*Magic Missile ( Seeker)- main single damage spell while regening AP with tracking ability. ***Arcane Orb ( Arcane Nova)- the key spell for high damage burst and aoe. roughly 10 cast spam before out of AP. *Slow Time ( Stretch Time)- keep this up whenever possible for increased cast speed magic missile, or save it with a arcane nova spam combo. with evocation, roughly 13 second gap between each slow time. effect applies as long as the caster is in the bubble. *Energy Armor ( Energy Tap)- combine with astral presence for 160 max arcane power. *Familiar ( Arcanot)- regen AP, even more effective with 160 max AP. *Teleport ( Reversal)- can be use both defensive or offensive ( teleport close to a enemy-> slow time -> spam arcane nova-> reverse teleport).
Passive Skils
*Temporal Flux- magic missile ( seeker) and arcane nova can maintain a constant snare on enemy for more survivability and control. *Astral Presence- combine with energy armor ( energy tap) allows 160 max AP. *Evocation- lowers CD on slow time and teleport for more survivability and control.
About the build
160 max AP with a roughly 19~ AP regen per second at lvl 60 with rank 7 runes, passive, and without gears.
Assuming cast speed for arcane nova is 1 second, 35 AP- 19 AP regen per second allows you to spam roughly 9~10 arcane novas before out of AP.
Assuming cast speed for arcane nova is 0.5 second, 70 AP- 19 AP per second allow you to spam 6 arcane novas in 3 second before out of AP. This could work well with teleport ( reversal) combo.
In the second case, after 3 second of spamming arcane nova, you can just teleport to safety, spam arcane missile for AP until teleport ( reversal) is up, and repeat.
In short, swap slow time ( stretch time) with hydra ( arcane hydra). Also swap evocation with prodigy.
About the build
Similar to the first build, this allows more damage when we swap an utility spell for an offensive spell. Since there is only one CD spell, in addition to the heavy AP consuming hydra, we want to take prodigy over evocation. Furthermore, this offers a better snare chance with hydra shooting out arcane orbs.
Thank you everyone for reading feel free to share opinions but no flaming please!
Interesting build but I think it lacks another damage type. Sure, Blizzard stated that there wont be any immunities but there will still be resistances. Probably changing one rune or offensive spell in order to have two types of damage (arcane + x) would make your build more flexible in the higher difficulties.
This isnt meant to be rude but Slow Time with this kind of glyph (+Cast Speed) in combination with Teleport isnt a sensible choice. You need to stand within your (cooldown-based) bubble most of the time or it is simply useless. Teleport wont help you in this case because of the relatively small size of the bubble compared to the range of Teleport.
Overall I like your second, more offensive-orientated build more. One Signature spell plus two main offensive spells look really nice.
thanks for the input! i just want to point out that i purposely choose the slow time( stretch time) over other runestones solely on the characteristic of arcane nova. since arcane nova is itself short range, that means, it would not make any difference if it requires you in the bubble. suppose if i use slow time, teleport out, my arcane nova is unlikely to be in range to hit anyways. you see what i mean, or is there something i did not recognize?
http://us.battle.net/d3/en/calculator/wizard#aeSQOi!bdf!aYaYbb
Active Skills
*Magic Missile ( Seeker)- main single damage spell while regening AP with tracking ability.
***Arcane Orb ( Arcane Nova)- the key spell for high damage burst and aoe. roughly 10 cast spam before out of AP.
*Slow Time ( Stretch Time)- keep this up whenever possible for increased cast speed magic missile, or save it with a arcane nova spam combo. with evocation, roughly 13 second gap between each slow time. effect applies as long as the caster is in the bubble.
*Energy Armor ( Energy Tap)- combine with astral presence for 160 max arcane power.
*Familiar ( Arcanot)- regen AP, even more effective with 160 max AP.
*Teleport ( Reversal)- can be use both defensive or offensive ( teleport close to a enemy-> slow time -> spam arcane nova-> reverse teleport).
Passive Skils
*Temporal Flux- magic missile ( seeker) and arcane nova can maintain a constant snare on enemy for more survivability and control.
*Astral Presence- combine with energy armor ( energy tap) allows 160 max AP.
*Evocation- lowers CD on slow time and teleport for more survivability and control.
About the build
160 max AP with a roughly 19~ AP regen per second at lvl 60 with rank 7 runes, passive, and without gears.
Assuming cast speed for arcane nova is 1 second, 35 AP- 19 AP regen per second allows you to spam roughly 9~10 arcane novas before out of AP.
Assuming cast speed for arcane nova is 0.5 second, 70 AP- 19 AP per second allow you to spam 6 arcane novas in 3 second before out of AP. This could work well with teleport ( reversal) combo.
In the second case, after 3 second of spamming arcane nova, you can just teleport to safety, spam arcane missile for AP until teleport ( reversal) is up, and repeat.
Arcane Nova Build ( Damage)
http://us.battle.net/d3/en/calculator/wizard#aeRQOi!bdc!aYaYbb
In short, swap slow time ( stretch time) with hydra ( arcane hydra). Also swap evocation with prodigy.
About the build
Similar to the first build, this allows more damage when we swap an utility spell for an offensive spell. Since there is only one CD spell, in addition to the heavy AP consuming hydra, we want to take prodigy over evocation. Furthermore, this offers a better snare chance with hydra shooting out arcane orbs.
Thank you everyone for reading
Be my Buddy =^.^=
thanks for the input! i just want to point out that i purposely choose the slow time( stretch time) over other runestones solely on the characteristic of arcane nova. since arcane nova is itself short range, that means, it would not make any difference if it requires you in the bubble. suppose if i use slow time, teleport out, my arcane nova is unlikely to be in range to hit anyways. you see what i mean, or is there something i did not recognize?
haha you are right, but i always have the urge to build a pure lightning/arcane/fire build.. probably not the most effective of course.