Now I know the general consensus is that this leak was fake. It contained only a few pieces of information that were not already published, or couldn't be passed off as having changed in newer versions between the leak and beta release.
I am NOT saying this blog was a genuine leak.
BUT, the blogger did make a few very specific statements regarding game mechanics we haven't heard before. We can easily verify or debunk his claims at the press release at the end of the month, because he will very obviously be right or wrong.
Because we can irrefutably confirm or deny the legitimacy of this blog so soon, I think it's reasonable to discuss a few of those things stated within that will be verifiable later this month. Not accept them, but chew on them. See if they feel plausible.
I am NOT saying this blog was a genuine leak.
Before anyone says "Bashiok said it was fake," or anything of the like, realize Bash would never confirm that a leak is genuine. I'm not saying that's proof that it's real, I'm saying that there's no conclusive evidence either way. Not like with the other leak guy.
I am NOT saying this blog was a genuine leak.
Just want to make that clear. I want to discuss the ideas, consider them without buying them.
Plus, what the hell else is there to discuss? No news at the moment, we've got a month to kill.
SO...
The two main things that can be definitely, irrefutably confirmed or denied at the end of the month (as I recall) are:
1.) The Market System
Sort of a mix between the Everquest Bazaar and Diablo 2 trade games, these games hold 50 people and let you search their items via some sort of shop interface. You connect with the buyer and can negotiate your trade face-to-face. If nothing interests you, you requeue in the Market match maker and get into a new game with 50 new people.
2.) The Demon Hunter's Resource: Focus
Similar to Arcane Power in that it has a low cap and regenerates fairly quickly, but it regenerates faster when taking damage, and more slowly otherwise. So the more dangerous the situation, the more abilities you can use.
The market system sounds *believable*, because I've seen similar systems before in other games. If there isn't an Auction house, something like the Market would probably be a reasonable second guess.
Market System Cons:
We don't really have a good reason as to why there would not be an Auction House. Also, 50 players is well beyond the player cap for a normal game, and one would wonder if the game is really built to handle that, since a 4 player cap is used for everything else and has been for so long.
Focus Pros:
Honestly, this resource sounds pretty believable as well, at least in part. It's possible that it would not only generate from taking damage, but also from laying traps and using other discipline abilities (which might only operate on cooldowns rather than a second resource). This sounds pretty much in line with what's been hinted at for the DH resource.
Focus Cons:
If the description we have is really the whole of it (it only generates faster from taking damage) it doesn't really promote trap usage, and hampers ranged attack use somewhat without a decent way to gain extra focus before a fight. As it is, it sounds incomplete.
And just to add, "focus" is the revamped WoW Hunter class resource, as of 2010 (approx). Why would Blizzard directly copy their own resource system? To me that sounds ridiculous, and as for "mana" we can forgive - mana is a universal magic pool.
Barbarian's Rage resource is identical to rage from WoW. Mana is identical to mana from everything. Arcane power is identical to Energy from WoW. Spirit is the only really new resource, and it's not really that different from rage.
Admittedly, focus works a little differently from how the Demon Hunter's resource was originally stated to be, but Barbarian's rage used to be a 3-ball meter. So I don't think a vague statement about a dualistic resource is necessarily a refutation.
Or, alternatively Focus could be half of the combined pair.
Quote from "Don_guillotine" »
Focus on the other hand sounds even worse. For one, it doesn't have the slightest resemblance of what we were told earlier (that the resource has a dualistic nature). And on the other hand, the DH is not supposed to take damage, she's supposed to evade it. That's the whole concept of "ranged".
If the Demon Hunter didn't take damage it would be invincible and imbalanced. Everyone takes damage ranged or not. By having it increase more rapidly when under fire, it's giving you a stronger counterattack. It would still increase out-of-combat at a slower rate, you wouldn't HAVE to take damage.
Again, I'm not interested in proving/disproving this stuff so much as chewing on it. I get the feeling I'm going to spend a lot of time defending this though <_<
Quote from "Don_guillotine" »
The market sounds pretty stupid to me. There's really no point to design the trading system that way. It's much easier to integrate a sort of AH/trading forum into the battle.net client or just handle it all through a NPC in the caravan otherwise.
There's a point. It's immediate and flexible. If you do things through a forum, things are flexible, but far from immediate. If you have an Auction House, it's immediate but less flexible (gold only, bidding structure/buyout only).
I think this is the less likely of the pair, but I've seen games do this, so it's not necessarily crazy.
If I'm the only one who thinks these are worth talking about, someone can just close the thread I don't have to believe in ewoks and jedi to find a Star Wars movie entertaining. I don't sit in the theater, shouting at the screen "Hey, that species is biologically improbable! How does the laser stop after a few feet from the handle!?" Every time something happens.
This statement about the demon hunter's resource seems off.
Q: What is the demon hunter resource and how does it work?
A: It’s called Focus and its a yellowish-orangeish substance. It’s a bit like mana – it starts full and regenerates fairly quickly, however it increases much faster when you take melee damage (ie when monsters close in on you). It is fairly new, it has always been Mana before that.
Where we know they had a Hatred/Discipline resource.
This statement about the demon hunter's resource seems off.
Q: What is the demon hunter resource and how does it work?
A: It’s called Focus and its a yellowish-orangeish substance. It’s a bit like mana – it starts full and regenerates fairly quickly, however it increases much faster when you take melee damage (ie when monsters close in on you). It is fairly new, it has always been Mana before that.
Where we know they had a Hatred/Discipline resource.
Well Bash probably wouldn't say "OMG it's legit don't read it plox!"
In any case, the quote is this:
DiabloFans: What resource does the class use and how does it work?
Bender: The resource system specifically is still in development, but I can tell you a little bit more about what I mentioned before, which is the school of thought that backed up how the resources met the plan and how the character is meant to act. This character sort of has more duality and has a more unusual field in that the Demon Hunter is so personally obsessed with fighting demons that they almost can’t control themselves. But at the same time, like any good hunter or vigilante, they have to be deliberate so they don’t get themselves killed, because they are outnumbered and largely outgunned, so they have to be careful. So what we’ve done is taken a look at the Hatred side of things and said OK, what does an obsessed hunter do? Lots of damage, just out of control, burstiness that allows you to do long range burst damage and get out of trouble short range by willing yourself out of that situation with close ranged attacks. On the other side is the preparation and the knowledge that goes into hunting something without that outnumbers you a million to one. That’s the Discipline side of things, these are abilities that are a little more elaborate that you’ll generally use less often, so you really have to plan when you want to use these skills. So we can’t draw out the resource system in specific details but that is the theme you’re going to see.
There's some fluidity in the meaning of all this, but it doesn't sound like the resource system was anywhere near done at this time. It could have changed significantly between then and now, and may not have even been playable at this point. Otherwise they probably would have announced it (it's been like six months).
"So what we’ve done is taken a look at the Hatred side of things and said OK, what does an obsessed hunter do? Lots of damage, just out of control, burstiness that allows you to do long range burst damage and get out of trouble short range by willing yourself out of that situation with close ranged attacks."
I don't know about you, but that sounds like focus to me. It proves absolutely nothing, but it doesn't disprove anything either.
Interesting to see the blog is up again. I for one will continue reading, largely from sheer boredom with the currently lack of news
i kinda like the idea of that mana for the DH. when u are picking off prey from afar u shouldnt be regening your mana faster, that makes it unbalanced. melee dmg increases mana so u can find ways to escape the melee situation.
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Remember the String of Ears
"to the worm in horseradish, the world is horseradish."
I really can't believe people are falling for all of this...
/facepalm
Interestingly enough, one of the items on the latest diablofans podcast regarding "are skills always better with runes" was answered by the blog, and the blog answer was far more detailed and sounded a lot "more correct" than the Diablo fans take on it. The example was even the same, with Hydra runes, and keeping it as fire. The podcast guys said that the Hydra can only be fire if it remains unruned, as all other runes change the damage type. The blogger said that Golden rune keeps it as fire, but slightly changes the mechanic. After watching the Blizzcon 2010 panel video, the blogger was correct, and diablofans guys were wrong.
Q: Do skills with no runes applied to them seem to stay on par with runed skills? That is to say, does the original, runeless, hydra do competitive damage and scale as well as the lightning, acid, or however runed hydras? Just as an example.
A: No, it’s always more beneficial to have a runed version of the base skill. If however you like the base spell in its original form, there is always a rune (almost always Golden Rune) that doesn’t change the mechanic of the spell too much, but just improves some aspect of it. Hydra is one of very few examples where the golden rune slightly changes the mechanic as well, but is the only one that keeps it as fire.
Oh come on now Doomscream, nothing wrong with having a little fun now is there? Its just nice to have something to read which can get our imaginations running. Anything to get my mind off of PHP is fine by me anyhow, don't enjoy learning this bloody coding language.
I am NOT saying this blog was a genuine leak.
BUT, the blogger did make a few very specific statements regarding game mechanics we haven't heard before. We can easily verify or debunk his claims at the press release at the end of the month, because he will very obviously be right or wrong.
Because we can irrefutably confirm or deny the legitimacy of this blog so soon, I think it's reasonable to discuss a few of those things stated within that will be verifiable later this month. Not accept them, but chew on them. See if they feel plausible.
I am NOT saying this blog was a genuine leak.
Before anyone says "Bashiok said it was fake," or anything of the like, realize Bash would never confirm that a leak is genuine. I'm not saying that's proof that it's real, I'm saying that there's no conclusive evidence either way. Not like with the other leak guy.
I am NOT saying this blog was a genuine leak.
Just want to make that clear. I want to discuss the ideas, consider them without buying them.
Plus, what the hell else is there to discuss?
SO...
The two main things that can be definitely, irrefutably confirmed or denied at the end of the month (as I recall) are:
1.) The Market System
Sort of a mix between the Everquest Bazaar and Diablo 2 trade games, these games hold 50 people and let you search their items via some sort of shop interface. You connect with the buyer and can negotiate your trade face-to-face. If nothing interests you, you requeue in the Market match maker and get into a new game with 50 new people.
2.) The Demon Hunter's Resource: Focus
Similar to Arcane Power in that it has a low cap and regenerates fairly quickly, but it regenerates faster when taking damage, and more slowly otherwise. So the more dangerous the situation, the more abilities you can use.
---------------------------------------------------------------------------------------------
To get things started:
Market System Pros:
The market system sounds *believable*, because I've seen similar systems before in other games. If there isn't an Auction house, something like the Market would probably be a reasonable second guess.
Market System Cons:
We don't really have a good reason as to why there would not be an Auction House. Also, 50 players is well beyond the player cap for a normal game, and one would wonder if the game is really built to handle that, since a 4 player cap is used for everything else and has been for so long.
Focus Pros:
Honestly, this resource sounds pretty believable as well, at least in part. It's possible that it would not only generate from taking damage, but also from laying traps and using other discipline abilities (which might only operate on cooldowns rather than a second resource). This sounds pretty much in line with what's been hinted at for the DH resource.
Focus Cons:
If the description we have is really the whole of it (it only generates faster from taking damage) it doesn't really promote trap usage, and hampers ranged attack use somewhat without a decent way to gain extra focus before a fight. As it is, it sounds incomplete.
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Barbarian's Rage resource is identical to rage from WoW. Mana is identical to mana from everything. Arcane power is identical to Energy from WoW. Spirit is the only really new resource, and it's not really that different from rage.
Admittedly, focus works a little differently from how the Demon Hunter's resource was originally stated to be, but Barbarian's rage used to be a 3-ball meter. So I don't think a vague statement about a dualistic resource is necessarily a refutation.
Or, alternatively Focus could be half of the combined pair.
If the Demon Hunter didn't take damage it would be invincible and imbalanced. Everyone takes damage ranged or not. By having it increase more rapidly when under fire, it's giving you a stronger counterattack. It would still increase out-of-combat at a slower rate, you wouldn't HAVE to take damage.
Again, I'm not interested in proving/disproving this stuff so much as chewing on it. I get the feeling I'm going to spend a lot of time defending this though <_<
There's a point. It's immediate and flexible. If you do things through a forum, things are flexible, but far from immediate. If you have an Auction House, it's immediate but less flexible (gold only, bidding structure/buyout only).
I think this is the less likely of the pair, but I've seen games do this, so it's not necessarily crazy.
If I'm the only one who thinks these are worth talking about, someone can just close the thread
I would get shot.
Where we know they had a Hatred/Discipline resource.
http://www.diablofans.com/topic/23770-diablofans-presents-the-male-demon-hunter/
Aside from the fact Bashiok said it was fake.
Well Bash probably wouldn't say "OMG it's legit don't read it plox!"
In any case, the quote is this:
There's some fluidity in the meaning of all this, but it doesn't sound like the resource system was anywhere near done at this time. It could have changed significantly between then and now, and may not have even been playable at this point. Otherwise they probably would have announced it (it's been like six months).
"So what we’ve done is taken a look at the Hatred side of things and said OK, what does an obsessed hunter do? Lots of damage, just out of control, burstiness that allows you to do long range burst damage and get out of trouble short range by willing yourself out of that situation with close ranged attacks."
I don't know about you, but that sounds like focus to me. It proves absolutely nothing, but it doesn't disprove anything either.
Interesting to see the blog is up again. I for one will continue reading, largely from sheer boredom with the currently lack of news
"to the worm in horseradish, the world is horseradish."
Interestingly enough, one of the items on the latest diablofans podcast regarding "are skills always better with runes" was answered by the blog, and the blog answer was far more detailed and sounded a lot "more correct" than the Diablo fans take on it. The example was even the same, with Hydra runes, and keeping it as fire. The podcast guys said that the Hydra can only be fire if it remains unruned, as all other runes change the damage type. The blogger said that Golden rune keeps it as fire, but slightly changes the mechanic. After watching the Blizzcon 2010 panel video, the blogger was correct, and diablofans guys were wrong.
Q: Do skills with no runes applied to them seem to stay on par with runed skills? That is to say, does the original, runeless, hydra do competitive damage and scale as well as the lightning, acid, or however runed hydras? Just as an example.
A: No, it’s always more beneficial to have a runed version of the base skill. If however you like the base spell in its original form, there is always a rune (almost always Golden Rune) that doesn’t change the mechanic of the spell too much, but just improves some aspect of it. Hydra is one of very few examples where the golden rune slightly changes the mechanic as well, but is the only one that keeps it as fire.
A: “yes”. Eye twitch is back again.
Failblog is fail. What is the point of this?
www.nerdyblog.com - Great website and great Diablo III streams and Skype chat!