With BlizzCon over and news slowing down, Project XII has decided to write a new blog entry, this time covering the Top 10 Most Wanted and Unwanted Environments to see in Diablo 3, total total of 20. A snippet:
We may be playing a game that encompasses a hellish theme of death and destruction, but that doesn’t mean we want to see wrecked streets and mouldy sewers in every single act… and nothing else. We need variety! We need colour! We don’t want to spend half a game waist deep in poopy!
Of course, that doesn’t mean we want our devastation to be littered with daffodils and rainbows either: the reaction to Diablo 3’s gameplay video proved this. When it comes to choosing appropriate medieval environments to explore, Diablo players have very high expectations. Too dark, things get as monotonous as heck. Too bright and we might as well be playing “Hello Kitty: Dungeon Adventure” (a.k.a Mythos).
i agree about the Hell part. Hell doesn't seem so bad in Diablo game so far. In fact, Hell is pretty uneventful aside from groups of demons standing around talking or something until some random guy decides to run through, heh.
not sure if anyone here is a Silent Hill fan, but there's a "level" in Silent Hill Homecoming that is exactly how i would expect Hell to be. I found Silent hill's "hellish" mine level to be pretty scary, even for someone who's 'seen it all' in other games and movies.
I think any view of what Hell should look like is gonna look corny to some people. I hope they focus on making it actually creepy rather than just trying to throw fire and brimstone and demons in wherever they can. It needs to have a creepy feeling. Not just lava and stuff, but a place that's actually disturbing to be in.
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Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
I think any view of what Hell should look like is gonna look corny to some people. I hope they focus on making it actually creepy rather than just trying to throw fire and brimstone and demons in wherever they can. It needs to have a creepy feeling. Not just lava and stuff, but a place that's actually disturbing to be in.
That's what they tried to accomplish in the Plains of Despair and City of the Damned- a lonely, eerie, and dark abyss. Then, to stay true to both Diablo I and the written book lore, the River of Flame is encompassed with fire and brimstone.
I've always felt Hell should be nightmarishly illogical and unpredictable.
One of my favourite Hellish realms thus far was Oneiros in Undying. It combined the popular colour pallet of Hell with surreal physics and an extreme sense of vertigo. It feels silly to play through today, but in its time it was the most unnerving environment I'd encountered. Add to it unpredictably placed monsters with such abilities as being able to pull you invisibly towards their gaping jaws as time around them slows, and you have a nightmare, indeed.
Having seen Slow Time on the Wizard already, I'm starting to have high hopes for these sorts of dynamics.
Quote from "Magistrate" »
That's what they tried to accomplish in the Plains of Despair and City of the Damned- a lonely, eerie, and dark abyss. Then, to stay true to both Diablo I and the written book lore, the River of Flame is encompassed with fire and brimstone.
I'd go further in saying that I'd prefer Hell be so far from uniform that one is never quite sure if they are in Hell or not. Realms of fire and brimstone, of course. Realms of emptiness and despair, sure. Other realms that play on the extremes of other common fears? I'd like to think so.
Perhaps Blizzard will run an internal survey on everyone's worst fears and places they'd least like to be. Although that may have the undesired consequence of creating a Hell that closely resembles Los Angeles.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
Maybe they will add a secret never ending random dungeon. That would be AWESOME! And then fill it with TURKEYS!!! There is no secret turkey level! And at the end, put a cake!
I was waiting for him to bring up Warcraft 3/WoW in the part about technology in medieval games. I hated when they started bringing alien space ships into warcraft – what were they thinking?
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D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
I hope to see some heaven enviroments, not with rainbows and rabits of course, but like the pandemonium fortress with a more ethereal look, i want to kick some angelycal but
By night the temperature drops below zero, not only causing a very adverse reaction to the old wedding tackle, but making it possible to fight battles with your erect nipples alone.
We may be playing a game that encompasses a hellish theme of death and destruction, but that doesn’t mean we want to see wrecked streets and mouldy sewers in every single act… and nothing else. We need variety! We need colour! We don’t want to spend half a game waist deep in poopy!
Of course, that doesn’t mean we want our devastation to be littered with daffodils and rainbows either: the reaction to Diablo 3’s gameplay video proved this. When it comes to choosing appropriate medieval environments to explore, Diablo players have very high expectations. Too dark, things get as monotonous as
Well said.
You know what's funny, just a couple of words "wrecked streets and moldy sewers" just described the majority of Hellgate:London. Horrible variety in that game, can't believe I spent 50 bucks on that and only played it for three weeks. But yeah, they were obviously referring to Hellgate:London in part of the text.
I hope to see some heaven enviroments, not with rainbows and rabits of course, but like the pandemonium fortress with a more ethereal look, i want to kick some angelycal but
Isnt the point of Diablo to kill demons and Diablo himself. I don't see when, where, and why battling the heavens would ever be part of the storyline, in fact, it goes against the storyline. Your goal is to banish the prime evils, not fight the heavens. If there was a paladin in Diablo 3.. :confused:
Isnt the point of Diablo to kill demons and Diablo himself. I don't see when, where, and why battling the heavens would ever be part of the storyline, in fact, it goes against the storyline. Your goal is to banish the prime evils, not fight the heavens. If there was a paladin in Diablo 3.. :confused:
Fighting heaven could fit with the storyline. In the Sin War humans were battling the forces of heaven. Whos to say Imperius convinces the other angels to attack Sanctuary again. Who knows but it would be awesome to fight angels. Having an angel fall upon you in the most glorious of ways and when he dies he bursts into extrodinary beautiful colors of light
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Since we're on the subject of most disliked environments, I personally disliked the maggot lair you had to go into to get the Staff of Kings (Act 2). Although it did capture the cramped and claustrophobic feeling of descending into an insect burrow, I hated being in there. My merc would always get stuck on the environment and not be able to tank for me. The same applies to the Arcane Sanctuary. It accomplished the feeling of a hidden fortress created by a mad sorceror, but my merc had the worst pathfinding skills ever. Maybe D3 will incorporate better path finding to assist those who need their mercs up front
I hate Act 2, I found it boring, specially Maggot Lair, I don't like that tileset
But I love the Harrogath one, it was a pleasure to travel between the devastated lands.
And about Act 4, yeah, it's short, and I found it more "pathed" or "lineal" than the other acts... but the first time I entered Sanctuary... oh yeah, can't find perfect words to describe it, it was like... "What the hell, NICE"
If I have to choose a tileset for D3, I'll choose the forest one, like a cementery... the hero walking around the forest in the night in a cloudy weather, and the zombies coming from the land, like Wizard gameplay video.
yeah cool idea, specially for tristram, i asume that there should be a cementery in there after all the killing something like the burial area in the act 1
i just hope that there aren't useles caves or catacombs... i hated to go down 5 levels just to find out that was all for nothing... specially in the act one when i hadn't tp scrolls!
well for me, the hell they make should be like Dante's inferno, and actual city, with millions of souls everywhere trapped in walls floors objects spires or towers made of human remains. the city would be huge we start at the gates of hell (siege like senario) then push though all the 9 levels of hell each embodiing different monsters to Dante's themes fighting previous bosses that we vanquised(although they are different - been torn apart by other deamons for their failure - more grutesque than before with new abilities, hell starts off like a desert the an delapadated city then frozen, in Dante's inferno the last layer of hell was frozen - only the tips of the heads of evil men showed, lucifer gourging on the 3 greatest betrayers.
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"Know that a mind divided divides the man. The will and the hand must be as one. In knowing the self, one becomes strong."
"Know that there is nothing in all the Worlds that can stand against unity. When all know a single purpose, when all hands are guided by one will, and all act with the same intent, the Planes themselves may be moved."
Enjoy!
Hellforge: Forging a passion for video games.
not sure if anyone here is a Silent Hill fan, but there's a "level" in Silent Hill Homecoming that is exactly how i would expect Hell to be. I found Silent hill's "hellish" mine level to be pretty scary, even for someone who's 'seen it all' in other games and movies.
I think any view of what Hell should look like is gonna look corny to some people. I hope they focus on making it actually creepy rather than just trying to throw fire and brimstone and demons in wherever they can. It needs to have a creepy feeling. Not just lava and stuff, but a place that's actually disturbing to be in.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
That's what they tried to accomplish in the Plains of Despair and City of the Damned- a lonely, eerie, and dark abyss. Then, to stay true to both Diablo I and the written book lore, the River of Flame is encompassed with fire and brimstone.
One of my favourite Hellish realms thus far was Oneiros in Undying. It combined the popular colour pallet of Hell with surreal physics and an extreme sense of vertigo. It feels silly to play through today, but in its time it was the most unnerving environment I'd encountered. Add to it unpredictably placed monsters with such abilities as being able to pull you invisibly towards their gaping jaws as time around them slows, and you have a nightmare, indeed.
Having seen Slow Time on the Wizard already, I'm starting to have high hopes for these sorts of dynamics.
I'd go further in saying that I'd prefer Hell be so far from uniform that one is never quite sure if they are in Hell or not. Realms of fire and brimstone, of course. Realms of emptiness and despair, sure. Other realms that play on the extremes of other common fears? I'd like to think so.
Perhaps Blizzard will run an internal survey on everyone's worst fears and places they'd least like to be. Although that may have the undesired consequence of creating a Hell that closely resembles Los Angeles.
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
LOL that is so true!
And trapping the stupid monsters behind bars to pelt them with spells and arrows was personally always a pleasure.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
You know what's funny, just a couple of words "wrecked streets and moldy sewers" just described the majority of Hellgate:London. Horrible variety in that game, can't believe I spent 50 bucks on that and only played it for three weeks. But yeah, they were obviously referring to Hellgate:London in part of the text.
Isnt the point of Diablo to kill demons and Diablo himself. I don't see when, where, and why battling the heavens would ever be part of the storyline, in fact, it goes against the storyline. Your goal is to banish the prime evils, not fight the heavens. If there was a paladin in Diablo 3.. :confused:
Fighting heaven could fit with the storyline. In the Sin War humans were battling the forces of heaven. Whos to say Imperius convinces the other angels to attack Sanctuary again. Who knows but it would be awesome to fight angels. Having an angel fall upon you in the most glorious of ways and when he dies he bursts into extrodinary beautiful colors of light
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
But I love the Harrogath one, it was a pleasure to travel between the devastated lands.
And about Act 4, yeah, it's short, and I found it more "pathed" or "lineal" than the other acts... but the first time I entered Sanctuary... oh yeah, can't find perfect words to describe it, it was like... "What the hell, NICE"
If I have to choose a tileset for D3, I'll choose the forest one, like a cementery... the hero walking around the forest in the night in a cloudy weather, and the zombies coming from the land, like Wizard gameplay video.
i just hope that there aren't useles caves or catacombs... i hated to go down 5 levels just to find out that was all for nothing... specially in the act one when i hadn't tp scrolls!
"Know that there is nothing in all the Worlds that can stand against unity. When all know a single purpose, when all hands are guided by one will, and all act with the same intent, the Planes themselves may be moved."
"Endure. In enduring, grow strong."
Totally. Specially Kuraast sewers and dungeons.
Diablo got four levels of Dungeons, then Catacombs, then Caves and finally Hell.
The first time you play it's always a surprise when things change.
Agreed.
And I think Diablo III MUST have ditzy-but-well-endowed "evil" brunettes!!!:thumbsup:
Totally. Specially Kuraast sewers and dungeons.
Diablo got four levels of Dungeons, then Catacombs, then Caves and finally Hell.
The first time you play it's always a surprise when things change.
Agreed.
And I think Diablo III MUST have ditzy-but-well-endowed "evil" brunettes!!!:thumbsup: