Unlock #7 - Developer Diary IV
With internal testing complete and the game launch rapidly approaching, Jay Wilson, Christian Lichtner, and Jason Regier share what they’ve learned over the course of Diablo III’s development, how they’ll spend their time after the game releases, and final thoughts they’d like to leave you with in this fourth video installment of Developer Diaries.
Ugh. I couldn't disagree more on what they said regarding the Skill UI changes.
After we made the changes and we played it we said 'Wow, this feels so much better. I'm really glad we made the changes.'
Nope. Old one was much better. Doesn't take up your whole screen and make you flip through 4 pages to find the skill you want.
Before you could open your skills, click a skill without flipping 4 pages, and be done.
He was referring to itemized runes vs new system. I think at the end they conceded about how people complained about the skills UI, so I'm hopeful we'll see improvements to it. Perhaps they just rushed it to get it out so fast... but hey, they said they look at the trends... and there's been 2 big trends: Skills UI fails, and Battle.net fails. So we'll see eh?
Ugh. I couldn't disagree more on what they said regarding the Skill UI changes.
After we made the changes and we played it we said 'Wow, this feels so much better. I'm really glad we made the changes.'
Nope. Old one was much better. Doesn't take up your whole screen and make you flip through 4 pages to find the skill you want.
Before you could open your skills, click a skill without flipping 4 pages, and be done.
He was referring to itemized runes vs new system. I think at the end they conceded about how people complained about the skills UI, so I'm hopeful we'll see improvements to it. Perhaps they just rushed it to get it out so fast... but hey, they said they look at the trends... and there's been 2 big trends: Skills UI fails, and Battle.net fails. So we'll see eh?
No, the talk of the itemized runes vs. rune UI comes immediately after. What I quoted was Jason Regier talking about the new skill UI vs. the old skill UI.
And I hope you're right about them actually watching the trends of what we don't like. I really want the old skill UI back.
Ugh. I couldn't disagree more on what they said regarding the Skill UI changes.
After we made the changes and we played it we said 'Wow, this feels so much better. I'm really glad we made the changes.'
Nope. Old one was much better. Doesn't take up your whole screen and make you flip through 4 pages to find the skill you want.
Before you could open your skills, click a skill without flipping 4 pages, and be done.
He was referring to itemized runes vs new system. I think at the end they conceded about how people complained about the skills UI, so I'm hopeful we'll see improvements to it. Perhaps they just rushed it to get it out so fast... but hey, they said they look at the trends... and there's been 2 big trends: Skills UI fails, and Battle.net fails. So we'll see eh?
No, the talk of the itemized runes vs. rune UI comes immediately after. What I quoted was Jason Regier talking about the new skill UI vs. the old skill UI.
And I hope you're right about them actually watching the trends of what we don't like. I really want the old skill UI back.
Hmm; well I think they can do better than the new and old one. The old one didn't make sense with how it mapped hotbars slots to skill UI slots... but some simple hotkey indications would help... community has made lots of mockups!
Ugh. I couldn't disagree more on what they said regarding the Skill UI changes.
After we made the changes and we played it we said 'Wow, this feels so much better. I'm really glad we made the changes.'
Nope. Old one was much better. Doesn't take up your whole screen and make you flip through 4 pages to find the skill you want.
Before you could open your skills, click a skill without flipping 4 pages, and be done.
He was referring to itemized runes vs new system. I think at the end they conceded about how people complained about the skills UI, so I'm hopeful we'll see improvements to it. Perhaps they just rushed it to get it out so fast... but hey, they said they look at the trends... and there's been 2 big trends: Skills UI fails, and Battle.net fails. So we'll see eh?
No, the talk of the itemized runes vs. rune UI comes immediately after. What I quoted was Jason Regier talking about the new skill UI vs. the old skill UI.
And I hope you're right about them actually watching the trends of what we don't like. I really want the old skill UI back.
No, you sir are incorrect. They say "skill systems" not "skill ui" - watch it again. They are referring to how they had skill trees and completely overhauled the system to the current 6-skill selection model. Video below is old but shows the change in August 2011.
Ugh. I couldn't disagree more on what they said regarding the Skill UI changes.
After we made the changes and we played it we said 'Wow, this feels so much better. I'm really glad we made the changes.'
Nope. Old one was much better. Doesn't take up your whole screen and make you flip through 4 pages to find the skill you want.
Before you could open your skills, click a skill without flipping 4 pages, and be done.
He was referring to itemized runes vs new system. I think at the end they conceded about how people complained about the skills UI, so I'm hopeful we'll see improvements to it. Perhaps they just rushed it to get it out so fast... but hey, they said they look at the trends... and there's been 2 big trends: Skills UI fails, and Battle.net fails. So we'll see eh?
No, the talk of the itemized runes vs. rune UI comes immediately after. What I quoted was Jason Regier talking about the new skill UI vs. the old skill UI.
And I hope you're right about them actually watching the trends of what we don't like. I really want the old skill UI back.
No, you sir are incorrect. They say "skill systems" not "skill ui" - watch it again. They are referring to how they had skill trees and completely overhauled the system to the current 6-skill selection model. Video below is old but shows the change in August 2011.
The next section speaks specifically to runes and how they were completely overhauled to fit in with skills.
That being said, I still agree that the new skill ui sucks, but that's not what they're referring to changing.
Could be. I just assumed they were asking about the skill UI overhaul since it's such a hot topic recently, epecially when they word the question "What prompted the latest skill system overhaul?"
Jay is still very wrong. We will ALL remember how long it took to put this game out, it may not affect whether we buy the game or not, but we will surely remember this as the bad version of a classic 'Blizzard' project. And the fact that they couldn't even put out a simple pvp system even with all the suggestions the community gave them really speaks to how terrible their management and design methods are.
Rollback Post to RevisionRollBack
Blizzard used to care about releasing Diablo III, then they all took an arrow in the knee...
Too much complaints, man.
Friends, can we just trust those three guys? Those men work to give you the best game they can make. Give them a break.
"it's a blizzard game" trust these words. They will not release a game unless they themselves are staying up till 2 or 3 in the morning playing the game saying "this game is the best game ever".
its pretty amazing seeing how they went through the process of knowing it was problematic and just not good and then took it to the amazing place(yes the beta is amazing right now). this is an extremely hard and challenging process considering the possibility of failure of such situations.
Jay is still very wrong. We will ALL remember how long it took to put this game out, it may not affect whether we buy the game or not, but we will surely remember this as the bad version of a classic 'Blizzard' project. And the fact that they couldn't even put out a simple pvp system even with all the suggestions the community gave them really speaks to how terrible their management and design methods are.
Sorry, I rarely post, but I think something you forget is that, and I'll say this in all caps so it sinks in better: THEY DON'T HAVE TO TELL YOU ANYTHING. This means if for their next project they want to announce it and the details a month before release, they can. You got to be a part of an [b]internal[b] development process and be sure that they, other than making a great game, have no obligation to let you be a part of this process. The trends for game developers lately is of course to let the community inside, behind the scenes, etc, and I love this personally. What I hate is the negativity and complaints once you've seen inside.
An analogy? I'm sure you love that hamburger you just got from some fast food place, but, and maybe this is only for me personally, I don't want to see or be involved in the raising, feeding, slaughtering, butchering, preparing of the meat that went in to make it.
In the end, enjoy you backstage pass in this process, but realize it's a privaledge, not a right, so leave the negativity for elsewhere and enjoy the game, whenever it does come out.
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Unlock #7 - Developer Diary IV
With internal testing complete and the game launch rapidly approaching, Jay Wilson, Christian Lichtner, and Jason Regier share what they’ve learned over the course of Diablo III’s development, how they’ll spend their time after the game releases, and final thoughts they’d like to leave you with in this fourth video installment of Developer Diaries.
lol
Pretty cool to get some behind the scenes about how they make decisions.
Nope. Old one was much better. Doesn't take up your whole screen and make you flip through 4 pages to find the skill you want.
Before you could open your skills, click a skill without flipping 4 pages, and be done.
He was referring to itemized runes vs new system. I think at the end they conceded about how people complained about the skills UI, so I'm hopeful we'll see improvements to it. Perhaps they just rushed it to get it out so fast... but hey, they said they look at the trends... and there's been 2 big trends: Skills UI fails, and Battle.net fails. So we'll see eh?
D3 Channel: OnetwoD3
The new UI is 75% rune choice.. just fyi, i dont really mind it though
And I hope you're right about them actually watching the trends of what we don't like. I really want the old skill UI back.
Hmm; well I think they can do better than the new and old one. The old one didn't make sense with how it mapped hotbars slots to skill UI slots... but some simple hotkey indications would help... community has made lots of mockups!
D3 Channel: OnetwoD3
No, you sir are incorrect. They say "skill systems" not "skill ui" - watch it again. They are referring to how they had skill trees and completely overhauled the system to the current 6-skill selection model. Video below is old but shows the change in August 2011.
That being said, I still agree that the new skill ui sucks, but that's not what they're referring to changing.
A lot of people like the new skill system.
Anyway, I think the video diary was pretty decent. Kept me fairly interested and I didn't feel like my time was being wasted.
Friends, can we just trust those three guys? Those men work to give you the best game they can make. Give them a break.
"it's a blizzard game" trust these words. They will not release a game unless they themselves are staying up till 2 or 3 in the morning playing the game saying "this game is the best game ever".
its pretty amazing seeing how they went through the process of knowing it was problematic and just not good and then took it to the amazing place(yes the beta is amazing right now). this is an extremely hard and challenging process considering the possibility of failure of such situations.
Sorry, I rarely post, but I think something you forget is that, and I'll say this in all caps so it sinks in better: THEY DON'T HAVE TO TELL YOU ANYTHING. This means if for their next project they want to announce it and the details a month before release, they can. You got to be a part of an [b]internal[b] development process and be sure that they, other than making a great game, have no obligation to let you be a part of this process. The trends for game developers lately is of course to let the community inside, behind the scenes, etc, and I love this personally. What I hate is the negativity and complaints once you've seen inside.
An analogy? I'm sure you love that hamburger you just got from some fast food place, but, and maybe this is only for me personally, I don't want to see or be involved in the raising, feeding, slaughtering, butchering, preparing of the meat that went in to make it.
In the end, enjoy you backstage pass in this process, but realize it's a privaledge, not a right, so leave the negativity for elsewhere and enjoy the game, whenever it does come out.