Jay doesn't exclude Item Gambling from Diablo 3, but it is not yet determined. He also talks about death mechanic. Mercenaries are back renamed as Followers. Read the transcript here.
in Diablo.de: Will Diablo 3 still have a gambling-feature to gamble good rare Items?[indent]Jay Wilson: We have not actually made a decision on gambling. We have talked about it and we might do it! It kind of depends on some of the other decisions we will make. We do not have anything against it, it is more like that: Once we make some of the other decisions on how we are going to handle items, we will decide whether or not that warrants an inclusion. But, for the most part, i think we are generally for it!
in Diablo.de: When a character dies, will it lose gold and experience like in Diablo 2?
Jay Wilson: We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penaltys for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of decrement... We do not currently have a durability, but some kind of ... a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further "ding" to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.
Mercs are really cool things, and if blizzard intent to improve this like they improved the barbarian we'll have another awesome thing in Diablo 3.
But did you notice that Jay Wilson often say: "we don't know this yet!"?:confused: If this game is under development for so many years, it shouldn't have these lot of things indeterminated... or the game must be really big, something about 30Gb:O,hehehe!
Lol I can see blizzard...laughing evily behind there safe little desks....planning there world of domination laughing at how clueless we are........They know more than they know they know but they want us to suffer in pure agony in waiting for this game they are EVIL
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
sick of that dude jay wilson wasting time on interviews giving us the same lack of knowledge we heard last time and the time before. Just work on the f'ing game or actually share something useful in these damn interviews.
"we havent announced this yet"
"im not going to answer that"
"mercenaries are now called followers, that is all for now."
People want diablo so why not just give them that i mean why gamble on a whole new system people loved the old system although some bits were unfair but that can be tweaked and isnt this old news? *shrugs*:)
If they keep the same system as before, it's nothing more than just having the same game practically, with just a different name. Sequels have to change, notice the big change from Diablo I to Diablo II? I didn't hear anybody whine about that change. Having a new system means more fun trying to figure everything out.
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[SIGPIC][/SIGPIC]
Arrogance, despised by some, considered genius by others.
I didn't hear anybody whine about that change. Having a new system means more fun trying to figure everything out.
Probably because forums didn't exist back then, or at least not is such large numbers, I mean people back then pretty much only had 56k connections or only played LAN games.
D1 and D2 use almost identical colour palets D3 has a few more colours, and they are more varied.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I don't like this "time penalty" bullshit when you die... softcore is for noobs - take some gold off them and that will do...
the only real penalty is if you die and lose everything - hardcore-style
anyway good thing the mercs will be making a comeback as "followers" hope they are not as mighty powerful as chars (because they look already waaaaaaaaay over the top) good thing would be not allow mercs use UNIQUE items - that would be quite interesting
It's not a time penalty... they said that it's penalty enough to run back to where you were at. Softcore is for people that enjoy dueling with the same character. Hardcore is just for people that love the challenge of trying not to die, I'd have to say Hardcore is full of little babies because whenever I was about to win against someone in a duel, they'd run and hide in town. Whenever I play in softcore, people duke it out until the end.
As for the Mercenaries, they never are as powerful as characters unless they're extremely geared. Uniques should be able to be equipped on anything as they could in real life.
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[SIGPIC][/SIGPIC]
Arrogance, despised by some, considered genius by others.
The whole point of having mercenaries is to help you out during your journey. If your mercenary can't use certain gear, it will most likely die in a few weak hits.
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[SIGPIC][/SIGPIC]
Arrogance, despised by some, considered genius by others.
I hope they keep experience loss as a death penalty, at least on the higher difficulties. I am a little too skittish for hardcore, but I liked experience loss because it kept you on your toes. Dying wasn't the end of the world, but it was definitely counter progressive.
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_______________________________________________________________________ ____________If the best things in life are free... then Diablo 3 will be free!____________
I hope they keep experience loss as a death penalty, at least on the higher difficulties. I am a little too skittish for hardcore, but I liked experience loss because it kept you on your toes. Dying wasn't the end of the world, but it was definitely counter progressive.
I think that somebody said that there will be no experience loss since just running to where you died is penalty enough. Don't quote me on this, but I remember seeing it.
Yup! Jay Wilson said it... if you want to see, refer to page one of this thread.
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[SIGPIC][/SIGPIC]
Arrogance, despised by some, considered genius by others.
Question is do you think they'll allow us to give mercs items and weapons? And that includes auras too. I think we can agree those auras made us pretty powerful...
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Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
- Homer Simpson
I was never really a fan of gambling- though it was a money sink for when you had stupid amounts of gold accumulated- I would really like to see some more interesting forms of gold-sinks in the game apart from the relatively dry gambling system. I really wish there would be some better customization options for your characters to allow you to stand out as unique - perhaps gold could be used to make such modifications to armors - such as feathers, charms, bracelets, necklaces, war paint, etc.
Death Penalty- as far as JW has spoken of the issue- it seems like death will have some consequence to it- but I'm having trouble seeing what it could be apart from gold or experience loss. I hope there's some interesting new dynamics introduced to make a choice for penalization.
Mercenaries were awesome in Diablo II- each one had a feel based on the acts and their relative locations- but the aura act II ones were simply better than the others - I think mercenaries need to be cool without having to introduce a skill based dependancy on them. They need to have some unique abilities that make you want to have them at your side- not basically another class' skillset at your side. More unique content is mandatory here imo - make the mercs cool and not recylced class skill users.
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http://www.blizzplanet.com
also you spelt gambling gambing
Has anyone ever seen the cow kings dance well i have its right here! http://youtube.com/watch?v=Cd2wyKQm13I
Oh and do you wanna see the new cows in d3 here they are
http://youtube.com/watch?v=TpMAqQ_pc0I
/l、
(゚、 。 7
l、 ~ヽ ------CAT IM A KITTY CAT AND I DANCE DANCE DANCE
..じしf_, )ノ AND I DANCE DANCE DANCE!!!
Come stay awhile and..its time for shedding our enemies blood not idle talk aww no one ever listens... lol
But did you notice that Jay Wilson often say: "we don't know this yet!"?:confused: If this game is under development for so many years, it shouldn't have these lot of things indeterminated... or the game must be really big, something about 30Gb:O,hehehe!
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
"we havent announced this yet"
"im not going to answer that"
"mercenaries are now called followers, that is all for now."
If they keep the same system as before, it's nothing more than just having the same game practically, with just a different name. Sequels have to change, notice the big change from Diablo I to Diablo II? I didn't hear anybody whine about that change. Having a new system means more fun trying to figure everything out.
Arrogance, despised by some, considered genius by others.
Probably because forums didn't exist back then, or at least not is such large numbers, I mean people back then pretty much only had 56k connections or only played LAN games.
D1 and D2 use almost identical colour palets D3 has a few more colours, and they are more varied.
It's not a time penalty... they said that it's penalty enough to run back to where you were at. Softcore is for people that enjoy dueling with the same character. Hardcore is just for people that love the challenge of trying not to die, I'd have to say Hardcore is full of little babies because whenever I was about to win against someone in a duel, they'd run and hide in town. Whenever I play in softcore, people duke it out until the end.
As for the Mercenaries, they never are as powerful as characters unless they're extremely geared. Uniques should be able to be equipped on anything as they could in real life.
Arrogance, despised by some, considered genius by others.
Arrogance, despised by some, considered genius by others.
____________If the best things in life are free... then Diablo 3 will be free!____________
[SIGPIC][/SIGPIC]
I think that somebody said that there will be no experience loss since just running to where you died is penalty enough. Don't quote me on this, but I remember seeing it.
Yup! Jay Wilson said it... if you want to see, refer to page one of this thread.
Arrogance, despised by some, considered genius by others.
Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
- Homer Simpson
Death Penalty- as far as JW has spoken of the issue- it seems like death will have some consequence to it- but I'm having trouble seeing what it could be apart from gold or experience loss. I hope there's some interesting new dynamics introduced to make a choice for penalization.
Mercenaries were awesome in Diablo II- each one had a feel based on the acts and their relative locations- but the aura act II ones were simply better than the others - I think mercenaries need to be cool without having to introduce a skill based dependancy on them. They need to have some unique abilities that make you want to have them at your side- not basically another class' skillset at your side. More unique content is mandatory here imo - make the mercs cool and not recylced class skill users.