So what co you guys think of the new Passive? I think it will make builds based on signature spells and tons of cooldowns quite a bit more effective.
High precision, very high attack/cast speed... With 50% chance to crit and 2 casts a second you could easily cut your cooldowns in half as long as you keep blasting something. I know some skills in D2 that could cast much faster than twice a second too.
Assuming constant combat and 50% Crit chance:
2 casts a second -50% cooldowns
4 casts a second -66% cooldowns
10 casts a second -80% cooldowns
Also assumes that there isn't an internal cooldown on the CD reduction proc.
Something interesting to know would be if AoE and damage-over-time procs multiple CD reductions. Anyone in the beta want to do some testing?
I love it. Paired with Deep Freeze on a melee wizard battlemage, it makes cooldown spells way more viable. Frost Nova (synergy...), Diamond Skin, Mirror Image, Slow Time, Archon, and Wave of Force are the spells with meaningful cooldowns. I'd probably take Diamond Skin and Mirror Image, but really any of those would be useful in that build.
As a side note: You might be able to get archon nearly full time now. 120 second cooldown - 20% = 96 seconds. That means you have 81 seconds that you need to bridge between kills and crits. It could probably only be done with perfect gear at level 60, but I still think it could be done.
Edit: Actually, there is a rune that takes Archon's cooldown to 95 seconds. 20% off that is 76 seconds. So it's only 61 kills or crits to bridge the gap.
Spectral Blade hits an awful lot of enemies at once, for 3 hits per cast. Put some crit buffs on and it will seriously refresh the cooldown of your abilities.
lol Conduit says it restores 700% arcane power on melee hit. Probably a typo or i dont understand how it works. It was 10% OF arcane power before. They also nerfed the Spectral lifesteal and upped its damage in comparison to other spells massively so its actually a choice for damage and not just an excuse to use melee. These crits will be a common choice with spells like lightning shield.
So what co you guys think of the new Passive? I think it will make builds based on signature spells and tons of cooldowns quite a bit more effective.
High precision, very high attack/cast speed... With 50% chance to crit and 2 casts a second you could easily cut your cooldowns in half as long as you keep blasting something. I know some skills in D2 that could cast much faster than twice a second too.
Assuming constant combat and 50% Crit chance:
2 casts a second -50% cooldowns
4 casts a second -66% cooldowns
10 casts a second -80% cooldowns
Also assumes that there isn't an internal cooldown on the CD reduction proc.
Something interesting to know would be if AoE and damage-over-time procs multiple CD reductions. Anyone in the beta want to do some testing?
Where are you getting these -% COOLDOWNS?
It just says 1 second.
And 10 casts per second?!? Not happening. Even if you use electrocute, which now casts TWICE as fast as normal.
PS: This is not OP, Wizard Utility skills are not IWIN buttons.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
So what co you guys think of the new Passive? I think it will make builds based on signature spells and tons of cooldowns quite a bit more effective.
High precision, very high attack/cast speed... With 50% chance to crit and 2 casts a second you could easily cut your cooldowns in half as long as you keep blasting something. I know some skills in D2 that could cast much faster than twice a second too.
Assuming constant combat and 50% Crit chance:
2 casts a second -50% cooldowns
4 casts a second -66% cooldowns
10 casts a second -80% cooldowns
Also assumes that there isn't an internal cooldown on the CD reduction proc.
Something interesting to know would be if AoE and damage-over-time procs multiple CD reductions. Anyone in the beta want to do some testing?
Where are you getting these -% COOLDOWNS?
It just says 1 second.
And 10 casts per second?!? Not happening. Even if you use electrocute, which now casts TWICE as fast as normal.
PS: This is not OP, Wizard Utility skills are not IWIN buttons.
At 50% crit rate and 2 casts per second you will crit approximately once per second. 1 - (1/(1+x)) is the formula you would use once you know your crits per second to find the decreased cooldown rate. So 1 crit per second gives you -50%. 2 crits (4 attacks) per second gives you -66%. Since we know that x = y*z*w where y is your number of attacks per second, z is your chance to crit on each attack, and w is the number of times that each attack can crit (spectral blade can crit 3 times per attack), you can turn the formula into 1-(1/(1+yzw)) and use it to calculate for other percentages. To get to 10 possible crits per second, you would need to cast spectral blade about 10 times every 3 seconds or 3.33 times per second.
You can crit on every damage dealing effect. Spectral Blade for example does 3 hits on possibly multiple enemies. Electrocute can hit up to 10 with a level 7 rune. The Wizard has a whole arsenal of AoE spells to farm crits from.
The synergy with Deep Freeze is gamebrekingly OP. This will get nerfed 100%.
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I would think this has to have some kind of internal cooldown. If it doesn't you have the possibility of Indigo Electrocute knocking off 10 secs of each CD every cast.
I would think this has to have some kind of internal cooldown. If it doesn't you have the possibility of Indigo Electrocute knocking off 10 secs of each CD every cast.
Maybe each cast/attack can only trigger it once. It would still almost guarantee that each cast of Electrocute triggers the ability, but at least it couldn't trigger it 5 times. Of course, that would hurt Blizzard, so maybe it will just be once or twice a second.
So what co you guys think of the new Passive? I think it will make builds based on signature spells and tons of cooldowns quite a bit more effective.
High precision, very high attack/cast speed... With 50% chance to crit and 2 casts a second you could easily cut your cooldowns in half as long as you keep blasting something. I know some skills in D2 that could cast much faster than twice a second too.
Assuming constant combat and 50% Crit chance:
2 casts a second -50% cooldowns
4 casts a second -66% cooldowns
10 casts a second -80% cooldowns
Also assumes that there isn't an internal cooldown on the CD reduction proc.
Something interesting to know would be if AoE and damage-over-time procs multiple CD reductions. Anyone in the beta want to do some testing?
Where are you getting these -% COOLDOWNS?
It just says 1 second.
And 10 casts per second?!? Not happening. Even if you use electrocute, which now casts TWICE as fast as normal.
PS: This is not OP, Wizard Utility skills are not IWIN buttons.
At 50% crit rate and 2 casts per second you will crit approximately once per second. 1 - (1/(1+x)) is the formula you would use once you know your crits per second to find the decreased cooldown rate. So 1 crit per second gives you -50%. 2 crits (4 attacks) per second gives you -66%. Since we know that x = y*z*w where y is your number of attacks per second, z is your chance to crit on each attack, and w is the number of times that each attack can crit (spectral blade can crit 3 times per attack), you can turn the formula into 1-(1/(1+yzw)) and use it to calculate for other percentages. To get to 10 possible crits per second, you would need to cast spectral blade about 10 times every 3 seconds or 3.33 times per second.
CPS(Crits per Second) = y*z
where
y is your number of attacks per second
z is your chance to crit on each attack
"w" is extremely presumptuous, and covered by "y" anyways.
Example, 4 attacks per second & 50% crit
CPS = 4 Atk/sec * 0.5 Crit/Atk = 2 Crits/sec
Critical Mass
Your critical hits reduce the cooldown of your spells by 1 second.
In other words,
Crit = CDS(Cooldown Second)
2 Crits/sec = 2 CDS/sec
At that rate of fire and crit rate, you reduce each cooldowns time by 2 seconds (2 CDS/sec).
y*z....thats it, thats all there is too it. Idk wtf your doing, but its wrong.
I would think this has to have some kind of internal cooldown. If it doesn't you have the possibility of Indigo Electrocute knocking off 10 secs of each CD every cast.
Do NOT bring logic in here sir!!!
Instead, we should all just assume a critical mass + ONE or TWO spells can completely reset most cooldowns.
My guess is they were having difficulty staying alive in inferno, and they hoped this bandaid would fix it.
Of course, that would also mean that its nearly required.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
So what co you guys think of the new Passive? I think it will make builds based on signature spells and tons of cooldowns quite a bit more effective.
High precision, very high attack/cast speed... With 50% chance to crit and 2 casts a second you could easily cut your cooldowns in half as long as you keep blasting something. I know some skills in D2 that could cast much faster than twice a second too.
Assuming constant combat and 50% Crit chance:
2 casts a second -50% cooldowns
4 casts a second -66% cooldowns
10 casts a second -80% cooldowns
Also assumes that there isn't an internal cooldown on the CD reduction proc.
Something interesting to know would be if AoE and damage-over-time procs multiple CD reductions. Anyone in the beta want to do some testing?
Where are you getting these -% COOLDOWNS?
It just says 1 second.
And 10 casts per second?!? Not happening. Even if you use electrocute, which now casts TWICE as fast as normal.
PS: This is not OP, Wizard Utility skills are not IWIN buttons.
At 50% crit rate and 2 casts per second you will crit approximately once per second. 1 - (1/(1+x)) is the formula you would use once you know your crits per second to find the decreased cooldown rate. So 1 crit per second gives you -50%. 2 crits (4 attacks) per second gives you -66%. Since we know that x = y*z*w where y is your number of attacks per second, z is your chance to crit on each attack, and w is the number of times that each attack can crit (spectral blade can crit 3 times per attack), you can turn the formula into 1-(1/(1+yzw)) and use it to calculate for other percentages. To get to 10 possible crits per second, you would need to cast spectral blade about 10 times every 3 seconds or 3.33 times per second.
CPS(Crits per Second) = y*z
where
y is your number of attacks per second
z is your chance to crit on each attack
"w" is extremely presumptuous, and covered by "y" anyways.
Example, 4 attacks per second & 50% crit
CPS = 4 Atk/sec * 0.5 Crit/Atk = 2 Crits/sec
Critical Mass
Your critical hits reduce the cooldown of your spells by 1 second.
In other words,
Crit = CDS(Cooldown Second)
2 Crits/sec = 2 CDS/sec
At that rate of fire and crit rate, you reduce each cooldowns time by 2 seconds (2 CDS/sec).
y*z....thats it, thats all there is too it. Idk wtf your doing, but its wrong.
I would think this has to have some kind of internal cooldown. If it doesn't you have the possibility of Indigo Electrocute knocking off 10 secs of each CD every cast.
Do NOT bring logic in here sir!!!
Instead, we should all just assume a critical mass + ONE or TWO spells can completely reset most cooldowns.
You asked where the percentages were coming from. I'm sorry that you don't understand math. I was just trying to explain it to you.
That looks more like cartoon doodles than math. It makes absolutely no sense, and its just plain wrong.
Edit: You might want to actually read my post.
PS: Maybe I should simplify it some more,
Without Critical Mass
Current Cooldown Time(Measured from the time you pushed the Button) = Cooldown time - cast time - (Time)
With Critical Mass
Current Cooldown Time = Cooldown time - cast time - Atk/sec * Crit * (Time) - (Time)
Note the Critical Mass Part of the Equation
Atk/sec * Crit * (Time)
Example, Frost Nova 12 second CD, 1 cast per second, 50% crit rate, and 7 seconds of casting afterwards.
Without Critical Mass
Current Cooldown time = 12 - 1 - 7 = 4 seconds
Which means that 8 seconds(1 second cast animation, and 7 seconds casting afterwards) after you push the button, the Frost Nova CD still has 4 seconds to go.
With Critical Mass
Current Cooldown Time = 12 - 1 - (1*0.5*7) - 7 = 0.5 seconds
And now with Critical Mass, 7 seconds later the Frost Nova CD still has 0.5 seconds to go.
Note: After 7.33 seconds of casting Critical Mass Helps bring the CD of Frost Nova down to 0 seconds. That means that critical mass effectively lowered the cooldown of Frost Nova by 12 - 8.33 = 3.667 seconds.
Now if we go back to,
Note the Critical Mass Part of the Equation
Atk/sec * Crit * (Time)
We see its the exact same value,
1 * 0.5 * 7.333 = 3.66 seconds. (Which is about a 30% drop in Frost Nova Cooldown Time)
A 30% drop might sound like a lot, but its not much better than evocation (20% cast reduction), if at all. Evocation does not require you to stack crit and +APS, and also works while moving, which in a game like Diablo is HUGE.
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Hey guys, i've just tested CM, so got few news for ya.
1. CM doesnt proc from Wave of Force crits. My proof: ive bought some +precision gear for my wiz, so i got nearly 20% crit chance, then i gathered about 50 monsters in 1 place, pressed diamond skin and stopwatch simultaneously, then ive casted WoF and landed about 6-8 crits by one spell. Then i run away from the pack. So, what do you think? Diamond Skin CD ended exactly after 25 seconds from the moment ive pressed the button. So, WoF crits does not affect critical mass.
If we extrapolate this fact, then we can say, that CM doesnt proc from big AOE spells at all.
2. Spectral Blades + CM is absolutely imba, cause each SB hit can crit, and CM will count it as a separate crit. My best record for Diamond Skin CDm, when using spectral blades with 20% crit is 15 seconds from 25. I really like it. Few more % and ill be able to cast DS whenever i want. Im not sure, if using CM + DS + FrostNova is better then Glass cannon + more standart non CD skills, but i really like it. Its just fine.
Hey guys, i've just tested CM, so got few news for ya.
1. CM doesnt proc from Wave of Force crits. My proof: ive bought some +precision gear for my wiz, so i got nearly 20% crit chance, then i gathered about 50 monsters in 1 place, pressed diamond skin and stopwatch simultaneously, then ive casted WoF and landed about 6-8 crits by one spell. Then i run away from the pack. So, what do you think? Diamond Skin CD ended exactly after 25 seconds from the moment ive pressed the button. So, WoF crits does not affect critical mass.
If we extrapolate this fact, then we can say, that CM doesnt proc from big AOE spells at all.
2. Spectral Blades + CM is absolutely imba, cause each SB hit can crit, and CM will count it as a separate crit. My best record for Diamond Skin CDm, when using spectral blades with 20% crit is 15 seconds from 25. I really like it. Few more % and ill be able to cast DS whenever i want. Im not sure, if using CM + DS + FrostNova is better then Glass cannon + more standart non CD skills, but i really like it. Its just fine.
soz for bad english.
yah thats probably the only AoE they let it work on lol...jamming that melee wizard down our throats again.
PS: Thx for info.
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"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I can't wait to use it but I don't know how good it will be. Maybe with arcane orb and the rune that lets it pass through monsters this could be good, but then your just trying to make AO more like disintegrate.... If the two questions above are answered it could make it useful for a combo of chain lightning and AO, or chain and yes even meteor.
One other thing, if the duration is long enough I would use it with disintegrate and a pack of monsters to activate and then switch to some high cooldown spell like Slow Time, or Diamond Skin with Obsidian rune. So if that is the case, then I will be using this with disintegrate after all However, I can't help but wonder if the person who said it was overpowered might have had something there... if a wizard can use electrocute and maybe Blizzard frozen solid their diamond skin and or slow time might be impossible to get around. So either it'll be overpowered or rarely used depending on the usefulness of other passives, people would probably get this over GC.
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High precision, very high attack/cast speed... With 50% chance to crit and 2 casts a second you could easily cut your cooldowns in half as long as you keep blasting something. I know some skills in D2 that could cast much faster than twice a second too.
Assuming constant combat and 50% Crit chance:
2 casts a second -50% cooldowns
4 casts a second -66% cooldowns
10 casts a second -80% cooldowns
Also assumes that there isn't an internal cooldown on the CD reduction proc.
Something interesting to know would be if AoE and damage-over-time procs multiple CD reductions. Anyone in the beta want to do some testing?
melee wizardbattlemage, it makes cooldown spells way more viable. Frost Nova (synergy...), Diamond Skin, Mirror Image, Slow Time, Archon, and Wave of Force are the spells with meaningful cooldowns. I'd probably take Diamond Skin and Mirror Image, but really any of those would be useful in that build.As a side note: You might be able to get archon nearly full time now. 120 second cooldown - 20% = 96 seconds. That means you have 81 seconds that you need to bridge between kills and crits. It could probably only be done with perfect gear at level 60, but I still think it could be done.
Edit: Actually, there is a rune that takes Archon's cooldown to 95 seconds. 20% off that is 76 seconds. So it's only 61 kills or crits to bridge the gap.
Where are you getting these -% COOLDOWNS?
It just says 1 second.
And 10 casts per second?!? Not happening. Even if you use electrocute, which now casts TWICE as fast as normal.
PS: This is not OP, Wizard Utility skills are not IWIN buttons.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
At 50% crit rate and 2 casts per second you will crit approximately once per second. 1 - (1/(1+x)) is the formula you would use once you know your crits per second to find the decreased cooldown rate. So 1 crit per second gives you -50%. 2 crits (4 attacks) per second gives you -66%. Since we know that x = y*z*w where y is your number of attacks per second, z is your chance to crit on each attack, and w is the number of times that each attack can crit (spectral blade can crit 3 times per attack), you can turn the formula into 1-(1/(1+yzw)) and use it to calculate for other percentages. To get to 10 possible crits per second, you would need to cast spectral blade about 10 times every 3 seconds or 3.33 times per second.
The synergy with Deep Freeze is gamebrekingly OP. This will get nerfed 100%.
Maybe each cast/attack can only trigger it once. It would still almost guarantee that each cast of Electrocute triggers the ability, but at least it couldn't trigger it 5 times. Of course, that would hurt Blizzard, so maybe it will just be once or twice a second.
CPS(Crits per Second) = y*z
where
y is your number of attacks per second
z is your chance to crit on each attack
"w" is extremely presumptuous, and covered by "y" anyways.
Example, 4 attacks per second & 50% crit
CPS = 4 Atk/sec * 0.5 Crit/Atk = 2 Crits/sec
Critical Mass
Your critical hits reduce the cooldown of your spells by 1 second.
In other words,
Crit = CDS(Cooldown Second)
2 Crits/sec = 2 CDS/sec
At that rate of fire and crit rate, you reduce each cooldowns time by 2 seconds (2 CDS/sec).
y*z....thats it, thats all there is too it. Idk wtf your doing, but its wrong.
Do NOT bring logic in here sir!!!
Instead, we should all just assume a critical mass + ONE or TWO spells can completely reset most cooldowns.
My guess is they were having difficulty staying alive in inferno, and they hoped this bandaid would fix it.
Of course, that would also mean that its nearly required.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
You asked where the percentages were coming from. I'm sorry that you don't understand math. I was just trying to explain it to you.
Edit: You might want to actually read my post.
PS: Maybe I should simplify it some more,
Without Critical Mass
Current Cooldown Time(Measured from the time you pushed the Button) = Cooldown time - cast time - (Time)
With Critical Mass
Current Cooldown Time = Cooldown time - cast time - Atk/sec * Crit * (Time) - (Time)
Note the Critical Mass Part of the Equation
Atk/sec * Crit * (Time)
Example, Frost Nova 12 second CD, 1 cast per second, 50% crit rate, and 7 seconds of casting afterwards.
Without Critical Mass
Current Cooldown time = 12 - 1 - 7 = 4 seconds
Which means that 8 seconds(1 second cast animation, and 7 seconds casting afterwards) after you push the button, the Frost Nova CD still has 4 seconds to go.
With Critical Mass
Current Cooldown Time = 12 - 1 - (1*0.5*7) - 7 = 0.5 seconds
And now with Critical Mass, 7 seconds later the Frost Nova CD still has 0.5 seconds to go.
Note: After 7.33 seconds of casting Critical Mass Helps bring the CD of Frost Nova down to 0 seconds. That means that critical mass effectively lowered the cooldown of Frost Nova by 12 - 8.33 = 3.667 seconds.
Now if we go back to,
We see its the exact same value,
1 * 0.5 * 7.333 = 3.66 seconds. (Which is about a 30% drop in Frost Nova Cooldown Time)
A 30% drop might sound like a lot, but its not much better than evocation (20% cast reduction), if at all. Evocation does not require you to stack crit and +APS, and also works while moving, which in a game like Diablo is HUGE.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
1. CM doesnt proc from Wave of Force crits. My proof: ive bought some +precision gear for my wiz, so i got nearly 20% crit chance, then i gathered about 50 monsters in 1 place, pressed diamond skin and stopwatch simultaneously, then ive casted WoF and landed about 6-8 crits by one spell. Then i run away from the pack. So, what do you think? Diamond Skin CD ended exactly after 25 seconds from the moment ive pressed the button. So, WoF crits does not affect critical mass.
If we extrapolate this fact, then we can say, that CM doesnt proc from big AOE spells at all.
2. Spectral Blades + CM is absolutely imba, cause each SB hit can crit, and CM will count it as a separate crit. My best record for Diamond Skin CDm, when using spectral blades with 20% crit is 15 seconds from 25. I really like it. Few more % and ill be able to cast DS whenever i want. Im not sure, if using CM + DS + FrostNova is better then Glass cannon + more standart non CD skills, but i really like it. Its just fine.
soz for bad english.
yah thats probably the only AoE they let it work on lol...jamming that melee wizard down our throats again.
PS: Thx for info.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
I can't wait to use it but I don't know how good it will be. Maybe with arcane orb and the rune that lets it pass through monsters this could be good, but then your just trying to make AO more like disintegrate.... If the two questions above are answered it could make it useful for a combo of chain lightning and AO, or chain and yes even meteor.
One other thing, if the duration is long enough I would use it with disintegrate and a pack of monsters to activate and then switch to some high cooldown spell like Slow Time, or Diamond Skin with Obsidian rune. So if that is the case, then I will be using this with disintegrate after all