Bashiok informs of the importance of chests in Diablo 3, which may encourage thorough exploration of dungeons. Chests won't be locked, and will be of varying qualities, some rare.
Bashiok: There have been a few discussions about chests, what they meant in the previous game, and what they'll mean in Diablo III. Currently there are no locked chests, and it's not something we're looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it's guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.
Sounds good, I like the fact that they are trying to make exploring and clearing out areas more enticing. Also, I found locked chests to just be more of a nuisance in Diablo II, so good, get rid of them.
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Don't try to be a great man, just be a man... and let history make its own judgment. -Zefram Cochrane, Star Trek
No pots, no life leech, no locked chests, no randomized outdoor maps. Hmm, well it doesn't necessarily sound bad but it's definitely a departure from D2. Recent flood of info has left me a little interested in how this will all play out but I still have high hopes.
None of these were game elements I particularly loved to begin with but I do admit part of me will miss roaming the swamplands completely lost while downing potions like a junkie in desperate need of a fix.
Steps in the right direction. Removing the less fun elements and/or trying to introduce/make them better. There was no particular use for locked chests since you bought the keys from the merchant whenever you wanted.
I still have this memory of going back to play the game a few months ago, finding a locked chest and being confused. I forgot there were locked chests in the game!
locked chests had no point in d2. Cuz you always had a full stack of keys in ur inv. Any good Dplayer would have at least one full set, and it took up a charm's invspace, so good move in excluding them.
I love this change to be honest, will make for more chances for something to drop, the higher quality of a chest type will make for MF runs to be far more worth while for one lol
it sucked when i got nothing out of a locked chest but the one time that really pissed me off was when i unlocked a chest all i got was 1 key (that was pointless). I'm glad they don't have locked chests in D3.
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My life is like a dragon, first praised, then hated, now lost.
When they said they weren't just making D2 in 3D, they were actualy right. But I must say that Locked chest weren't that of a importance, in D2, you just run back 10 seconds and you find a key that dropped go back to the chest and realised you did this for cracked boots, a stamina potion and 3 golds. It didn't worth it that much.
Another obvious move but it's always good to hear that Blizz knows what they're doing.
I still hope there's going to be locked doors and chests but only quest related, so that you have to go explore other areas of the dungeon and kill more monsters to find the key.
PS:"Another obvious move" < you seem to know everything lol. Give us next moves ;]
Very well, I predict that in a near future you will be able to make town portals only while being out of combat. I Never understood why the monsters didn't follow you back to town lol.
They should have a dungeon with a bunch of locked chests and no monsters... wait for it... Once you reach the final level of the dungeon there is a lever that unlocks all the chests, but it also spawns a shit load of monsters throughout the dungeon, you have to fight your way back to the chests and up to the surface.
http://www.blizzplanet.com
None of these were game elements I particularly loved to begin with but I do admit part of me will miss roaming the swamplands completely lost while downing potions like a junkie in desperate need of a fix.
I still have this memory of going back to play the game a few months ago, finding a locked chest and being confused. I forgot there were locked chests in the game!
Like the idea behind random chests being randomly good (I'm guessing finding a "rare" chest would have the same effect as having however much MF)
We need more D3 info! Roll on blizzcon!
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The Runeweaver
I still hope there's going to be locked doors and chests but only quest related, so that you have to go explore other areas of the dungeon and kill more monsters to find the key.
Very well, I predict that in a near future you will be able to make town portals only while being out of combat. I Never understood why the monsters didn't follow you back to town lol.
Fuck you, I'm a dragon.
taking that out will only make it more difficult for the less experienced players.
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i did find a rare wand in a chest next to gidbinn the other day in D2 original.
was stunned - haven't found a rare in a chest practically ever.
Paladin
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