Story Since the Beginning of Time, the forces of Order and Chaos have been engaged in an eternal stuggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...And neither Man, Demon, nor Angel will be left unscathed....
Diablo, Lord of Terror, and youngest of the Three Prime Evils, awoke from his long sleep beneath the dark earth. Setting in motion a grand scheme to free his exiled brothers, Mephisto and Baal, Diablo took control of the small western kingdom of Khanduras. Working from deep within the ancient catacombs beneath the town of Tristram, Diablo gripped the entire populace in a blanket of fear and paranoia.
Ultimately, as even Khanduras' good King Leoric fell under Diablo's wicked power, a lone hero arose to challenge the darkness that had engulfed the land. After plumbing the hellish depths of the labyrinth under Tristram, the nameless hero finally confronted the Lord of Terror himself. Knowing full well that Diablo's spirit could never be truly destroyed, the hero took the spirit of Diablo into himself, hoping that his own strength of will could contain the demon within. The hero could never have known that his selfless act would not only ensure Diablo's victory, but would irrevocably damn his soul for all time.
The hero, after containing Diablo's spirit, has journeyed to the East, and has assumed Diablo's original appearance and power. He has gone to the East to raise an army to aid him in his conquest of the world. Diablo has reunited with his brothers Baal (the Lord of Destruction) and Mephisto (the Lord of Hatred).
But there is hope. Several heroes from distant lands seek to defeat the Prime Evils to prevent the reign of evil and the imminent apocalypse. Will they be strong enough to stand up against the evil? Or is it already too late?... Morals
-Red is my color. Please do not use it. You are welcome to use any other color font though.
- Roleclaiming is allowed.
- Respect one another. This is only a game, so don't take anything personal. Do not attack players; rather, challenge their arguments.
- Don't engage in discussion about the game outside this thread. Unless permitted, do not private message others.
- Don't post hidden messages either as gibberish, foreign languages, cryptic code, invisible font, etc
- Once you have posted, you may edit your post within 5 minutes. Afterward that, do not even think about touching that edit button...unless you want to die.
- Post at least once per day. Failure to post will result in being prodded. If you don't respond after a day, you will be removed from the game. Sorry, but life's a *****, and so is Mafia. Voting / Lynching
-Make sure your vote is in bold or else it may be missed when tallying votes. Votes are usually placed in the format below, but any format is acceptable as long as I can recognize that it's a vote. Vote: PlayerName
-The person who receives the majority of votes will be killed.
-Morning will begin at 10am CDT, and evening will begin at 11pm CDT.
-Votes will lock in at 11:01 CDT.
-Roles will be revealed for those who are lynched. Roles will not be revealed as a result of a night-kill.
-No Lynch will be allowed. It will be determined by majority vote.
-During the night phase, talking is permitted.
AP Each day you will be given an action point (AP) that you can choose to use during that night or save up. Generally, the more points an ability costs, the better the ability. But, it's up to you to decide when to use your points, as you are never guaranteed that you will be alive the next day.
-1 AP is gained daily every morning. You may choose one action per night to submit, depending on how much AP you currently have. ("Finishing Move" for assassin is an exception since it can be added to a Combo during the same night.)
-For abilities that can gain a % of AP, I will roll 3 times for that percentage. So technically, if the RNG loves you, you could get up to 3 AP in return.
-The mafia may only use 1 kill attempt per night.
-When you are killed, you lose your AP points; if you are resurrected, you start with no AP. However, if you are possessed or exorcised, your AP is still intact.
Roles Some roles may or may not be used. Expect duplicates of Satyr Traitor.
Heroes
Amazon
The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean. She is a very versatile warrior, skilled in the art of using a bow and javelin.
[1 AP]: Inner Sight
-Observe a player for the night. See who targets that player.
[1 AP]: Load
-Select an arrow from your quiver.
[1 AP]: Dodge
-25% chance to avoid being killed at night.
[2 AP]: Evade
-50% chance to avoid being killed at night.
[2 AP]: Guided Arrow (requires Load)
-50% chance to kill target. Can be used in conjunction with Inner Sight to attack a player who targets your specified target.
[2 AP]: Block
-45% chance to block an action of a player with Javelin.
-90% chance to block an action of a player with Arrow (requires Load)
[2 AP]: Prevention
- 45% chance to protect a player from a night kill with Javelin.
- 90% chance to protect a player from a night kill with Arrow (requires Load).
[3 AP]: Strafe
-Shoot multiple targets with arrows. Choose 3 targets. 33% chance to kill each of them. (requires Load)
[3 AP]: Valkyrie
-Summon a Valkyrie. The Valkyrie will absorb 1 night kill. 35% chance to gain AP when attacked.
Necromancer
The Necromancer is a death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise the dead into skeletons and create golems. The Necromancer also possesses bone spells and curses.
[1 AP]: Summon Golem
-Summon a Golem to your side.
[1 AP]: Follow (Golem Only)
-Follow a player for the night. See whom a player targets.
[1 AP]: Watch (Golem Only)
-Observe a player for the night. See what actions are done to the player.
[1 AP]: Curse
- Mutes a player for a day. Includes voting.
[1 AP]: Autopsy
-Examine dead body. Determine the identity of a player killed during the night.
[2 AP]: Master's Wish (Golem Only - Requires upgraded Blood Golem)
-Kill target by draining its blood. 50% chance of success.
[2 AP]: Bone Cage
-Shelter a player from harm for a night. Cannot be used on self.
[2 AP]: Upgrade Golem
-Upgrades default golem into a Blood Golem.
[3 AP]: Revive
-Bring back a player into the game as a skeleton.
Barbarian
The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment. His Warcries dramatically increase the combat effectiveness of him and his allies, as well as afflicting status ailments on enemies.
[1 AP]: Stun
- Block a player's action for the night.
[1 AP]: Shout
-Frighten off any player that attempts to use an ability on you.
Does not protect against a kill.
[2 AP]: Leap
-75% chance to avoid a night kill.
[2 AP]: Frenzy
-25% chance to kill a target.
[3 AP]: Warcry
-Increase the survival of yourself and 3 other players by 35% for the night.
[3 AP]: Whirlwind of Rage
-Select 3 players. 25% chance to kill, 25% chance to change a player's target, 50% chance to block
[Active: >= 3 AP]: Ancients of Mount Arreat
-If the Barbarian is killed by a lynch, the 3 Ancients will hack away at those who voted for him. Starting from the last vote, each player will have a 25% chance of being killed by an Ancient. For example, if there are four votes, the last three will have a 25% chance of death. If there are two votes, the person who voted last will have a 50% chance of being killed. If there is only one vote, then that person will be attacked by all 3 Ancients and have a 75% chance of being killed.
Sorceress
The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit.
[1 AP]: Teleport
- Swap places with another player for the night. You do not gain another player's abilities, but you can be targeted by others who target that player. Likewise, anyone that targets you will target the swapped person instead.
[2 AP]: Freeze
-75% chance to freeze target, essentially stopping any actions taken by that target.
[2 AP]: Firewall
-Use walls of flame to protect a target for a night. Cannot be used on yourself. 50% success rate.
[2 AP]: Thunderstorm
-25% chance to kill a target.
[2 AP]: Exorcism
-If the specified target is possessed, the demon shall be removed and return the player back to normal. The player shall have their initial win condition along with the freedom to operate night actions.
[3 AP]: Prophecy
-Shows you who one of the Prime Evils targeted for the night. 33% chance to receive the results for Diablo, Mephisto, and Baal.
[3 AP]: Telepathy
-Reveals the role of a target.
Paladin
The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. His auras (offensive and defensive) can be used to protect himself and his allies. The Paladin is highly proficient in the use of a shield.
[1 AP]: Shield
- Protect a player for the night. Cannot be used on self.
[2 AP]: Thorns
- Offensive Aura that will reflect any action back at a player. (i.e. if a person uses block on a paladin using Thorns, he will be blocked.)
[2 AP]: Conviction
- Offensive aura that lowers the success rate of the night actions of 2 players by 33%
[2 AP]: Defiance
- Defensive aura: Cannot be killed during the night. 25% chance to gain AP.
[2 AP]: Prayer
- Defensive aura that will protect up to 3 players of your choice from a night kill. 50% chance of effectiveness for each. Cannot protect yourself.
[2 AP]: Cleanse
- If the specified target is possessed, the demon shall be removed and return the player back to normal. The player shall have their initial win condition along with the freedom to operate night actions.
[2 AP]: Sacrifice (Day-time Ability)
- Give your life to vanquish another player. Cannot be blocked.
[3 AP]: Raise
- Use your faith to ask for divine intervention. Brings a player back to life.
Assassin
The Assassin relies on a mixture of martial arts skills and the ability to lay active traps. She also can summon a Shadow that resembles herself, which can lead to confusion.
Combos can be used with or without a finishing move per night. You cannot stack more than one finishing move on a combo.
[0 AP]: Steal
- Steal 1 AP from a target. Cannot use any other abilities for the night when stealing.
[1 AP]: Tiger Strike (Combo)
- 25% chance to kill a target
[1 AP]: Dragon Claw (Finishing Move)
-add an additional 25% chance to kill a target to a combo.
[2 AP]: Dragon Flight (Finishing Move)
-add an additional 50% chance to kill a target to a combo.
[2 AP]: Cobra Strike (Combo)
-50% chance to kill a target.
[3 AP]: Shadow Master
-Creates a shadow that will absorb all attacks and abilities for a night. If no one targets you, then the shadow will stay up past the night. Once it is hit during a night, it dissolves.
[3 AP]: Trap
-50% chance to kill, 90% chance to block, 30% chance to absorb AP, 30% chance to learn alignment. Can be used on one target only.
Druid
The Druid specialises in nature-based magic and shapeshifting, with direct damage spells and a variety of minions
[0 AP]: Absorb
- Harness the powers of nature to absorb 1 AP from the planet. Cannot use any other abilities for the night when absorbing.
[1 AP]: Guardian
- Summon a guardian of nature to protect you for a night from night kills and abilities. 33% chance of success.
[1 AP]: Rabies (Werewolf only)
- 25% chance to cause infection. Infection will kill a target after 2-3 nights.
[1 AP]: Shockwave (Werebear only)
- 50% chance to block a player's action.
[2 AP]: Werebear
- Transform into a Werebear.
[2 AP]: Werewolf
- Transform into a Werewolf.
[2 AP]: Maul (Werebear only)
- 50% chance to kill a target.
[3 AP]: Nature's Wrath
- Select 3 targets to endure hurricanes and tornados. 33% chance to kill each, 50% chance to block each, 33% chance to spread disease to cause infection (kills player after 2-3 nights).
Prime Evils
Diablo
Lord of Terror.
Diablo is the youngest brother who ruled the Burning Hells together with his two elder brothers, Baal and Mephisto for aeons. They are locked in an eternal war with the High Heavens. Diablo was responsible for the ensuing of mankind with violent images of bloodlust and terror; his prime weapon being the victim's fear. He was originally defeated under the labyrinths beneath Tristram but managed to corrupt the hero who slew him. Now with his brothers, he plans to fill the world with terror, destruction, and hatred.
Scans as Hero.
[1 AP]: Hellfire (Kill attempt)
- Scorch a player to death.
[2 AP]: Terror
- Causes 3 players of your choice to be blocked out of fear. 50% chance of success for each player you choose.
[3 AP]: Possess
- Convert a live player to the dark-side. If a player is possessed, they do not know which players are the Prime Evils, but their win conditions do change. Also, Diablo learns of that player's role and can control that player's night actions.
[Passive] Corruption
-If Diablo is lynched, he is out of the game permanently. However, due to his corruptible nature, if Diablo is killed as the result of a night action, the person who killed him is corrupted and becomes Diablo.
Mephisto
Lord of Hatred.
Mephisto is the eldest of the three brothers and the most evil of the three. He is presumed by some to be the most intelligent, strategic and analytical out of the three Prime Evils, but is speculated to be the weakest in terms of power.
Mephisto uses his overpowering evil to bring the dead back to life, filling them with unmatched hate for the living to create some of the most persistent zombie creations possible.
[1 AP]: Electrocution (Kill Attempt)
- Use the power of lightning to fry your target to a crisp.
[1 AP]: Analyze
- Reveal the role of a player.
[2 AP]: Hatred
- Cause your target to be filled with Hatred. Over time, 2-3 days, your target will be converted under the control of the Prime Evils.
[3 AP]: Desecration
- Raise a player from the dead to join the army of darkness.
Baal
Lord of Destruction.
Baal is perhaps the most powerful of the three brothers as he possesses the body of the great Horadric mage Tal Rasha. In his existence before being imprisoned in the body of Tal Rasha, he was described to be brutish, but seems to indeed have taken on some of the powerful Horadric mage's intelligence after the imprisonment.
[1 AP]: Suffocate (Kill attempt)
- Collapse the lungs of your target.
[1 AP]: Interfere
- Block a target for the night.
[2 AP]: Chaos
- Select 3 players. Causes them to randomly change their targets.
[3 AP]: Destruction
- Select 3 players. 50% chance to block each one. 25% chance to kill each one.
Lesser Evils
Andariel
Maiden of Anguish.
One of the Lesser Evils and the only female of the seven powers of hell. She is a Succubus of the underworld that was sent by Diablo to invade the Citadel of the Sisterhood of the Sightless Eye in order to close the passage through the mountains into the eastern lands of Aranoch, so that no one would be able to follow Diablo in his guise of the Dark Wanderer.
She is known in Hell as the Maiden of Anguish, and is the granddaughter of Mephisto, the Lord of Hatred. Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils - Diablo, Mephisto and Baal - banishing them from Hell to our world. With this betrayal weighing against her, Andariel's presence in Sanctuary can only mean that the forces of Hell are once again aligned behind Diablo and his Brothers.
[1 AP]: Anguish (Kill attempt)
- Poison a player with one of your stingers. The player will die of the venom in 2 days.
[2 AP]: Seduction
- Tempt a player with pleasures of the flesh. 50% chance of blocking a player's night actions.
[3 AP]: Disguise
- Choose a player to take their identity for a night. If someone scans you, it will reveal your target's alignment or role. If someone follows you, it will reveal who the player you chose targeted for the night. 50% chance to gain AP if someone targets you.
Note: Andariel can also choose to disguise a teammate other than herself.
Duriel
Prince of Pain.
Also known as the Maggot Lord, Duriel is one of the Lesser Evils who once overthrew the Prime Evils. As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel was left behind by Baal to guard the Tomb of Tal Rasha. Embittered by this new position of solitary servitude, the Lord of Pain has claimed the souls and blood of many bold adventurers.
[1 AP]: Pain (Kill Attempt)
- Disfigure and mutilate your target beyond recognition.
[2 AP]: Torture
- Whip a player of your choice to cause night action to fail or redirect. 50% chance of success. Of that 50%, 25% chance to block night action, 25% chance to randomly redirect night action.
[3 AP]: Death's Chill
- Activate your freeze aura. Causes all night actions targeting you to fail during the night.
Hero Support
Satyr Traitor
Minions of Diablo, these goatmen want nothing more than their freedom from the evil brothers. In an effort to break their bonds from the hellish domain, they secretly provide the heroes with AP. At night, they can vote to gift 1 AP to a player of their choice. However, they should keep in mind that if they accidentally send it to Diablo or his brothers, evil will grow stronger.
[0 AP]: Bestow
-Present the gift of 1 AP to a player during the night. All the goatsmen will vote for a player in their PM, and whichever player has the most votes will receive 1 AP during the night. If it is tied, then the RNG will decide who the AP shall be bestowed upon.
Deckard Cain
Deckard Cain is the last in a long line of the Horadrim brotherhood, and he was told the stories of the brave Horadrim by his mother. He is not a warrior mage, but is more of an archivist and loremaster. He does what he can to fight against evil by sharing the knowledge he's accumulated over a lifetime of researching the demons that menace the lands of Sanctuary. He is the sole survivor of the town of Tristram, that was destroyed by demons.
[1 AP]: Identify
- Scan the alignment of a target.
[1 AP]: Respect your Elders
- Hide behind a specified target for the night. You will be immune to death while hiding. However, if the target you hid behind is killed, so are you.
[2 AP]: Stay Awhile & Listen
- Bore a target with stories of your past. 50% chance to block.
[3 AP]: Horadric Cube
- You have quite a treasure there in that Horadric Cube. Choose which of the following items you wish to make.
1. Truth Serum - Reveals the role of your target.
2. Vial of poison - Poisons a target. Dies 2-3 days after.
3. Red Portal - opens the gateway to the pastures of hell. Bovine will come to kill a target.
Tyrael
Tyrael is an Archangel and a member of the powerful Angiris Council. He defied the council in order to teach the Horadrim how to seal the Prime Evils' souls into soulstones, thereby trapping them for eternity. Tyrael is the Archangel of Justice and wields the Azureblade.
[1 AP]: Wings of Salvation
- Use your wings to shield against a night kill against yourself. 50% chance of success.
[2 AP]: Purify
- If the specified target is possessed, the demon shall be removed and return the player back to normal. The player shall have their initial win condition along with the freedom to operate night actions.
[2 AP]: Justice
- If your chosen player is evil, he shall be slain.
[3 AP]: Peace to All
- Block all night actions.
[3 AP]: Resurrection
- Revive a dead player.
Cannot be possessed.
Win Conditions
-Heroes: eliminate the Prime Evils.
-Prime Evils: outnumber those who are trying to stop the spread of evil.
-Hero Support: Ensure that the heroes win. If they fail, survive this whole ordeal.
-Lesser Evils and Corrupted Players: Ensure that the Prime Evils win. If they fail, survive this whole ordeal.
Since the Beginning, the forces of Light and Darkness have engaged in an eternal war: The Great Conflict, whose victor will rise from the apocalyptic ashes to hold sway over all creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines. Seraphim warriors strike at the enemies of Light with swords imbued with righteous wrath and justice. The Angels believe that only absolute discipline can properly restore order to the myriad realms, while the demonic denizens of the Burning Hells hold that absolute chaos is the true nature of all things.
The battles of the Great Conflict rage across both time and space, often infringing upon the very fabric of reality itself. From the Crystal Arch at the very heart of the High Heavens to the arcane Hellforge of the Underworld, the warriors of these eternal realms journey to wherever their timeless conflict carries them. The legendary deeds of the heroes of the realms beyond elicit both veneration and insight.
Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.
Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man.
BOOK ONE OF HEAVEN AND HELL
-Librarius Ex Horadrim
The sun begins to rise over Sanctuary as those who oppose the evil forces arrive from different lands. It is the dawn of Day 1.
While everyone is pointing fingers at each other trying to find Diablo and his brothers, a blue portal opens up in town. It would appear a late arrival has come to complete the last of the Sign-ups.
Illithiss has entered the game.
Rollback Post to RevisionRollBack
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1.)Holy Dragoon
2.)
Thaigare3.)
applesAssassin4.)GunnerX
5.)AdvancedWind
6.)
Daemaro7.)
MolsterrSatyr Traitor8.)Spinpool
9.)Celebel
10.)Jmeredith
11.)agriosgeorge
12.)Knucker
13.)
Firestorm16214.)
Niarb_Egamad27(mod-killed)15.)Vicer97
16.)
Kaedan17.)Verity
18.)
DonsroSatyr Traitor19.)Hashio
20.)Illithiss
Story
Since the Beginning of Time, the forces of Order and Chaos have been engaged in an eternal stuggle to decide the fate of all Creation. That struggle has now come to the Mortal Realm...And neither Man, Demon, nor Angel will be left unscathed....
Diablo, Lord of Terror, and youngest of the Three Prime Evils, awoke from his long sleep beneath the dark earth. Setting in motion a grand scheme to free his exiled brothers, Mephisto and Baal, Diablo took control of the small western kingdom of Khanduras. Working from deep within the ancient catacombs beneath the town of Tristram, Diablo gripped the entire populace in a blanket of fear and paranoia.
Ultimately, as even Khanduras' good King Leoric fell under Diablo's wicked power, a lone hero arose to challenge the darkness that had engulfed the land. After plumbing the hellish depths of the labyrinth under Tristram, the nameless hero finally confronted the Lord of Terror himself. Knowing full well that Diablo's spirit could never be truly destroyed, the hero took the spirit of Diablo into himself, hoping that his own strength of will could contain the demon within. The hero could never have known that his selfless act would not only ensure Diablo's victory, but would irrevocably damn his soul for all time.
The hero, after containing Diablo's spirit, has journeyed to the East, and has assumed Diablo's original appearance and power. He has gone to the East to raise an army to aid him in his conquest of the world. Diablo has reunited with his brothers Baal (the Lord of Destruction) and Mephisto (the Lord of Hatred).
But there is hope. Several heroes from distant lands seek to defeat the Prime Evils to prevent the reign of evil and the imminent apocalypse. Will they be strong enough to stand up against the evil? Or is it already too late?...
Morals
-Red is my color. Please do not use it. You are welcome to use any other color font though.
- Roleclaiming is allowed.
- Respect one another. This is only a game, so don't take anything personal. Do not attack players; rather, challenge their arguments.
- Don't engage in discussion about the game outside this thread. Unless permitted, do not private message others.
- Don't post hidden messages either as gibberish, foreign languages, cryptic code, invisible font, etc
- Once you have posted, you may edit your post within 5 minutes. Afterward that, do not even think about touching that edit button...unless you want to die.
- Post at least once per day. Failure to post will result in being prodded. If you don't respond after a day, you will be removed from the game. Sorry, but life's a *****, and so is Mafia.
Voting / Lynching
-Make sure your vote is in bold or else it may be missed when tallying votes. Votes are usually placed in the format below, but any format is acceptable as long as I can recognize that it's a vote.
Vote: PlayerName
-The person who receives the majority of votes will be killed.
-Morning will begin at 10am CDT, and evening will begin at 11pm CDT.
-Votes will lock in at 11:01 CDT.
-Roles will be revealed for those who are lynched. Roles will not be revealed as a result of a night-kill.
-No Lynch will be allowed. It will be determined by majority vote.
-During the night phase, talking is permitted.
AP
Each day you will be given an action point (AP) that you can choose to use during that night or save up. Generally, the more points an ability costs, the better the ability. But, it's up to you to decide when to use your points, as you are never guaranteed that you will be alive the next day.
-1 AP is gained daily every morning. You may choose one action per night to submit, depending on how much AP you currently have. ("Finishing Move" for assassin is an exception since it can be added to a Combo during the same night.)
-For abilities that can gain a % of AP, I will roll 3 times for that percentage. So technically, if the RNG loves you, you could get up to 3 AP in return.
-The mafia may only use 1 kill attempt per night.
-When you are killed, you lose your AP points; if you are resurrected, you start with no AP. However, if you are possessed or exorcised, your AP is still intact.
Roles
Some roles may or may not be used. Expect duplicates of Satyr Traitor.
Heroes
Amazon
The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean. She is a very versatile warrior, skilled in the art of using a bow and javelin.
[1 AP]: Inner Sight
-Observe a player for the night. See who targets that player.
[1 AP]: Load
-Select an arrow from your quiver.
[1 AP]: Dodge
-25% chance to avoid being killed at night.
[2 AP]: Evade
-50% chance to avoid being killed at night.
[2 AP]: Guided Arrow (requires Load)
-50% chance to kill target. Can be used in conjunction with Inner Sight to attack a player who targets your specified target.
[2 AP]: Block
-45% chance to block an action of a player with Javelin.
-90% chance to block an action of a player with Arrow (requires Load)
[2 AP]: Prevention
- 45% chance to protect a player from a night kill with Javelin.
- 90% chance to protect a player from a night kill with Arrow (requires Load).
[3 AP]: Strafe
-Shoot multiple targets with arrows. Choose 3 targets. 33% chance to kill each of them. (requires Load)
[3 AP]: Valkyrie
-Summon a Valkyrie. The Valkyrie will absorb 1 night kill. 35% chance to gain AP when attacked.
Necromancer
The Necromancer is a death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise the dead into skeletons and create golems. The Necromancer also possesses bone spells and curses.
[1 AP]: Summon Golem
-Summon a Golem to your side.
[1 AP]: Follow (Golem Only)
-Follow a player for the night. See whom a player targets.
[1 AP]: Watch (Golem Only)
-Observe a player for the night. See what actions are done to the player.
[1 AP]: Curse
- Mutes a player for a day. Includes voting.
[1 AP]: Autopsy
-Examine dead body. Determine the identity of a player killed during the night.
[2 AP]: Master's Wish (Golem Only - Requires upgraded Blood Golem)
-Kill target by draining its blood. 50% chance of success.
[2 AP]: Bone Cage
-Shelter a player from harm for a night. Cannot be used on self.
[2 AP]: Upgrade Golem
-Upgrades default golem into a Blood Golem.
[3 AP]: Revive
-Bring back a player into the game as a skeleton.
Barbarian
The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment. His Warcries dramatically increase the combat effectiveness of him and his allies, as well as afflicting status ailments on enemies.
[1 AP]: Stun
- Block a player's action for the night.
[1 AP]: Shout
-Frighten off any player that attempts to use an ability on you.
Does not protect against a kill.
[2 AP]: Leap
-75% chance to avoid a night kill.
[2 AP]: Frenzy
-25% chance to kill a target.
[3 AP]: Warcry
-Increase the survival of yourself and 3 other players by 35% for the night.
[3 AP]: Whirlwind of Rage
-Select 3 players. 25% chance to kill, 25% chance to change a player's target, 50% chance to block
[Active: >= 3 AP]: Ancients of Mount Arreat
-If the Barbarian is killed by a lynch, the 3 Ancients will hack away at those who voted for him. Starting from the last vote, each player will have a 25% chance of being killed by an Ancient. For example, if there are four votes, the last three will have a 25% chance of death. If there are two votes, the person who voted last will have a 50% chance of being killed. If there is only one vote, then that person will be attacked by all 3 Ancients and have a 75% chance of being killed.
Sorceress
The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit.
[1 AP]: Teleport
- Swap places with another player for the night. You do not gain another player's abilities, but you can be targeted by others who target that player. Likewise, anyone that targets you will target the swapped person instead.
[2 AP]: Freeze
-75% chance to freeze target, essentially stopping any actions taken by that target.
[2 AP]: Firewall
-Use walls of flame to protect a target for a night. Cannot be used on yourself. 50% success rate.
[2 AP]: Thunderstorm
-25% chance to kill a target.
[2 AP]: Exorcism
-If the specified target is possessed, the demon shall be removed and return the player back to normal. The player shall have their initial win condition along with the freedom to operate night actions.
[3 AP]: Prophecy
-Shows you who one of the Prime Evils targeted for the night. 33% chance to receive the results for Diablo, Mephisto, and Baal.
[3 AP]: Telepathy
-Reveals the role of a target.
Paladin
The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. His auras (offensive and defensive) can be used to protect himself and his allies. The Paladin is highly proficient in the use of a shield.
[1 AP]: Shield
- Protect a player for the night. Cannot be used on self.
[2 AP]: Thorns
- Offensive Aura that will reflect any action back at a player. (i.e. if a person uses block on a paladin using Thorns, he will be blocked.)
[2 AP]: Conviction
- Offensive aura that lowers the success rate of the night actions of 2 players by 33%
[2 AP]: Defiance
- Defensive aura: Cannot be killed during the night. 25% chance to gain AP.
[2 AP]: Prayer
- Defensive aura that will protect up to 3 players of your choice from a night kill. 50% chance of effectiveness for each. Cannot protect yourself.
[2 AP]: Cleanse
- If the specified target is possessed, the demon shall be removed and return the player back to normal. The player shall have their initial win condition along with the freedom to operate night actions.
[2 AP]: Sacrifice (Day-time Ability)
- Give your life to vanquish another player. Cannot be blocked.
[3 AP]: Raise
- Use your faith to ask for divine intervention. Brings a player back to life.
Assassin
The Assassin relies on a mixture of martial arts skills and the ability to lay active traps. She also can summon a Shadow that resembles herself, which can lead to confusion.
Combos can be used with or without a finishing move per night. You cannot stack more than one finishing move on a combo.
[0 AP]: Steal
- Steal 1 AP from a target. Cannot use any other abilities for the night when stealing.
[1 AP]: Tiger Strike (Combo)
- 25% chance to kill a target
[1 AP]: Dragon Claw (Finishing Move)
-add an additional 25% chance to kill a target to a combo.
[2 AP]: Dragon Flight (Finishing Move)
-add an additional 50% chance to kill a target to a combo.
[2 AP]: Cobra Strike (Combo)
-50% chance to kill a target.
[3 AP]: Shadow Master
-Creates a shadow that will absorb all attacks and abilities for a night. If no one targets you, then the shadow will stay up past the night. Once it is hit during a night, it dissolves.
[3 AP]: Trap
-50% chance to kill, 90% chance to block, 30% chance to absorb AP, 30% chance to learn alignment. Can be used on one target only.
Druid
The Druid specialises in nature-based magic and shapeshifting, with direct damage spells and a variety of minions
[0 AP]: Absorb
- Harness the powers of nature to absorb 1 AP from the planet. Cannot use any other abilities for the night when absorbing.
[1 AP]: Guardian
- Summon a guardian of nature to protect you for a night from night kills and abilities. 33% chance of success.
[1 AP]: Rabies (Werewolf only)
- 25% chance to cause infection. Infection will kill a target after 2-3 nights.
[1 AP]: Shockwave (Werebear only)
- 50% chance to block a player's action.
[2 AP]: Werebear
- Transform into a Werebear.
[2 AP]: Werewolf
- Transform into a Werewolf.
[2 AP]: Maul (Werebear only)
- 50% chance to kill a target.
[3 AP]: Fury (Werewolf only)
- 75% chance to kill target.
[3 AP]: Nature's Wrath
- Select 3 targets to endure hurricanes and tornados. 33% chance to kill each, 50% chance to block each, 33% chance to spread disease to cause infection (kills player after 2-3 nights).
Prime Evils
Diablo
Diablo is the youngest brother who ruled the Burning Hells together with his two elder brothers, Baal and Mephisto for aeons. They are locked in an eternal war with the High Heavens. Diablo was responsible for the ensuing of mankind with violent images of bloodlust and terror; his prime weapon being the victim's fear. He was originally defeated under the labyrinths beneath Tristram but managed to corrupt the hero who slew him. Now with his brothers, he plans to fill the world with terror, destruction, and hatred.
Scans as Hero.
[1 AP]: Hellfire (Kill attempt)
- Scorch a player to death.
[2 AP]: Terror
- Causes 3 players of your choice to be blocked out of fear. 50% chance of success for each player you choose.
[3 AP]: Possess
- Convert a live player to the dark-side. If a player is possessed, they do not know which players are the Prime Evils, but their win conditions do change. Also, Diablo learns of that player's role and can control that player's night actions.
[Passive] Corruption
-If Diablo is lynched, he is out of the game permanently. However, due to his corruptible nature, if Diablo is killed as the result of a night action, the person who killed him is corrupted and becomes Diablo.
Mephisto
Mephisto is the eldest of the three brothers and the most evil of the three. He is presumed by some to be the most intelligent, strategic and analytical out of the three Prime Evils, but is speculated to be the weakest in terms of power.
Mephisto uses his overpowering evil to bring the dead back to life, filling them with unmatched hate for the living to create some of the most persistent zombie creations possible.
[1 AP]: Electrocution (Kill Attempt)
- Use the power of lightning to fry your target to a crisp.
[1 AP]: Analyze
- Reveal the role of a player.
[2 AP]: Hatred
- Cause your target to be filled with Hatred. Over time, 2-3 days, your target will be converted under the control of the Prime Evils.
[3 AP]: Desecration
- Raise a player from the dead to join the army of darkness.
Baal
Baal is perhaps the most powerful of the three brothers as he possesses the body of the great Horadric mage Tal Rasha. In his existence before being imprisoned in the body of Tal Rasha, he was described to be brutish, but seems to indeed have taken on some of the powerful Horadric mage's intelligence after the imprisonment.
[1 AP]: Suffocate (Kill attempt)
- Collapse the lungs of your target.
[1 AP]: Interfere
- Block a target for the night.
[2 AP]: Chaos
- Select 3 players. Causes them to randomly change their targets.
[3 AP]: Destruction
- Select 3 players. 50% chance to block each one. 25% chance to kill each one.
Lesser Evils
Andariel
One of the Lesser Evils and the only female of the seven powers of hell. She is a Succubus of the underworld that was sent by Diablo to invade the Citadel of the Sisterhood of the Sightless Eye in order to close the passage through the mountains into the eastern lands of Aranoch, so that no one would be able to follow Diablo in his guise of the Dark Wanderer.
She is known in Hell as the Maiden of Anguish, and is the granddaughter of Mephisto, the Lord of Hatred. Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils - Diablo, Mephisto and Baal - banishing them from Hell to our world. With this betrayal weighing against her, Andariel's presence in Sanctuary can only mean that the forces of Hell are once again aligned behind Diablo and his Brothers.
[1 AP]: Anguish (Kill attempt)
- Poison a player with one of your stingers. The player will die of the venom in 2 days.
[2 AP]: Seduction
- Tempt a player with pleasures of the flesh. 50% chance of blocking a player's night actions.
[3 AP]: Disguise
- Choose a player to take their identity for a night. If someone scans you, it will reveal your target's alignment or role. If someone follows you, it will reveal who the player you chose targeted for the night. 50% chance to gain AP if someone targets you.
Note: Andariel can also choose to disguise a teammate other than herself.
Duriel
Also known as the Maggot Lord, Duriel is one of the Lesser Evils who once overthrew the Prime Evils. As punishment for his part in the Dark Exile that sent the Prime Evils to the mortal realm, Duriel was left behind by Baal to guard the Tomb of Tal Rasha. Embittered by this new position of solitary servitude, the Lord of Pain has claimed the souls and blood of many bold adventurers.
[1 AP]: Pain (Kill Attempt)
- Disfigure and mutilate your target beyond recognition.
[2 AP]: Torture
- Whip a player of your choice to cause night action to fail or redirect. 50% chance of success. Of that 50%, 25% chance to block night action, 25% chance to randomly redirect night action.
[3 AP]: Death's Chill
- Activate your freeze aura. Causes all night actions targeting you to fail during the night.
Hero Support
Satyr Traitor
Minions of Diablo, these goatmen want nothing more than their freedom from the evil brothers. In an effort to break their bonds from the hellish domain, they secretly provide the heroes with AP. At night, they can vote to gift 1 AP to a player of their choice. However, they should keep in mind that if they accidentally send it to Diablo or his brothers, evil will grow stronger.
[0 AP]: Bestow
-Present the gift of 1 AP to a player during the night. All the goatsmen will vote for a player in their PM, and whichever player has the most votes will receive 1 AP during the night. If it is tied, then the RNG will decide who the AP shall be bestowed upon.
Deckard Cain
Deckard Cain is the last in a long line of the Horadrim brotherhood, and he was told the stories of the brave Horadrim by his mother. He is not a warrior mage, but is more of an archivist and loremaster. He does what he can to fight against evil by sharing the knowledge he's accumulated over a lifetime of researching the demons that menace the lands of Sanctuary. He is the sole survivor of the town of Tristram, that was destroyed by demons.
[1 AP]: Identify
- Scan the alignment of a target.
[1 AP]: Respect your Elders
- Hide behind a specified target for the night. You will be immune to death while hiding. However, if the target you hid behind is killed, so are you.
[2 AP]: Stay Awhile & Listen
- Bore a target with stories of your past. 50% chance to block.
[3 AP]: Horadric Cube
- You have quite a treasure there in that Horadric Cube. Choose which of the following items you wish to make.
1. Truth Serum - Reveals the role of your target.
2. Vial of poison - Poisons a target. Dies 2-3 days after.
3. Red Portal - opens the gateway to the pastures of hell. Bovine will come to kill a target.
Tyrael
Tyrael is an Archangel and a member of the powerful Angiris Council. He defied the council in order to teach the Horadrim how to seal the Prime Evils' souls into soulstones, thereby trapping them for eternity. Tyrael is the Archangel of Justice and wields the Azureblade.
[1 AP]: Wings of Salvation
- Use your wings to shield against a night kill against yourself. 50% chance of success.
[2 AP]: Purify
- If the specified target is possessed, the demon shall be removed and return the player back to normal. The player shall have their initial win condition along with the freedom to operate night actions.
[2 AP]: Justice
- If your chosen player is evil, he shall be slain.
[3 AP]: Peace to All
- Block all night actions.
[3 AP]: Resurrection
- Revive a dead player.
Cannot be possessed.
Win Conditions
-Prime Evils: outnumber those who are trying to stop the spread of evil.
-Hero Support: Ensure that the heroes win. If they fail, survive this whole ordeal.
-Lesser Evils and Corrupted Players: Ensure that the Prime Evils win. If they fail, survive this whole ordeal.
Priority Order
Role-Block > Hide > Redirect > Protect > Convert > Scan > Kill > Stalk/Watch
THE GREAT CONFLICT
The battles of the Great Conflict rage across both time and space, often infringing upon the very fabric of reality itself. From the Crystal Arch at the very heart of the High Heavens to the arcane Hellforge of the Underworld, the warriors of these eternal realms journey to wherever their timeless conflict carries them. The legendary deeds of the heroes of the realms beyond elicit both veneration and insight.
Although the Great Conflict burned hotter and longer than any of the stars in the sky, neither side could gain dominion over the other for long. Both factions sought some way to turn the tides of the war to their favor. With the ascension of Man and his mortal realm, the Great Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate, waiting to see to whose side Man would eventually turn.
Mortals had the unique ability to choose between Darkness and Light, and it was held that this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the nether-realms descended to the mortal realm to vie for the favor of Man.
BOOK ONE OF HEAVEN AND HELL
-Librarius Ex Horadrim
The sun begins to rise over Sanctuary as those who oppose the evil forces arrive from different lands. It is the dawn of Day 1.
[Lynch Celebel]
You murderer. >:[
lynch Advanced
For going online and not talking, making me bored with nobody to talk to.
already trying to push his agenda.
"to the worm in horseradish, the world is horseradish."
Call me again when the lulzy votes streak is over.:dead:
What if its to late by then! Dont let Diablo and his brothers have any time to take over!
We must Fight for the better good! *Holds up a burning torch..or wait, that's Wirt's leg*
For being Number 13.
"to the worm in horseradish, the world is horseradish."
lay off. molesterr.
"to the worm in horseradish, the world is horseradish."
[ps: im one R-less now =P]
Illithiss has entered the game.