all damage of the next attack against it.[/table]
GAMBIT
Living in unsafe areas, the Gambit is well equipped for survival. Excelling in speed and knowledge, the Gambit uses trickery to snare his zombies. He can also pick locks to objects that would otherwise go unused.
Starting Weapon - Pocket Knife (+1 KNOW, +1 SPD)
Movement - 3 squares per turn
Damage range - X = attackable targets, P = Player
STATS-
[table="head"]ATTRIBUTE|POINTS
Hit points| 28
Stamina points|5
Knowledge |15
Speed| 20
Strength| 12
Accuracy| 7
Defense| 3
[/table]
SKILLS -
[table="head"] CHARACTER LEVEL | SKILL (A)-Active, (P)-Passive| SKILL RANK|EFFECT
Level 1 | Precision Strike: 1SP (A)| 0/3|The Gambit precisely attacks the target, increasing base damage by 1/3/5.
Level 1| Evasive Maneuvers: (A) 1SP| 0/3| The Gambit takes evasive maneuvers, increasing its base speed by 1/3/5.
Level 3| Hemorrhage: 2SP (A)| 0/3|The Gambit rips the target with its blades, causing it to bleed 66%/75%/100% damage over 2 turns
Level 3| Lock Pick: 1SP (A)| 0/1|The Gambit is able to use his skills to open even the toughest of locks.
Level 3| Camouflage: 3SP (A)| 0/1|The Gambit covers itself in its natural surroundings, becoming undetectable by enemies for 1 round.
Level 5 |Eye Gouge: 5SP (A)| 0/1|The Gambit gouges the eyes from the target, making it attack the closest thing for 1 round.
Level 5| Kidney Puncture: 5SP (A)| 0/1|The Gambit stabs the target in the kidney, halving its movement speed by 2 for 2 turns
Level 5| Manipulation: (P)| 0/3| The Gambit manipulates the weak points of its enemies, increasing base knowledge by 25%/33%/50%.
Level 10| Throat Slit: 10SP (A)| 0/1| The Gambit goes for the throat, increasing base damage by 10.
Level 10| Mutilation: 10SP (A)| 0/3| The Gambit violently attack the target, increasing damage by 66%/75%/100%
Level 10| Blood Rage: (P)| 0/1|The Gambit gains another attack after landing a critical strike.
Level 10| Cloak of Shadows: 10SP (A)| 0/1| The Gambit sinks into the shadows, granting it 100% chance to dodge the next attack.
[/table]
Marksman
The Marksman has always taken the more tactile approach to life. Surveying his surroundings and striking from a distance, the Marksman is always sure to stay far away from the actual fight.
Starting Weapon - Pepper Spray (+1 ACC, +1 STM)
(the marksman also requires ammo for most of his weapons)
Movement - 4 squares per turn
Damage range - X = attackable targets, P = Player
STATS -
[table="head"]ATTRIBUTES|POINTS
Hit Points| 32
Stamina Points |10
Knowledge | 7
Speed |9
Strength |11
Accuracy|6
Defense|5
[/table]
SKILLS -
[table="head"]CHARACTER LEVEL| SKILL (A)-Active, (P)-Passive|SKILL RANK|EFFECT
Level 1| Hollow Point Round: 1SP (A)| 0/3 |The Marksman fires a hollow point round, increasing base damage by 1/3/5.
Level 1|Sure Shot: 1SP (A)| 0/3| The Marksman fires a precise shot, increasing base accuracy by 1/3/5.
Level 3| Rapid Fire: 2SP (A)| 0/3| The Marksman fires 2 quick shots at 1 target dealing 66%/75%/100% of normal damage per shot.
Level 3| Zoom: (P)| 0/2|The Marksman looks down the sight, increasing range of attacks by 1/2 space(s)
Level 3| Fleet-Footed: 3SP (A)| 0/1| The Marksman moves quicker, increasing its movement by 1 space.
Level 5| Arm Aim: 5SP (A)| 0/1| The Marksman aims for the arms, disabling attacks for 1 round.
Level 5| Leg Aim: 5SP (A)| 0/1 | The Marksman aims for the legs, disabling movement for 1 round.
Level 5|Tracer Rounds: (P) |0/3| The Marksman fires special rounds, increasing base accuracy by 25%/33%/50%.
Level 10| Deadly Aim: 10SP (A) |0/1|The Marksman aims for the head, increasing base damage by 10.
Level 10| Volley: 10SP (A)| 0/3| The Marksman showers a 3x3 area with 6 bullets, dealing 66%/75%/100% of damage per shot.
Level 10| Recover Ammo: (P)| 0/1| The Marksman recovers all ammo from dead targets that it damaged.
Level 10| Steady Aim: 10SP (A)| 0/1| The Marksman takes perfect aim, granting its next attack 100% chance to hit. [/table]
Find any Diablo news? Contact me or anyone else on the News team
Title: SWAT Officers
Name: Marcus
Story: Marcus was at a firing range when a mass of zombies ran onto the range. Aftrer watching his friends be mauled by the zombies, Marcus decided to fight back.
Skill: Sure Shot
Title: Mountain Hermit
Name: Bearnald
Story: Bearnald used to live in the mountains fightning bears for fun. After watching a village being destroyed by a zombie attack he decided to test his strength by fightning the new threat.
Skill: Steel Skin.
Title: Assassin
Name: Desmond
Story: Desmond has had dreams of late, dreams of his ancestors. Those ancestors were assassins. When the zombies attacked his house he discovered that he had an aptitude into those art as well. With newfound strength and courage he tries to fight the zombie horde.
Skill: Evasive Maneuvers
Join the chat!
Title: Gangster
Name: Cornbread
Story: Spending his life as a gangster, Cornbread became skilled with knives. While out on the streets, hustling dro, Cornbread's buyer was attacked by zombies. With his business failing, Cornbread has decided to fight back.
Skill: Precision Strike
Title: Gladiator
Name: Titus
Story: Titus has always been fasinated with the roman era, going so far as even to change his name to reflect it. He couldnt believe his luck when he landed his dream job as a gladiator re-enactor. He has spent years in training expanding his physical prowess. Unfortunitely he has done the opposite to his mental capacity. Now that his once adoring fans are all zombies, he has decided to take the act to them.
Skill: Smash
Title: Always-Knew-This-Day-Would-Come-and-is-Thusly-Well-Prepared-Citizen
Name: Lusk Smith
Story: Lusk has always been a bit on the paranoid side. He was the nice but slightly creepy guy you might have seen hanging around the Army surplus store picking up supplies, or at the firing range 3 nights a week staying sharp, or at the local chain bookstore reserving the next Max Brooks book. He always knew Z-Day would arrive and almost seems a bit too happy that it has. He had a small cache of weapons that would make some small-town PDs jealous, but during the first hours of the invasion his home was set ablaze and now he's looking to survive like anyone else, left to start out with only his trusty can of mace.
Skill: Hollow Point Round
Title: Hunter
Name: Drake Mercius
Story: Drake has been hunting since he was 5 years old, when his father took him out into the woods with his first pellet gun. His father was amazed when his son was able to shoot a hare between the eyes from over 40 ft. away. Ever since then, Drake has been practicing his marksman skills to become the best he could. He even spent a few years in the military as a covert sniper.
Skill: Sure Shot