well i am going to set up a colony soon and delete my old capital. where do you recommend i put it? i would like it to be close to someone in the alliance. thanks.
On gamma I'd suggest 97:87 which is right in the heart of "our Territory" where we can all be of support. There's still a slot open and it's a marble island which s good for starting up.
Not sure if any of you noticed the new features and bug fixes for version 0.3.2 which has been put up on the test server. The date for the release for the other serves has not been announced:
New Version - 0.3.2
Feature -- Vacation mode has been revised: A player can always go into vacation mode now. Fleets and armies that are on their way to another player's city will complete their current missions. However, new missions can only be started when the current mission has been completed. Stationed troops and armies (ie. a players' fleets in general) that are currently on their way somewhere are scattered. Building jobs are stopped when you enter vacation mode and are continued again once you have logged back into the game.
Feature -- Doubled storage capacity: A bit of Ambrosia allows you to double the amount of goods that are safe from pillaging.
Feature -- Protection for new players: Newly registered players cannot be attacked until their Town Hall has been extended to level 4, they have attacked another player or founded their first colony. Players that have an active Premium account are safe until the level 6. If a player becomes inactive, protection is forfeited. Troops cannot be stationed at newly protected player's cities, as they cannot attack in the first place.
Feature- Trade offers enhanced: The Bargain Finder's results list now displays the supplier city's trading port size. Thus the duration of a mission can be estimated.
Feature- Research system has been revised: Previously, players could only choose their research section. The research points were then automatically invested into this section's research and the acquisitions were automatically researched. From now on, every player (taking the requirements for the research into consideration) can invest his research points into the research section of his choice. Research points are produced as normal. If scientists have produced as many research points as the possible research topics cost, the points can be swapped for the research by the research advisor. The feature 'Swap crystal for research points' has been omitted.
Feature- Island forum: Each island now has a small forum on it, which can be used by each player who has a city on that particular island. The forums can be accessed via the theatres on the islands.
Feature- Miracles revised: Every island has a miracle on it that has a particular effect. Players can build a temple in their cities, in which villagers can become priests. The maximum amount of priests is dependent on the expansion stage of the building. Priests produce a faith miracle over a specific time with a dynamic limit (depending on the level of the miracle and the maximum population of all cities on the island). Faith is reduced if a priest is removed from the temple or if the limit is altered. Every island miracle has a maximum of 5 levels and can be expanded by the community of the island. However in order to do this, luxury goods have to be donated. It is irrelevant which resource it is, but it cannot be a resource that is already produced on the island. Example: On a marble island, only wine, crystal or sulphur can be donated. The 5 levels determine the strength of the miracle effect. Players can trigger the effect of a particular level when the priests from all cities have achieved enough faith for the level. Triggering an effect does not reduce faith! Every player can activate the effect of a level regardless of the other players on the island. Miracle effects affect the player's complete account (all armies, fleets or cities). They have a limited period of effectiveness (usually two hours) and cannot be activated again for several hours afterwards (usually 20 hours). The previous effects are omitted completely.
Feature- Battle system has been revised: Units and battle sequences have been completely changed. There are different positions or battle lines on the battlefield, which can be occupied by specific unit classes and that get involved in the combat action in different ways. The heavy infantry is at the front line on the main battle lines. On the sides, next to the heavy infantry is the light infantry and behind the main battle lines are the long-range units. The town wall has to be broken through in order for a battle to start in a city. Once a side manages to defeat an opponent's main battle lines, the battle is over. If there is not enough heavy infantry available, the battle lines are filled with other unit classes which will probably not be as successful during close combat. These positions, regardless of their city size have a limited capacity for units. The units who do not fit in any more, will not take part in the battle round, but will wait in reserve until they are needed. The units' parameters have been completely changed. This is also true for the building costs and the required upkeep. In general, these have reduced. You can find a more detailed description of the battle system in Ikipedia.
Feature -- New unit Spear Thrower: The spear throwers are a new infantry unit which are a start unit.
Feature -- Tutorial for beginners: A tutorial with eight steps has been implemented into the game. During the tutorial, advisors explain the most important steps to take when you are new to the game and have just started playing.
Feature -- Barbarian village: There is now a barbarian village on the island of the player's capital city. It can be pillaged up to 10 times. The barbarians' loot and strength increases with every attack. Thus the new battle system can be tried out without making any new enemies.
Feature -- Global news: A new system has been implemented so that we can directly send you important news in the game.
Feature -- World map shortcut list: This is a drop-down list on the world map; you can decide which islands you would like the map to be centered on here. Islands on which you have own cities and own stationed troops are automatically entered. Additionally another 5 islands can be entered -- which becomes a maximum of 25 if you have a premium account.
Bugfix -- Goods request at the Trading Post was not deleted when the building was demolished
Bugfix -- Troops sometimes withdrew to the wrong city
Bugfix - Errors occurred during the marking of new city messages
Bugfix -- The display error in the in the Workshop has been fixed
Bugfix -- Cultural goods could be accepted several times
Bugfix - Sometimes villagers fled if an ally pillaged from the city
Bugfix -- When the growth of a city stagnated, the unhappy smiley was displayed
Whilemost of the conversations revolve around our efforts on Gama, there are a few of us who play multiple servers. On Kappa, the newest server, we've not exactly been too successful as we struggle to get ahead. We've been thwarted in our efforts by the Kosack Alliance. These guys have been pillaging not only us but every player in the region (say under 2 hrs away)
We were getting ready to attack later today but as I logged in earlier I just happened to see that someone had beaten us to the punch as I saw 4 of their smaller colonies get invaded roughly at the same time by members of the FREE Alliance. Contacting them I learned that they were on the attack in retaliation for the continual pillaging of one of their members and asked if I could join in.
Here's the final summary:
tabar from Welcome to hell, deMolay from Start Worrying, Jams from Sparta1, Tabər from Begluk
vs Dumanov4e from OLD TRAFORD, Exelero from Vinar, Nepi from Begluk On: 2009-09-10 11:23:22
Oof! Kappa's so sweet right now. I can't remember the last time I had this much revenge on a bully alliance. And we're gonna make the rest of their Ikariam lives a living hell. Round the clock blockades and occupations, it's really vindicating. And now our other members can start to save up their resources again without as much fear of looting. Nice work last night, Demolay.
yea you can colonize there. its a far trip from where you are so i suggest you send all your resources over there, take all the citizens out of the forest/ luxury mine, leave citizens in your observatory, make the new colony, build the gov. residence, make it your palace, and delete your old colony just before you make a new one. this will also make the colony you are about to make, your capital. i leave the old colony up so that you can gain money and research from it. its a long way to the place that you are making your new capital so just delete is later before you make another colony. i hope i didnt confuse you =/
ha pretty much. just make a new colony by us and dont delete the old one until you are going to make a new one. in the old one, take all the citizens out of work except the people doing research. better?
oh and if anyone could give/trade me some of their glass i would really appreciate it. im at 97:88 accout name neojonathans. thanks
need sulfur (9000). this seems like a large amount to me so anything you can spare is appreciated. i will pay you back with any other resource if you like, however, it will take time for me to gather it.
ps. thank you siaynoq for the glass offer, but i actually just made a colony on a glass island, so there is no need anymore. thank you anyway ^_^V
send it to my capital @ 97:88. user neojonathans. thanks in advance
Someone named Maabus just sent me a bunch of goods. If they are from this forum, thank you a lot, I was in a bit of a shortage after making a new colony. =)
On gamma I'd suggest 97:87 which is right in the heart of "our Territory" where we can all be of support. There's still a slot open and it's a marble island which s good for starting up.
New Version - 0.3.2
"to the worm in horseradish, the world is horseradish."
We were getting ready to attack later today but as I logged in earlier I just happened to see that someone had beaten us to the punch as I saw 4 of their smaller colonies get invaded roughly at the same time by members of the FREE Alliance. Contacting them I learned that they were on the attack in retaliation for the continual pillaging of one of their members and asked if I could join in.
Here's the final summary:
tabar from Welcome to hell, deMolay from Start Worrying, Jams from Sparta1, Tabər from Begluk
vs
Dumanov4e from OLD TRAFORD, Exelero from Vinar, Nepi from Begluk
On: 2009-09-10 11:23:22
Attackers
Offensive: 3,936, Defensive: 16,101, Stamina: 91,806
Slinger 258 (Lost: -23)
Swordsman 737 (Lost: -205)
Phalanx 1,416 (Lost: -243)
Archer 146 (Lost: -47)
Battering ram 19 (Lost: -7)
Cook 25 (Lost: -12)
Catapult 31 (Lost: -1)
Doctor 8 (Lost: -1)
Marksman 567 (Lost: -120)
Defenders
Offensive: 262,026, Defensive: 2,890, Stamina: 53,529
Wall Bonus: 807% <---- See what a Level 19 Wall gives you, almost like tripling your defence.
Swordsman 24 (Lost: -51)
Phalanx 572 (Lost: -574)
Archer 66 (Lost: -87)
Battering ram 11 (Lost: -13)
Cook 12 (Lost: -11)
Catapult 4 (Lost: -1)
Doctor 2 (Lost: -6)
Marksman 66 (Lost: -48)
The town was defeated
Battle summary
Loot:
0 Gold, 0 Wood
0 Marble, 0 Wine, 0 Crystal, 0 Sulfur
Attackers' profits:
0 Gold, 32,982 Wood
0 Marble, 3,795 Wine, 3,732 Crystal, 40,063 Sulfur
Net Values
Attackers' losses: 159,770
Defenders' losses: 256,324
Total Damage: 416,094
A great battle, Thousand of troops involved and the other fellows were decimated. Gotta love it.
we int doing much in gamma anyways.
nice battle De.
"to the worm in horseradish, the world is horseradish."
Siaynoq's Playthroughs
oh and if anyone could give/trade me some of their glass i would really appreciate it. im at 97:88 accout name neojonathans. thanks
Siaynoq's Playthroughs
"to the worm in horseradish, the world is horseradish."
oh and thanks in advance i really appreciate it.
ps. thank you siaynoq for the glass offer, but i actually just made a colony on a glass island, so there is no need anymore. thank you anyway ^_^V
send it to my capital @ 97:88. user neojonathans. thanks in advance
pay me back with grapes whenever
"to the worm in horseradish, the world is horseradish."
Siaynoq's Playthroughs