BlizzCast #12 was just released and covers basically the company of Blizzard as a whole. Of course, it focuses on Warcraft specifically, since recently was the 5 year anniversary of WoW and the 15 year anniversary of Warcraft; the game that started everything for Blizzard.
Official Blizzard Quote:
In our twelfth BlizzCast episode, we celebrate two major anniversaries: five years of World of Warcraft and 15 years of the Warcraft series as a whole. Join us as our developers turn back the clock to talk about each of the releases and expansions since Warcraft: Orcs & Humans hit store shelves in 1994 and how it all came together to make Warcraft the franchise that it is today. We also reflect on World of Warcraft's past, present, and continual evolution with the upcoming World of Warcraft: Cataclysm expansion and beyond.
It may not be too Diabloey for your tastes, but it's still something that any Blizzard fan should listen to. Though, something interesting was brought up throughout the conversation, and while it is in fact the only mention of the Diablo series, it's still something to think about.
Official Blizzard Quote:
Karune: At this time when there were tons of people playing also online in addition to the single-player experience for Warcraft III and they're still actually playing today. Did that take part in the amount of people who were actually playing online and the popularity of Warcraft in bringing that into the MMORPG genre? Taking a different jump into a different genre was obviously a huge step from something that had traditionally been an RTS franchise. What was that like, or how did you guys come to that decision?
Rob Pardo: Yeah, and I think a lot of the thing with doing that, the question would be which franchise to use. I think there really never was a question. We could have done something with StarCraft, we could have done something with Diablo. But I can't remember a time we ever even argued it. It was clear that Warcraft was the right franchise to do a Massively Multi-player Role-Playing Game.
A Diablo MMO? World of Sanctuary? Sounds kind of catchy... Or perhaps they wanted to call it Diablo II: Salvation? Could this have been the patented game that never saw the light of day, much less an announcement?
Not a bad listen. It is really mostly about the history of the beginning Warcraft games, and not that much about WoW. In case you all wanted to know. The second section for the last 17 minutes isn't nearly as interesting though, and strictly about WoW.
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BlizzCast #12 was just released and covers basically the company of Blizzard as a whole. Of course, it focuses on Warcraft specifically, since recently was the 5 year anniversary of WoW and the 15 year anniversary of Warcraft; the game that started everything for Blizzard.
Official Blizzard Quote:
In our twelfth BlizzCast episode, we celebrate two major anniversaries: five years of World of Warcraft and 15 years of the Warcraft series as a whole. Join us as our developers turn back the clock to talk about each of the releases and expansions since Warcraft: Orcs & Humans hit store shelves in 1994 and how it all came together to make Warcraft the franchise that it is today. We also reflect on World of Warcraft's past, present, and continual evolution with the upcoming World of Warcraft: Cataclysm expansion and beyond.
It may not be too Diabloey for your tastes, but it's still something that any Blizzard fan should listen to. Though, something interesting was brought up throughout the conversation, and while it is in fact the only mention of the Diablo series, it's still something to think about.
Official Blizzard Quote:
Karune: At this time when there were tons of people playing also online in addition to the single-player experience for Warcraft III and they're still actually playing today. Did that take part in the amount of people who were actually playing online and the popularity of Warcraft in bringing that into the MMORPG genre? Taking a different jump into a different genre was obviously a huge step from something that had traditionally been an RTS franchise. What was that like, or how did you guys come to that decision?
Rob Pardo: Yeah, and I think a lot of the thing with doing that, the question would be which franchise to use. I think there really never was a question. We could have done something with StarCraft, we could have done something with Diablo. But I can't remember a time we ever even argued it. It was clear that Warcraft was the right franchise to do a Massively Multi-player Role-Playing Game.
A Diablo MMO? World of Sanctuary? Sounds kind of catchy... Or perhaps they wanted to call it Diablo II: Salvation? Could this have been the patented game that never saw the light of day, much less an announcement?
Download BlizzCast 12
BlizzCast 12 Transcript
Diablo III Analyst
SC2Mapster
I always thought that the end of me would be the day they announce World of Diablo.
Happily awaiting destruction...