My name is Robert Quick and I am the Community Manager over at True Games Interactive.
Like you all, I am a big fan of games like Diablo. Currently, we are holding a closed beta for the new MMO Game Mytheon.
If anyone here is interested we would like to extend an invitation to everyone in this site to come join and help us make Mytheon into a game everyone can enjoy.
The game by the way will be a free to play, and is a point and click type of game.:thumbsup:
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Please do, and feel free to post any issues too. If anyone wants to gain access let me know, I have a link I can provide to get you and anyone else directly into the game.
Anyone here can use it, if you do not have an account it will provide your beta key, then just go through the NDA process and download the client.
Make sure your security software is disabled when you run it, or run the game in window mode. We had some folks report their security software ask for permission and many missed the message.
Oh, we have our event in 2 hours, so I look forward and hope to see everyone there. Feel free to invite all your guilds, its going to be a lot of fun.
Ok, I just played it for about 10 minutes and then proceeded to uninstall. Here's some things I didn't like just from that short amount of time playing.
3 Classes and each were labeled on how hard they were to play..lol.
Move to click I didn't like, you couldn't even hold down the mouse to move like in Diablo, it was more of a NWN style.
It was like really delayed, I don't know if it was a latency thing or just the game but everytime I attacked a monster the information that pops up (Damage..ect) showed finally when I was hitting them again.
I played a mage (Or whatever it's called) and used the same abilities as I did when I played the warrior (Or whatever it's called).
Also the stone thing for the skills? Didn't like, I was just confused on what was going on. I cast one and than another one appears or something.
Summoning a cyclops, giant spider and hawk girl as a warrior didn't make any sense and it didn't make any sense that you can do that at level 1, unless the skills are just being tested atm.
When I mouse'd over stuff it was delayed to present the information box to me.
UI seemed to be cluttered, it was just hard to look at stuff.
Also it was kind of choppy on my comp and there is no way a game like that should be.
The main things I didn't like though was the skill system, combat/move system and the UI.
I have a feeling that as of right now majority of people will just uninstall it after playing but this could be a cool game once it get's developed more and I know it's only in closed beta. The music was good though.
I think you were maybe too harsh on the game since it is in Beta. Did you mention to the team that is working on the game about the issues with the performance and about what you do not like about the game.
I have not played it, since MMO's do not interest me.
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I think you were maybe too harsh on the game since it is in Beta. Did you mention to the team that is working on the game about the issues with the performance and about what you do not like about the game.
I have not played it, since MMO's do not interest me.
I stated that it was in closed beta and that I'm sure things will change. No, I didn't mention directly to the team but the person who gave us the invites on this site I'm sure will check back and tell them.
This game is a MMO? If it is it definitely didn't feel like one, lol.
Long time reader. Had to comment as I have spent 25+ hours now with Mytheon.
Quote from "dirty" »
Ok, I just played it for about 10 minutes and then proceeded to uninstall. Here's some things I didn't like just from that short amount of time playing.
10 minutes and you can give a informative overview. Did you even make it out of the tutorial swamp? Did you fight Medusa? Did you collect addtional stones for your deck? Did you use the Froge system to make new stones?
3 Classes and each were labeled on how hard they were to play..lol.
I thought that was pretty smart since most players are retards.
Move to click I didn't like, you couldn't even hold down the mouse to move like in Diablo, it was more of a NWN style.
Did you ask them when it was going in? The movement system, outside of click-hold to move is almost identical to Dragon Age. Makes since since you can control up to 5 different monsters at a time.
It was like really delayed, I don't know if it was a latency thing or just the game but everytime I attacked a monster the information that pops up (Damage..ect) showed finally when I was hitting them again.
Server Lag, it is BETA. Did you post on the forums the issues you saw?
I played a mage (Or whatever it's called) and used the same abilities as I did when I played the warrior (Or whatever it's called).
What? The power stone line-ups are very different. Each class starts with 15 unique stones.
Also the stone thing for the skills? Didn't like, I was just confused on what was going on. I cast one and than another one appears or something.
The stones/spells are probably one of the best features for anction/RPG in a long time. When you cast a power stone, X seconds pass before another is placed in your hand. Not only does it prevent spamming, its ties into the strategy component more prevalent at the higher levels. It is not as straight forward as most RPG generic spell systems, but once you learn it (30 minutes of gameplay) it is amazing. Simply put, Mytheon is a combination of magic the gathering meets action/RPG. Because the stones also have a strategy component to them (Rock, paper, scissors) which you learn later in the game. It is also a key to know your stones, like magic the gathering, for good deck compositions in PVP.
Summoning a cyclops, giant spider and hawk girl as a warrior didn't make any sense and it didn't make any sense that you can do that at level 1, unless the skills are just being tested atm.
It makes perfect sense because that the class you chose is focused on creature control. Did you ever take direct control of your creatures and scout ahead of your avatar?
When I mouse'd over stuff it was delayed to present the information box to me.
Bug with tooltip delay. Should be fixed soon.
UI seemed to be cluttered, it was just hard to look at stuff.
The devs in their forums said a whole new more streamlined UI is going into the BETA within the next week or 2.
Also it was kind of choppy on my comp and there is no way a game like that should be.
First, it is beta. Second, did you send in your DXdiag to the team and report the issue? Did you adjust your video settings?
The main things I didn't like though was the skill system, combat/move system and the UI.
All things being improved as the BETA progress.
I have a feeling that as of right now majority of people will just uninstall it after playing but this could be a cool game once it get's developed more and I know it's only in closed beta. The music was good though.
The game is very enjoyable and different. Spending more than 10 minutes with the game is a must. Yes, there is a slight learning curve, so you will have to read.
A good game is supposed to make you interested right away, so a 10 minute test time should be enough. Otherwise there is some sort of introduction flaw to it that should be improved.
Depends on the player. Diablo didn't grab me until about an hour in. Regardless, I do agree for the masses it should capture short attention spans much sooner. 10-20 minutes seems like a good range. Mytheon is in BETA (still in development), I'm sure with good feedback from people that play they'll improve this. The devs just need to know what people don't like and what's missing to suck newbies in.
Dude... you start, and you can summon like 10 different monsters... what the fuck is that? Im sorry but this game repelled me right away. Its like an RTS but its online... I dono man.... It really sucked for me.
Dude... you start, and you can summon like 10 different monsters... what the fuck is that? Im sorry but this game repelled me right away. Its like an RTS but its online... I dono man.... It really sucked for me.
Actually you can only have 5 stones (monsters and spells) active at anytime, and each class only starts with a few monsters (some less than others). Was it the act of controlling multiple creatures you found confusing? If you could elborate I'll post your comments up in the Mytheon feedback section for the devs to read. I personally found this refreshing as I had control of my monsters, in addition to the avatar, instead of them being mindless automaton pets. It also allows you to attack mobs on multiple fronts if you use the screen scrolling feature.
Greetings,
My name is Robert Quick and I am the Community Manager over at True Games Interactive.
Like you all, I am a big fan of games like Diablo. Currently, we are holding a closed beta for the new MMO Game Mytheon.
If anyone here is interested we would like to extend an invitation to everyone in this site to come join and help us make Mytheon into a game everyone can enjoy.
The game by the way will be a free to play, and is a point and click type of game.:thumbsup:
Feel free to come and join us on http://www.mytheongame.com/.
I hope to see many of you try out our game.
Thanks,
Robert Quick
Community Manager
True Games Interactive
Community Manager
True Games Interactive
http://www.mytheongame.com
http://www.warriorepic.com
Im gona post my thoughts about it soon.
Please do, and feel free to post any issues too. If anyone wants to gain access let me know, I have a link I can provide to get you and anyone else directly into the game.
Community Manager
True Games Interactive
http://www.mytheongame.com
http://www.warriorepic.com
♣Strength and Honor♣
//www.mytheongame.com/user/register?edit[regcode">[regcode_code]=GGFS687B9J"]http://www.mytheongame.com/user/register?edit[regcode][regcode_code]=GGFS687B9J
Anyone here can use it, if you do not have an account it will provide your beta key, then just go through the NDA process and download the client.
Make sure your security software is disabled when you run it, or run the game in window mode. We had some folks report their security software ask for permission and many missed the message.
Oh, we have our event in 2 hours, so I look forward and hope to see everyone there. Feel free to invite all your guilds, its going to be a lot of fun.
Community Manager
True Games Interactive
http://www.mytheongame.com
http://www.warriorepic.com
EDIT: lol forgot I already posted
Care to inform us why? For all the people who haven't played.
♣Strength and Honor♣
3 Classes and each were labeled on how hard they were to play..lol.
Move to click I didn't like, you couldn't even hold down the mouse to move like in Diablo, it was more of a NWN style.
It was like really delayed, I don't know if it was a latency thing or just the game but everytime I attacked a monster the information that pops up (Damage..ect) showed finally when I was hitting them again.
I played a mage (Or whatever it's called) and used the same abilities as I did when I played the warrior (Or whatever it's called).
Also the stone thing for the skills? Didn't like, I was just confused on what was going on. I cast one and than another one appears or something.
Summoning a cyclops, giant spider and hawk girl as a warrior didn't make any sense and it didn't make any sense that you can do that at level 1, unless the skills are just being tested atm.
When I mouse'd over stuff it was delayed to present the information box to me.
UI seemed to be cluttered, it was just hard to look at stuff.
Also it was kind of choppy on my comp and there is no way a game like that should be.
The main things I didn't like though was the skill system, combat/move system and the UI.
I have a feeling that as of right now majority of people will just uninstall it after playing but this could be a cool game once it get's developed more and I know it's only in closed beta. The music was good though.
♣Strength and Honor♣
I have not played it, since MMO's do not interest me.
I stated that it was in closed beta and that I'm sure things will change. No, I didn't mention directly to the team but the person who gave us the invites on this site I'm sure will check back and tell them.
This game is a MMO? If it is it definitely didn't feel like one, lol.
♣Strength and Honor♣
10 minutes and you can give a informative overview. Did you even make it out of the tutorial swamp? Did you fight Medusa? Did you collect addtional stones for your deck? Did you use the Froge system to make new stones?
I thought that was pretty smart since most players are retards.
Did you ask them when it was going in? The movement system, outside of click-hold to move is almost identical to Dragon Age. Makes since since you can control up to 5 different monsters at a time.
Server Lag, it is BETA. Did you post on the forums the issues you saw?
What? The power stone line-ups are very different. Each class starts with 15 unique stones.
The stones/spells are probably one of the best features for anction/RPG in a long time. When you cast a power stone, X seconds pass before another is placed in your hand. Not only does it prevent spamming, its ties into the strategy component more prevalent at the higher levels. It is not as straight forward as most RPG generic spell systems, but once you learn it (30 minutes of gameplay) it is amazing. Simply put, Mytheon is a combination of magic the gathering meets action/RPG. Because the stones also have a strategy component to them (Rock, paper, scissors) which you learn later in the game. It is also a key to know your stones, like magic the gathering, for good deck compositions in PVP.
It makes perfect sense because that the class you chose is focused on creature control. Did you ever take direct control of your creatures and scout ahead of your avatar?
Bug with tooltip delay. Should be fixed soon.
The devs in their forums said a whole new more streamlined UI is going into the BETA within the next week or 2.
First, it is beta. Second, did you send in your DXdiag to the team and report the issue? Did you adjust your video settings?
All things being improved as the BETA progress.
The game is very enjoyable and different. Spending more than 10 minutes with the game is a must. Yes, there is a slight learning curve, so you will have to read.
Depends on the player. Diablo didn't grab me until about an hour in. Regardless, I do agree for the masses it should capture short attention spans much sooner. 10-20 minutes seems like a good range. Mytheon is in BETA (still in development), I'm sure with good feedback from people that play they'll improve this. The devs just need to know what people don't like and what's missing to suck newbies in.
Actually you can only have 5 stones (monsters and spells) active at anytime, and each class only starts with a few monsters (some less than others). Was it the act of controlling multiple creatures you found confusing? If you could elborate I'll post your comments up in the Mytheon feedback section for the devs to read. I personally found this refreshing as I had control of my monsters, in addition to the avatar, instead of them being mindless automaton pets. It also allows you to attack mobs on multiple fronts if you use the screen scrolling feature.
You are not required to control them. They will stay next to the avatar and attack everything the player attacks. Basically, they have automaton AI.