And what if it is? The Unreal engines have been used for many types of games. If blizz developed a workable engine from SC2, why wouldnt they use it for D3.
That being said, they have already stated numerous time that they created a custom engine solely for D3
Diablo II was not that dark all the time. Most of the wilderness was pretty well lit. I think a dungeon might want to be a little bit darker. Why have nice graphics thought and make everything dark?
I think maybe they should have a lighting option. Have a dark and light setting in the video settings so people can have it the way they want.
By dark we're implying dark atmosphere, gritty, evil. Not dark as in "turn your brightness up" Although sometimes that dark works in particular scary parts
OP, how about you apply to Blizzard if you think you know what you're doing. They are looking for 3D environment artists after all. If you don't have the talent then gtfo.
Whats wrong with people voicing what they dislike if they dont say what they dont like it wont get fixed and stop calling it complaining. It's not like their insults or swearing like some people are about some things. <.< Its good people voice their opinions as soon as something get announced so blizzard can get right away start working on it.
The problem is that it's the first day and you haven't given Blizzard a chance to fine tune everything out. Shit, they haven't even finished the game yet. Give it some time people, I mean I'm all for pointing out what's good and what isn't but for people just bitching and moaning without no real definitive solution. In other words make your post count.
By dark we're implying dark atmosphere, gritty, evil. Not dark as in "turn your brightness up" Although sometimes that dark works in particular scary parts
That's what a lot of people don't seem to be understanding.
I see a lot of people arguing about the lighting. imo I liked the way in diablo II everything was lit up by torchlight. Diablo III indoors and outdoors looks like everything is lit up by super bright moonlight which just looks wrong...
The problem is that it's the first day and you haven't given Blizzard a chance to fine tune everything out. Shit, they haven't even finished the game yet. Give it some time people, I mean I'm all for pointing out what's good and what isn't but for people just bitching and moaning without no real definitive solution. In other words make your post count.
Some people have man. We are just talking collectively amongst ourselves about what we think would make the game look better. How we envision the game.
I'm a diablo fan, I would have been doing this whether it was announced today or if it was announced a year from now. In fact, before it was announced you could say there was no reason for people to speculate about what the new story would be but they did it anyways and you know what? I didn't have a problem with it.
The problem is that it's the first day and you haven't given Blizzard a chance to fine tune everything out. Shit, they haven't even finished the game yet. Give it some time people, I mean I'm all for pointing out what's good and what isn't but for people just bitching and moaning without no real definitive solution. In other words make your post count.
I see art that dates back to 2004. They've been on this game for 4 years now. That's how long they've been messing stuff up. No more.
OP, how about you apply to Blizzard if you think you know what you're doing. They are looking for 3D environment artists after all. If you don't have the talent then gtfo.
Thanks for the constructive post fanboy! :thumbsup:
The problem is that it's the first day and you haven't given Blizzard a chance to fine tune everything out. Shit, they haven't even finished the game yet. Give it some time people, I mean I'm all for pointing out what's good and what isn't but for people just bitching and moaning without no real definitive solution. In other words make your post count.
If we dont voice our opinions how will know to fix it? The sooner we say it the sooner they know. And were all being intellient about it. The only one whos really getting rude are those like you. And trying to get our post count up? Look at yourself dude. Your swearing and flaming other people.... *sighs*
I don't want the saturated look its quite annoying that most games out lately have had color filters over them without giving the players the option to change it or disable it. We aren't following in diablo's reign of death this time around, It should look like its recovered outside and not be covered in death.
And its not a fixed light source, it should look different at different times and under different conditions.
Simply stripping it of color isn't the route they should be taking, making the art assets within the game look more gothic and less wow-ie (as people are putting it) is what they should be focusing on.
It would be absolutely impossible to hand draw a game like Diablo 3, which has separate sprites for each weapon, armor piece, class, etc... the only reasons why it was done and doable in KOF is that 1. that style has been done before and it common for the genre 2. All the units have no extra customization on them, except perhaps different color scheme which isn't hard to do. They stay the same person with the same equipment.
2D games are more work if you want many customizations, such as different genders, different character sizes, different armor appearance, different weapon appearance, different skin color, etc.
In 3D, you can scale and distort previous models and textures quite easily, as well as replace textures on same models. Attack animations are based on 3D animation skeleton technology, so once applied on one humanoid model, it doesn't need to be done for all the others, because they have the same skeleton, and the model follows the skeleton.
Perhaps I explained it well enough, or perhaps I haven't, but there are ridiculous advantages in using final level 3D rendering.
2D games can still be excellent, but they are most useful in only specific situations, situations where appearance, customization, and dynamic content isn't as important. While I always loved the concept of 3D models in a pseudo 2D rendered environment for beauty, even that is become a problem now, due to the dynamic characteristics desired, such as - destroyable terrain, cover, shadows/lighting (which can still be done quite well in 2D), 3d explorable space (climbing, jumping, swimming), etc.
Especially with the lastest graphics technology which even offers graphical benefits over 2D, it would be very difficult to make modern dynamic, complex games with 2D rendering. Unless you want to sacrifice character customization, weapon graphics, armor graphics, dynamic enviroment, and probably some other stuff, one should not really desire a 2D-based game.
I don't want the saturated look its quite annoying that most games out lately have had color filters over them without giving the players the option to change it or disable it. We aren't following in diablo's reign of death this time around, It should look like its recovered outside and not be covered in death.
And its not a fixed light source, it should look different at different times and under different conditions.
Simply stripping it of color isn't the route they should be taking, making the art assets within the game look more gothic and less wow-ie (as people are putting it) is what they should be focusing on.
I dont think people want it stripped of its color just more grittier. I think people just dont phrase what they say properly. I agree with what you said tho. I think the outside dosnt need to be that saturated but I do think dungeons do.
It's too late for them to back track from the blocky art style of Warcraft. Hopefully they'll at least focus on lighting and texture filtering now that we're speaking up.
To those people that keep saying we shouldn't formulate opinions: Apathy is not good. Ideas, opinions, suggestions, questions, are good.
Patriot Act, Guantanamo Bay, no net neutrality laws in place yet, all this exists because of apathy.
OP, how about you apply to Blizzard if you think you know what you're doing. They are looking for 3D environment artists after all. If you don't have the talent then gtfo.
Interesting how people don't cry to Ebert and Roeper to go out and make their own movies.
The current dungeon that was shown needs a complete overhaul, environment wise. As said before, I don't want it to be stripped of color. That achieves nothing. However, the developers may have gone overboard. They seem to be adding color where non needs to be added. Not only that, but it's the wrong color as well - too much blue and greens give me WoW flashbacks. Stripping color isn't the only way to make it look darker and more gothic. Change the color palette. You don't remove colors. The dungeon looks spick and span, which belies the fact that it has been abandoned for over 20 years, including all the demonic activity and carnage that has happened there.
One idea I had was I really like the backrounds the way they are. They could just get a team to re-define all their work so far as they current group keeps working changing as they go along. But they would only have to redo the layer the player actually walks and plays on. Would that be possible? And by this I meen just making it gritter. Maybe touch up on the statues in the backround but thats it. Could it be done this way? I dont know how they do graphics so I'm not sure if it could be done like that.
The current dungeon that was shown needs a complete overhaul, environment wise. As said before, I don't want it to be stripped of color. That achieves nothing. However, the developers may have gone overboard. Stripping color isn't the only way to make it look darker and more gothic. Change the color palette. You don't remove colors. The dungeon looks spick and span, which belies the fact that it has been abandoned for over 20 years, including all the demonic activity and carnage that has happened there.
How it should look. Ya'll wanna make a video game of your own? You think you're big enough to take on your old man? How did you make your way out that screen door??
That being said, they have already stated numerous time that they created a custom engine solely for D3
By dark we're implying dark atmosphere, gritty, evil. Not dark as in "turn your brightness up" Although sometimes that dark works in particular scary parts
The problem is that it's the first day and you haven't given Blizzard a chance to fine tune everything out. Shit, they haven't even finished the game yet. Give it some time people, I mean I'm all for pointing out what's good and what isn't but for people just bitching and moaning without no real definitive solution. In other words make your post count.
That's what a lot of people don't seem to be understanding.
Some people have man. We are just talking collectively amongst ourselves about what we think would make the game look better. How we envision the game.
I'm a diablo fan, I would have been doing this whether it was announced today or if it was announced a year from now. In fact, before it was announced you could say there was no reason for people to speculate about what the new story would be but they did it anyways and you know what? I didn't have a problem with it.
I see art that dates back to 2004. They've been on this game for 4 years now. That's how long they've been messing stuff up. No more.
Thanks for the constructive post fanboy! :thumbsup:
Everyone on forums is so easy to assume things and you know what happens when you ASSume..
and I know the textures are not STRAIGHT RIPS from WoW but the art style of the textures is almost spot on the same.
If we dont voice our opinions how will know to fix it? The sooner we say it the sooner they know. And were all being intellient about it. The only one whos really getting rude are those like you. And trying to get our post count up? Look at yourself dude. Your swearing and flaming other people.... *sighs*
And its not a fixed light source, it should look different at different times and under different conditions.
Simply stripping it of color isn't the route they should be taking, making the art assets within the game look more gothic and less wow-ie (as people are putting it) is what they should be focusing on.
2D games are more work if you want many customizations, such as different genders, different character sizes, different armor appearance, different weapon appearance, different skin color, etc.
In 3D, you can scale and distort previous models and textures quite easily, as well as replace textures on same models. Attack animations are based on 3D animation skeleton technology, so once applied on one humanoid model, it doesn't need to be done for all the others, because they have the same skeleton, and the model follows the skeleton.
Perhaps I explained it well enough, or perhaps I haven't, but there are ridiculous advantages in using final level 3D rendering.
2D games can still be excellent, but they are most useful in only specific situations, situations where appearance, customization, and dynamic content isn't as important. While I always loved the concept of 3D models in a pseudo 2D rendered environment for beauty, even that is become a problem now, due to the dynamic characteristics desired, such as - destroyable terrain, cover, shadows/lighting (which can still be done quite well in 2D), 3d explorable space (climbing, jumping, swimming), etc.
Especially with the lastest graphics technology which even offers graphical benefits over 2D, it would be very difficult to make modern dynamic, complex games with 2D rendering. Unless you want to sacrifice character customization, weapon graphics, armor graphics, dynamic enviroment, and probably some other stuff, one should not really desire a 2D-based game.
I dont think people want it stripped of its color just more grittier. I think people just dont phrase what they say properly. I agree with what you said tho. I think the outside dosnt need to be that saturated but I do think dungeons do.
To those people that keep saying we shouldn't formulate opinions: Apathy is not good. Ideas, opinions, suggestions, questions, are good.
Patriot Act, Guantanamo Bay, no net neutrality laws in place yet, all this exists because of apathy.
Interesting how people don't cry to Ebert and Roeper to go out and make their own movies.
The dungeons currently remind me of the Undercity
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