GameBanshee has a new interview with Diablo III's Lead World Director, Leonard Boyarsky.
Boyarsky is well known for his work on Vampire the Masquerade: Bloodlines and Arcanum for Troika Games, and most fans of Troika should be familiar with his work on the original Fallout, the latest sequel to which is being released in only a couple of months.
In the interview, Leon discusses his responsibilities to the Diablo III team and the role he plays in the game's development as well as the direction of the game's technology, artwork and Blizzard's decision to keep the isometric viewpoint of the original games that so many other titles, including Fallout 3, have abandoned for a more 'next-gen' first-person-viewpoint approach.
seems that they'll give us a rpg full of action, viceral action, but this time with a deep story, like a good rpg must be, be prepared to see somethig bigger than final fantasy, or god of war,or the previews diablos, or whatever you've seen about envolving game story:thumbsup:
seems that they'll give us a rpg full of action, viceral action, but this time with a deep story, like a good rpg must be, be prepared to see somethig bigger than final fantasy, or god of war,or the previews diablos, or whatever you've seen about envolving game story:thumbsup:
$%#$ where can I buy this game now!?!... oh wait nvm :rolleyes:
It's an obvious improvement from the previous games, but I'm still glad to hear they're going to do it. When you look at SC or even WC you can easily find memorable protagonists from the story (like Zeratul, Kerrigan, Arthas, Malfurion, etc.), but looking at Diablo the only thing you find are antagonists or NPCs (The Butcher, Lazarus, Tyrael, Diablo, etc.). Sure we remember all of the classes' from both games, but we like never got to actually know them, like who are they in the first place, what's their past and why are they doing this. I think it's about time they give the main classes a personality of their own.
I can feel a nerdgasm coming on... That was an interesting interview, I like the fact that there will be books of lore in the game. Hopefully some books will lead to side quests
Does this mean: no Enchant, no Auras, no Masteries, and in essence.. no intricacy to the new gameplay? Just "use this skill to hit things" or "use this skill infect things with locusts". :-(
This is getting scary to me. Hopefully I'm interpreting this way wrong...
I was thinking it meant no "staff recharge" "self item repair" "disarm trap" skills ala Diablo 1.
They should still have auras / ect if they make a class that needs them because I'd still consider them combat skills, even if they are passive... but you never know!
Boyarsky is well known for his work on Vampire the Masquerade: Bloodlines and Arcanum for Troika Games, and most fans of Troika should be familiar with his work on the original Fallout, the latest sequel to which is being released in only a couple of months.
In the interview, Leon discusses his responsibilities to the Diablo III team and the role he plays in the game's development as well as the direction of the game's technology, artwork and Blizzard's decision to keep the isometric viewpoint of the original games that so many other titles, including Fallout 3, have abandoned for a more 'next-gen' first-person-viewpoint approach.
Hellforge: Forging a passion for video games.
$%#$ where can I buy this game now!?!... oh wait nvm :rolleyes:
It's an obvious improvement from the previous games, but I'm still glad to hear they're going to do it. When you look at SC or even WC you can easily find memorable protagonists from the story (like Zeratul, Kerrigan, Arthas, Malfurion, etc.), but looking at Diablo the only thing you find are antagonists or NPCs (The Butcher, Lazarus, Tyrael, Diablo, etc.). Sure we remember all of the classes' from both games, but we like never got to actually know them, like who are they in the first place, what's their past and why are they doing this. I think it's about time they give the main classes a personality of their own.
Fuck you, I'm a dragon.
"There will be no non-combat skills." HRM?!
Does this mean: no Enchant, no Auras, no Masteries, and in essence.. no intricacy to the new gameplay? Just "use this skill to hit things" or "use this skill infect things with locusts". :-(
This is getting scary to me. Hopefully I'm interpreting this way wrong...
They should still have auras / ect if they make a class that needs them because I'd still consider them combat skills, even if they are passive... but you never know!
Hungry? Why Wait? Grab a Barbarian!
I like this guy.