whats the best weapon to use with the inarius set? is it the shadowhook, or do you want the scythe of the cycle for the 300% dmg while bone armor is active.
my friend said shadowhook cause bonelance is based of the weapon dps, and that the shadowhook beeing a 2hand weapon would be best.
thoughts, input? and we use the cursed scytes so we got the trags corroded fang in the cube, since we are using cursed scythe we would be using the scythe of the cycle with ledger of disdain as the offhand
As for using 2hand or 1hand+offhand, I am not sure how exactly damage formula goes, but you need to take into consideration that +dmg on offfhand adds on to weapon damage:
red = damage per second (calculation of average damage * attack speed)
blue = actual weapon damage, this is base for all calculations of skills and multipliers that use %WEAPON DAMAGE
So if you take a look on this example items:
You get something like this:
without any other multipliers (main stat, gems, other attack speed multipliers etc).
So, you get more damage using 2h, but you loose good deal of stats (area damage, crit chance, +skill, int/vit).
As for trang weapon, most of builds are using it for second part (red part under) of it's legendary property:
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 150–200% increased damage to cursed enemies.
whats the best weapon to use with the inarius set? is it the shadowhook, or do you want the scythe of the cycle for the 300% dmg while bone armor is active.
my friend said shadowhook cause bonelance is based of the weapon dps, and that the shadowhook beeing a 2hand weapon would be best.
thoughts, input? and we use the cursed scytes so we got the trags corroded fang in the cube, since we are using cursed scythe we would be using the scythe of the cycle with ledger of disdain as the offhand
thanks for the thoughts guys
scythe of the cycle boosts only secondary skills:
As for using 2hand or 1hand+offhand, I am not sure how exactly damage formula goes, but you need to take into consideration that +dmg on offfhand adds on to weapon damage:
red = damage per second (calculation of average damage * attack speed)
blue = actual weapon damage, this is base for all calculations of skills and multipliers that use %WEAPON DAMAGE
So if you take a look on this example items:
You get something like this:
without any other multipliers (main stat, gems, other attack speed multipliers etc).
So, you get more damage using 2h, but you loose good deal of stats (area damage, crit chance, +skill, int/vit).
As for trang weapon, most of builds are using it for second part (red part under) of it's legendary property:
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 150–200% increased damage to cursed enemies.
I mean you harm.
aight thanks for the clarification !